HeroBreakthroughPanel.cs 24 KB

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  1. using System.Collections.Generic;
  2. using Core.Language;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. using GameLogic.Hero;
  9. using UnityEngine;
  10. using UnityEngine.UI;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "HeroBreakthroughPanel")]
  14. public partial class HeroBreakthroughPanel : UIPanel
  15. {
  16. HeroPowerUpConfig heroPowerUpConfig;
  17. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  18. private HeroInfo nextHeroInfo = new HeroInfo();
  19. /// <summary>
  20. /// 1.正常渡劫 2.渡劫预览
  21. /// </summary>
  22. private int type;
  23. private void Init()
  24. {
  25. isPopUi = true;
  26. isAddStack = false;
  27. }
  28. protected override void AddEvent()
  29. {
  30. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  31. }
  32. private void RefenceBreakthrough(IEventData e)
  33. {
  34. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  35. }
  36. protected override void DelEvent()
  37. {
  38. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  39. }
  40. public override void AddButtonEvent()
  41. {
  42. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  43. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Affirm.onClick.AddListener(async () =>
  45. {
  46. if (type == 2)
  47. {
  48. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  49. return;
  50. }
  51. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() < PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  52. {
  53. return;
  54. }
  55. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  56. {
  57. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  58. return;
  59. }
  60. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  61. {
  62. bool isHave = false;
  63. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  64. {
  65. if (breakthroughItemWidgets[i1].itemInfo != null && PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] == breakthroughItemWidgets[i1].itemInfo.itemID)
  66. {
  67. isHave = true;
  68. }
  69. }
  70. if (!isHave)
  71. {
  72. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i]);
  73. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  74. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  75. return;
  76. }
  77. }
  78. //扣除道具
  79. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  80. {
  81. if (breakthroughItemWidget.itemInfo != null)
  82. {
  83. if (!PlayerManager.Instance.BagController.DeductItem(breakthroughItemWidget.itemInfo.itemID, 1))
  84. {
  85. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  86. return;
  87. }
  88. }
  89. }
  90. var list = GetBl();
  91. int ramdomValue = Random.Range(1, 101);
  92. int type1 = 2;
  93. //突破成功
  94. if (ramdomValue < list[0])
  95. {
  96. bool isTuPoSuccess = true;
  97. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  98. {
  99. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null && PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  100. {
  101. type1 = 3;
  102. ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0], PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  103. //渡劫失败
  104. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  105. {
  106. isTuPoSuccess = false;
  107. RemoveHeroItem(list[1]);
  108. HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, list[1]);
  109. await heroBreakthroughFailPanel.UIClosed();
  110. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("雷劫失败");
  111. // await tipMessage.UIClosed();
  112. }
  113. }
  114. }
  115. if (isTuPoSuccess)
  116. {
  117. await UpHero(type1);
  118. }
  119. }
  120. //失败
  121. else
  122. {
  123. RemoveHeroItem(list[1]);
  124. HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
  125. await heroBreakthroughFailPanel.UIClosed();
  126. }
  127. UIManager.Instance.HideUIUIPanel(this);
  128. });
  129. Btn_StartCombat.onClick.AddListener(() =>
  130. {
  131. if (type == 2)
  132. return;
  133. if (PlayerManager.Instance.myHero.heroData.isCombat)
  134. return;
  135. // UIManager.Instance.HindCurrAllShowPanel();
  136. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true,
  137. delegate(bool isWin)
  138. {
  139. LogTool.Log("战斗完成" + isWin);
  140. if (isWin)
  141. {
  142. PlayerManager.Instance.myHero.heroData.isCombat = true;
  143. AccountFileInfo.Instance.SavePlayerData();
  144. Btn_StartCombat.gameObject.SetActive(false);
  145. CombatTrue.gameObject.SetActive(true);
  146. Text_Combat.text = "已破除";
  147. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  148. // UIManager.Instance.ShowLastHindAllShowPanel();
  149. }
  150. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  151. });
  152. });
  153. }
  154. private void RemoveHeroItem(int failBl)
  155. {
  156. //扣除失败后的经验
  157. float failbl = failBl == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  158. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  159. int allexp = HeroHerlp.GetHeroExp();
  160. PlayerManager.Instance.myHero.heroData.exp += allexp;
  161. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  162. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  163. PlayerManager.Instance.myHero.heroData.isCombat = false;
  164. AccountFileInfo.Instance.SavePlayerData();
  165. }
  166. private async CTask UpHero(int type)
  167. {
