MainPanel.cs 8.1 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "MainPanel")]
  12. public partial class MainPanel : UIPanel
  13. {
  14. private void Init()
  15. {
  16. }
  17. protected override void AddEvent()
  18. {
  19. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  20. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  21. EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  22. }
  23. private void RemoveEvent(IEventData e)
  24. {
  25. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  26. CreatShengShiEvent();
  27. ChagneShenshiBtnActive();
  28. }
  29. private void CompleteEvent(IEventData e)
  30. {
  31. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  32. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  33. CreatShengShiEvent();
  34. ChagneShenshiBtnActive();
  35. }
  36. private void DivineSensePointChange(IEventData e)
  37. {
  38. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  39. }
  40. private void ChagneShenshiBtnActive()
  41. {
  42. Btn_Event.gameObject.SetActive(AccountFileInfo.Instance.playerData.eventList.Count > 0);
  43. }
  44. protected override void DelEvent()
  45. {
  46. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  47. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  48. EventManager.Instance.RemoveEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  49. }
  50. public override void AddButtonEvent()
  51. {
  52. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  53. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  54. Btn_Event.onClick.AddListener(() =>
  55. {
  56. EventSystemManager.Instance.isOpenUi = true;
  57. DivineSenceEventPreviewPanel.OpenPanel();
  58. });
  59. Btn_HeroInfomation.onClick.AddListener(async () =>
  60. {
  61. EventSystemManager.Instance.isOpenUi = true;
  62. HeroInformationPanel heroInformationPanel = await HeroInformationPanel.OpenPanel();
  63. await heroInformationPanel.UIClosed();
  64. EventSystemManager.Instance.isOpenUi = false;
  65. });
  66. }
  67. public override CTask<bool> AsyncInit(object[] uiData)
  68. {
  69. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  70. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  71. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  72. ChagneShenshiBtnActive();
  73. CreatShengShiEvent();
  74. return base.AsyncInit(uiData);
  75. }
  76. public async override CTask Show()
  77. {
  78. await base.Show();
  79. bool isHIde = false;
  80. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  81. {
  82. if (skillInfo != null)
  83. {
  84. isHIde = true;
  85. break;
  86. }
  87. }
  88. if (!isHIde)
  89. {
  90. SkillSelectPanel.OpenSkillSelectPanel();
  91. }
  92. CameraSelect.value = 0.2f;
  93. }
  94. private void CameraSelect_onValueChanged(float value)
  95. {
  96. if (CombatController.currActiveCombat == null ||
  97. CombatController.currActiveCombat.CombatCameraControllder == null)
  98. {
  99. return;
  100. }
  101. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  102. }
  103. private async void Bnt_shengShi_onClick()
  104. {
  105. // EventSystemManager.Instance.DetectRandomEvents();
  106. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  107. {
  108. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  109. return;
  110. }
  111. if (EventSystemManager.Instance.isTriggerEvent)
  112. return;
  113. EventSystemManager.Instance.isTriggerEvent = true;
  114. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  115. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  116. .CombatHeroController.playerHeroEntity.GameObject.transform);
  117. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  118. await TimerComponent.Instance.WaitAsync(800);
  119. if (eventLists == null || eventLists.Count == 0)
  120. {
  121. EventSystemManager.Instance.isTriggerEvent = false;
  122. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  123. return;
  124. }
  125. List<AccountFileInfo.EventList> reeultEventLists = new List<AccountFileInfo.EventList>();
  126. reeultEventLists = eventLists.Where((el) =>
  127. {
  128. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(el.eventID);
  129. return eventConfig.EventType == 2;
  130. }).ToList();
  131. int count = eventLists.Count;
  132. if (reeultEventLists != null && reeultEventLists.Count > 0)
  133. {
  134. foreach (var reeultEventList in reeultEventLists)
  135. {
  136. EventSystemManager.Instance.CompleteEvent(reeultEventList, true);
  137. eventLists.Remove(reeultEventList);
  138. }
  139. DivineSenceEventResultPanel divineSenceEventResultPanel = await DivineSenceEventResultPanel.OpenPanel(reeultEventLists, count);
  140. await divineSenceEventResultPanel.UIClosed();
  141. }
  142. EventSystemManager.Instance.isTriggerEvent = false;
  143. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  144. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  145. AccountFileInfo.Instance.SavePlayerData();
  146. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  147. ChagneShenshiBtnActive();
  148. CreatShengShiEvent();
  149. }
  150. public async void CreatShengShiEvent()
  151. {
  152. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  153. int count = AccountFileInfo.Instance.playerData.eventList.Count >= 1 ? 1 : AccountFileInfo.Instance.playerData.eventList.Count;
  154. for (var i = 0; i < count; i++)
  155. {
  156. ShengShiEventWidget shengShiEventWidget =
  157. await UIManager.Instance.CreateGComponent<ShengShiEventWidget>(null, DynamicEvent);
  158. shengShiEventWidget.InitShengShiEventWidget(AccountFileInfo.Instance.playerData.eventList[i]);
  159. }
  160. }
  161. [CustomMethod(CustomMethodType.Update)]
  162. public void Update()
  163. {
  164. if (Input.GetKeyDown(KeyCode.Y))
  165. {
  166. EventSystemManager.Instance.DetectRandomEvents();
  167. // CombatDrive.Instance.LoadLevelBattleCombat(100001, delegate(bool isWin)
  168. // {
  169. // LogTool.Log("战斗完成"+isWin);
  170. // });
  171. }
  172. }
  173. public async static CTask OpenPanel()
  174. {
  175. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  176. }
  177. }
  178. }