| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222 | using System.Collections;using System.Collections.Generic;using System.IO;using UnityEngine;using UnityEngine.U2D;using UnityEngine.UI.PackgTool;namespace UnityEditor.UI{    public class UGUISpriteAtlasSelectWindow : EditorWindow    {        private static System.Action<SpriteAtlas, Sprite> callBack;        private static string jsonPackPath;        private static List<SpriteAtlas> atlasList = new List<SpriteAtlas>();        private static string spriteAtlasPath = "/Res/UIAtlas";        float mClickTime = 0f;        private static List<Texture> allSprite = new List<Texture>();        private List<SpriteAtlas> currSelectSpriteAtlas = new List<SpriteAtlas>();        private Sprite currSelectSprite;        private static string packName;        private static PackInfo packInfo;        private string findText;        public static void OpenWidow(PackInfo packInfo, System.Action<SpriteAtlas, Sprite> callBack)        {            UGUISpriteAtlasSelectWindow.packInfo = packInfo;            allSprite.Clear();            jsonPackPath = packInfo.PackageJsonPath;            UGUISpriteAtlasSelectWindow.callBack = callBack;            atlasList = UGUICacheInfo.atlasList;            string  path = Application.dataPath + UGUISpriteAtlasSelectWindow.jsonPackPath;            List<string> gameAllModel = new List<string>();            string jsonPath = File.ReadAllText(path);            TextrueJson textrueJson = JsonUtility.FromJson<TextrueJson>(jsonPath);                     packName = textrueJson.packName;            for (int i = 0; i < textrueJson.newTextureJson.Count; i++)            {                string texturePath = "Assets/Art/UIAssets"+ textrueJson.newTextureJson[i].filePath;                Texture texture = AssetDatabase.LoadAssetAtPath<Texture>(texturePath);                if (texture != null)                {                    allSprite.Add(texture);                }            }            UGUISpriteAtlasSelectWindow window = EditorWindow.GetWindow<UGUISpriteAtlasSelectWindow>();            window.currSelectSpriteAtlas.Clear();            window.name = "选择一个一个当前图片";            window.Show();        }        Vector2 pos = Vector2.zero;        private PackInfo GetPackInfo(TextrueJson textrueJson)        {            for (int i = 0; i < UGUICacheInfo.uguiPackDB.allPackgInfos.Count; i++)            {                if (UGUICacheInfo.uguiPackDB.allPackgInfos[i].packName.Equals(textrueJson.packName))                {                    return UGUICacheInfo.uguiPackDB.allPackgInfos[i];                }            }            PackInfo packInfo = UGUICacheInfo.AddNewPackInfo(jsonPackPath, textrueJson);            return packInfo;        }        private void GUISpriteAtlas()        {            GUI.DrawTexture(new Rect(EditorGUIUtility.currentViewWidth / 2 - 64, 0, 128, 128), currSelectSprite.texture);            GUILayout.Space(150);            GUILayout.Label($"请选择{currSelectSprite.name}需要使用的图集");            pos = GUILayout.BeginScrollView(pos);            for (int i = 0; i < currSelectSpriteAtlas.Count; i++)            {                if (GUILayout.Button(currSelectSpriteAtlas[i].name))                {                    GUILayout.EndScrollView();                    callBack?.Invoke(currSelectSpriteAtlas[i], currSelectSprite);                    Close();                    return;                }            }            GUILayout.EndScrollView();        }        private List<Texture> GetShowTextrue()        {            if (string.IsNullOrEmpty(findText))            {                return allSprite;            }            List<Texture> showSpr = new List<Texture>();            for (int i = 0; i < allSprite.Count; i++)            {                if (allSprite[i].name.Contains(findText))                {                    showSpr.Add(allSprite[i]);                }            }            return showSpr;        }        private Sprite GetSprite(Texture t)        {          string p=  AssetDatabase.GetAssetPath(t);         return AssetDatabase.LoadAssetAtPath<Sprite>(p);        }        private void GUISprite()        {            findText = GUI.TextField(new Rect(0, 10, 256, 24),findText);            if ( GUI.Button(new Rect(256, 10, 24, 24),"x"))            {                findText = "";            }            float size = 80f;            float padded = size + 10f;            Rect rect = new Rect(10f, 0, size, size);            int screenWidth = (int) EditorGUIUtility.currentViewWidth;            int columns = Mathf.FloorToInt(screenWidth / padded);            if (columns < 1) columns = 1;            GUILayout.Space(50);            pos = GUILayout.BeginScrollView(pos);            int offset = 0;            int rows = 1;            List<Texture> showSpr=   GetShowTextrue();                        while (offset < showSpr.Count)            {                int col = 0;                rect.x = 10f;                GUILayout.BeginHorizontal();                for (; offset < showSpr.Count; offset++)                {                                        if (GUI.Button(rect, ""))                    {                        float delta = Time.realtimeSinceStartup - mClickTime;                        mClickTime = Time.realtimeSinceStartup;                        if (delta < 0.5f)                        {                            List<SpriteAtlas> spriteAtlasList = UGUICacheInfo.GetAllSpriteAtlas(showSpr[offset].name);                            if (spriteAtlasList.Count > 1)//找到匹配的图集                            {                                SpriteAtlas currSpriteAtlas = spriteAtlasList[0];                                for (int i = 0; i < spriteAtlasList.Count; i++)                                {                                    if (spriteAtlasList[i].name.Equals(packInfo.packName))                                    {                                        currSpriteAtlas = spriteAtlasList[i];                                        break;                                    }                                }                                callBack?.Invoke(currSpriteAtlas, GetSprite(showSpr[offset]));                                Close();                            }                            else if (spriteAtlasList.Count == 1)                            {                                callBack?.Invoke(spriteAtlasList[0], GetSprite(showSpr[offset]));                                Close();                            }                            else                            {                                callBack?.Invoke(null,  GetSprite(showSpr[offset]));                                Close();                            }                        }                    }                    GUI.DrawTexture(rect, showSpr[offset],ScaleMode.ScaleToFit);                    GUI.backgroundColor = new Color(1f, 1f, 1f, 0.5f);                    GUI.contentColor = new Color(1f, 1f, 1f, 0.7f);                    GUI.Label(new Rect(rect.x, rect.y + rect.height, rect.width, 32f), showSpr[offset].name);                    GUI.contentColor = Color.white;                    GUI.backgroundColor = Color.white;                    rect.x += padded;                    if (++col >= columns)                    {                        ++offset;                        break;                    }                }                GUILayout.EndHorizontal();                GUILayout.Space(padded);                rect.y += padded + 26;                ++rows;            }            GUILayout.Space(rows * 26);            GUILayout.EndScrollView();        }        void OnGUI()        {            if (currSelectSpriteAtlas.Count > 0)            {                GUISpriteAtlas();            }            else            {                GUISprite();            }        }    }}
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