  168. List<HeroAttributeData> heroAttributData = null;
  169. //小突破
  170. if (type == 1)
  171. {
  172. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  173. }
  174. //大突破
  175. else if (type == 2)
  176. {
  177. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  178. }
  179. //渡劫
  180. else if (type == 3)
  181. {
  182. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  183. }
  184. PlayerManager.Instance.myHero.Upgrade();
  185. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel = await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  186. await heroBreakthroughSuccessPanel.UIClosed();
  187. }
  188. public async CTask CustomInit()
  189. {
  190. type = 1;
  191. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  192. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  193. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  194. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  195. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  196. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  197. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  198. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  199. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  200. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  201. {
  202. Text_TitleName.text = "渡<size=94>劫</size>";
  203. Text_Affirm.text = "逆天而行";
  204. Text_AffirmTips.text = "是否确认渡劫";
  205. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  206. {
  207. LeiJieRooot.gameObject.SetActive(true);
  208. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  209. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  210. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  211. {
  212. Text_HeroHp.color = Color.red;
  213. }
  214. else
  215. {
  216. Text_HeroHp.color = Color.black;
  217. }
  218. }
  219. else
  220. {
  221. LeiJieRooot.gameObject.SetActive(false);
  222. }
  223. }
  224. else
  225. {
  226. Text_AffirmTips.text = "是否确认突破";
  227. Text_Affirm.text = "突破";
  228. Text_TitleName.text = "突<size=94>破</size>";
  229. LeiJieRooot.gameObject.SetActive(false);
  230. }
  231. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  232. {
  233. CombatRoot.gameObject.SetActive(true);
  234. if (PlayerManager.Instance.myHero.heroData.isCombat)
  235. {
  236. Btn_StartCombat.gameObject.SetActive(false);
  237. CombatTrue.gameObject.SetActive(true);
  238. Text_Combat.text = "已破除";
  239. }
  240. else
  241. {
  242. Btn_StartCombat.gameObject.SetActive(true);
  243. CombatTrue.gameObject.SetActive(false);
  244. Text_Combat.text = "破除";
  245. }
  246. }
  247. else
  248. {
  249. CombatRoot.gameObject.SetActive(false);
  250. }
  251. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  252. Btn_Affirm.transform.RecoverColor();
  253. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<BreakthroughItemWidget>())
  254. {
  255. for (int i = 0; i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length; i++)
  256. {
  257. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  258. }
  259. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  260. breakthroughItemWidgets[0].CustomInit(1, 0);
  261. //必选道具
  262. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  263. {
  264. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i]);
  265. }
  266. //可选道具
  267. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  268. {
  269. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1].CustomInit(2, heroPowerUpConfig.DujieItemIDs[i]);
  270. }
  271. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  272. {
  273. breakthroughItemWidgets[i].transform.anchoredPosition = new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  274. }
  275. Content.sizeDelta = new Vector2((breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count, 200);
  276. }
  277. }
  278. private void RefenceSuccessProbability(HeroInfo hero)
  279. {
  280. bool isCan = true;
  281. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  282. {
  283. isCan = false;
  284. }
  285. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  286. {
  287. bool isHave = false;
  288. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  289. {
  290. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] == breakthroughItemWidgets[i1].itemInfo.itemID)
  291. {
  292. isHave = true;
  293. }
  294. }
  295. if (!isHave)
  296. {
  297. isCan = false;
  298. break;
  299. }
  300. }
  301. int failXw = 0;
  302. float failbl = 0;
  303. int successBl = 0;
  304. var list = GetBl();
  305. failbl = list[1] == 0 ? hero.powerUpConfig.FailureExpReduce : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  306. successBl = list[0];
  307. if (isCan)
  308. {
  309. // var list = GetBl();
  310. //
  311. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  312. // successBl = list[0];
  313. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  314. {
  315. Text_AffirmTips.text = "是否确认渡劫";
  316. }
  317. else
  318. {
  319. Text_AffirmTips.text = "是否确认突破";
  320. }
  321. }
  322. else
  323. {
  324. //提示需要什么道具
  325. string tips = "需要 破除心魔 ";
  326. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  327. {
  328. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  329. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  330. }
  331. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  332. {
