GongFaDetailsPanelData.cs 2.5 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class GongFaDetailsPanel
  9. {
  10. #region 自定义数据
  11. private MyImage _Icon_GongFaIcon;
  12. public MyImage Icon_GongFaIcon
  13. {
  14. get{
  15. if (_Icon_GongFaIcon == null)
  16. {
  17. _Icon_GongFaIcon = GetUIUnit<MyImage>("Icon_GongFaIcon");
  18. }
  19. return _Icon_GongFaIcon;
  20. }
  21. }
  22. private List<MyImage> _StarRoot;
  23. public List<MyImage> StarRoot
  24. {
  25. get{
  26. if (_StarRoot == null)
  27. {
  28. _StarRoot = GetUIUnit<List<MyImage>>("StarRoot");
  29. }
  30. return _StarRoot;
  31. }
  32. }
  33. private RectTransform _Content;
  34. public RectTransform Content
  35. {
  36. get{
  37. if (_Content == null)
  38. {
  39. _Content = GetUIUnit<RectTransform>("Content");
  40. }
  41. return _Content;
  42. }
  43. }
  44. private Text _Text_GongFaDesc;
  45. public Text Text_GongFaDesc
  46. {
  47. get{
  48. if (_Text_GongFaDesc == null)
  49. {
  50. _Text_GongFaDesc = GetUIUnit<Text>("Text_GongFaDesc");
  51. }
  52. return _Text_GongFaDesc;
  53. }
  54. }
  55. private Text _Text_GongFaName;
  56. public Text Text_GongFaName
  57. {
  58. get{
  59. if (_Text_GongFaName == null)
  60. {
  61. _Text_GongFaName = GetUIUnit<Text>("Text_GongFaName");
  62. }
  63. return _Text_GongFaName;
  64. }
  65. }
  66. private Text _Text_SkillCd;
  67. public Text Text_SkillCd
  68. {
  69. get{
  70. if (_Text_SkillCd == null)
  71. {
  72. _Text_SkillCd = GetUIUnit<Text>("Text_SkillCd");
  73. }
  74. return _Text_SkillCd;
  75. }
  76. }
  77. private MyImage _Icon_Attribute;
  78. public MyImage Icon_Attribute
  79. {
  80. get{
  81. if (_Icon_Attribute == null)
  82. {
  83. _Icon_Attribute = GetUIUnit<MyImage>("Icon_Attribute");
  84. }
  85. return _Icon_Attribute;
  86. }
  87. }
  88. private Button _Btn_Close;
  89. public Button Btn_Close
  90. {
  91. get{
  92. if (_Btn_Close == null)
  93. {
  94. _Btn_Close = GetUIUnit<Button>("Btn_Close");
  95. }
  96. return _Btn_Close;
  97. }
  98. }
  99. private Text _Text_Desc;
  100. public Text Text_Desc
  101. {
  102. get{
  103. if (_Text_Desc == null)
  104. {
  105. _Text_Desc = GetUIUnit<Text>("Text_Desc");
  106. }
  107. return _Text_Desc;
  108. }
  109. }
  110. #endregion 自定义数据结束
  111. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  112. {
  113. await base.SetUIGameObject(gObjectPoolInterface);
  114. Init();
  115. }
  116. }
  117. }