  333. Text_AffirmTips.text = tips;
  334. }
  335. else
  336. {
  337. Text_AffirmTips.text = tips;
  338. }
  339. //
  340. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  341. // successBl = 0;
  342. }
  343. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  344. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  345. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  346. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  347. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  348. }
  349. private List<int> GetBl()
  350. {
  351. int succesAllBl = 0;
  352. int failAllBl = 0;
  353. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  354. {
  355. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  356. }
  357. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  358. {
  359. if (breakthroughItemWidget.itemInfo != null)
  360. {
  361. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  362. {
  363. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  364. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  365. }
  366. else
  367. {
  368. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  369. }
  370. }
  371. }
  372. return new List<int> { succesAllBl, failAllBl };
  373. }
  374. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  375. {
  376. HeroBreakthroughPanel heroBreakthroughPanel = await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isFocus: false);
  377. heroBreakthroughPanel.CustomInit();
  378. return heroBreakthroughPanel;
  379. }
  380. //渡劫预览
  381. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  382. {
  383. HeroBreakthroughPanel heroBreakthroughPanel = await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isFocus: false);
  384. heroBreakthroughPanel.CustomInit(heroInfo1);
  385. return heroBreakthroughPanel;
  386. }
  387. public async CTask CustomInit(HeroInfo heroInfo1)
  388. {
  389. type = 2;
  390. heroPowerUpConfig = heroInfo1.powerUpConfig;
  391. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  392. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, heroInfo1.heroData.heroPowerId + 1);
  393. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  394. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  395. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  396. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  397. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  398. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  399. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  400. {
  401. Text_TitleName.text = "渡劫预览";
  402. Text_Affirm.text = "逆天而行";
  403. Text_AffirmTips.text = "是否确认渡劫";
  404. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  405. {
  406. LeiJieRooot.gameObject.SetActive(true);
  407. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  408. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  409. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  410. {
  411. Text_HeroHp.color = Color.red;
  412. }
  413. else
  414. {
  415. Text_HeroHp.color = Color.black;
  416. }
  417. }
  418. else
  419. {
  420. LeiJieRooot.gameObject.SetActive(false);
  421. }
  422. }
  423. else
  424. {
  425. Text_AffirmTips.text = "是否确认突破";
  426. Text_Affirm.text = "突破";
  427. Text_TitleName.text = "突破";
  428. LeiJieRooot.gameObject.SetActive(false);
  429. }
  430. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  431. {
  432. CombatRoot.gameObject.SetActive(true);
  433. if (heroInfo1.heroData.isCombat)
  434. {
  435. Btn_StartCombat.gameObject.SetActive(false);
  436. CombatTrue.gameObject.SetActive(true);
  437. Text_Combat.text = "已破除";
  438. }
  439. else
  440. {
  441. Btn_StartCombat.gameObject.SetActive(true);
  442. CombatTrue.gameObject.SetActive(false);
  443. Text_Combat.text = "破除";
  444. }
  445. }
  446. else
  447. {
  448. CombatRoot.gameObject.SetActive(false);
  449. }
  450. RefenceSuccessProbability(heroInfo1);
  451. Btn_Affirm.transform.Gray(false);
  452. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<BreakthroughItemWidget>())
  453. {
  454. for (int i = 0; i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length; i++)
  455. {
  456. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  457. }
  458. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  459. breakthroughItemWidgets[0].CustomInit(1, 0);
  460. //必选道具
  461. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  462. {
  463. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i]);
  464. }
  465. //可选道具
  466. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  467. {
  468. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1].CustomInit(2, heroPowerUpConfig.DujieItemIDs[i]);
  469. }
  470. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  471. {
  472. breakthroughItemWidgets[i].transform.anchoredPosition = new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  473. }
  474. Content.sizeDelta = new Vector2((breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count, 200);
  475. }
  476. }
  477. public override void Close()
  478. {
  479. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  480. {
  481. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  482. }
  483. breakthroughItemWidgets.Clear();
  484. heroPowerUpConfig = default;
  485. type = 0;
  486. base.Close();
  487. }
  488. }
  489. }