SkillSelectPanel.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Fort23.Core;
  5. using GameLogic.Combat;
  6. using GameLogic.Combat.CombatTool;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "SkillSelectPanel")]
  12. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  13. {
  14. private bool _isSelectSkill;
  15. private List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  16. List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();
  17. private SkillInfo selectSkillConfig;
  18. private bool isAlter;
  19. private int type1 = 0;
  20. private int type2 = 0;
  21. public static async CTask OpenSkillSelectPanel()
  22. {
  23. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  24. await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  25. }
  26. private void Init()
  27. {
  28. }
  29. protected override void AddEvent()
  30. {
  31. }
  32. protected override void DelEvent()
  33. {
  34. }
  35. public override void AddButtonEvent()
  36. {
  37. Btn_Jin.onClick.AddListener(() =>
  38. {
  39. if (type2 == 1)
  40. {
  41. type2 = 0;
  42. }
  43. else
  44. {
  45. type2 = 1;
  46. }
  47. Sort(type1, type2);
  48. });
  49. Btn_Mu.onClick.AddListener(() =>
  50. {
  51. if (type2 == 2)
  52. {
  53. type2 = 0;
  54. }
  55. else
  56. {
  57. type2 = 2;
  58. }
  59. Sort(type1, type2);
  60. });
  61. Btn_Shui.onClick.AddListener(() =>
  62. {
  63. if (type2 == 4)
  64. {
  65. type2 = 0;
  66. }
  67. else
  68. {
  69. type2 = 4;
  70. }
  71. Sort(type1, type2);
  72. });
  73. Btn_Huo.onClick.AddListener(() =>
  74. {
  75. if (type2 == 8)
  76. {
  77. type2 = 0;
  78. }
  79. else
  80. {
  81. type2 = 8;
  82. }
  83. Sort(type1, type2);
  84. });
  85. Btn_Tu.onClick.AddListener(() =>
  86. {
  87. if (type2 == 16)
  88. {
  89. type2 = 0;
  90. }
  91. else
  92. {
  93. type2 = 16;
  94. }
  95. Sort(type1, type2);
  96. });
  97. Btn_All.onClick.AddListener(() =>
  98. {
  99. type1 = 0;
  100. Sort(type1, type2);
  101. });
  102. Btn_ZhuDong.onClick.AddListener(() =>
  103. {
  104. type1 = 1;
  105. Sort(type1, type2);
  106. });
  107. Btn_FuZu.onClick.AddListener(() =>
  108. {
  109. type1 = 2;
  110. Sort(type1, type2);
  111. });
  112. Btn_BeiDong.onClick.AddListener(() =>
  113. {
  114. type1 = 5;
  115. Sort(type1, type2);
  116. });
  117. guanbi.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  118. Btn_RemoveGongFa.onClick.AddListener(() =>
  119. {
  120. PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  121. dianjiSkillKongWidget.Cleared();
  122. UpdateSkillWidget();
  123. CloseSelect();
  124. });
  125. }
  126. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  127. private void Sort(int type1, int type2)
  128. {
  129. //先排序类型在排属性
  130. if (type1 == 0)
  131. {
  132. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  133. }
  134. else if (type1 == 1)
  135. {
  136. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  137. }
  138. else if (type1 == 2)
  139. {
  140. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  141. }
  142. else if (type1 == 5)
  143. {
  144. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  145. }
  146. if (type2 == 0)
  147. {
  148. }
  149. else if (type2 == 1)
  150. {
  151. }
  152. else if (type2 == 2)
  153. {
  154. }
  155. else if (type2 == 4)
  156. {
  157. }
  158. else if (type2 == 8)
  159. {
  160. }
  161. else if (type2 == 16)
  162. {
  163. }
  164. //0代表全部
  165. if (type1 == 0)
  166. {
  167. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  168. }
  169. else
  170. {
  171. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.Where(s => s.skillConfig.SkillType == type1).ToList();
  172. }
  173. if (type2 == 0)
  174. {
  175. }
  176. else
  177. {
  178. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  179. }
  180. Content.Init(this, showSkillInfo.Count);
  181. }
  182. public override async CTask Open()
  183. {
  184. await base.Open();
  185. Sort(type1, type2);
  186. for (int i = 0; i < 5; i++)
  187. {
  188. double hd = i * 72 * Math.PI / 180f;
  189. double a = Math.Cos(hd);
  190. double b = -Math.Sin(hd);
  191. double c = Math.Sin(hd);
  192. double d = a;
  193. double x = a * 0 + b * 172;
  194. double y = c * 0 + d * 172;
  195. int index = i;
  196. WuXingGongFaWidget widget = await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot,poolName:"132");
  197. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  198. widget.ShowWidget(index);
  199. _wuXingGongFaWidgets.Add(widget);
  200. }
  201. for (int i = 0; i < 10; i++)
  202. {
  203. int index = i;
  204. double hd = (-36 * i) * Math.PI / 180f;
  205. double a = Math.Cos(hd);
  206. double b = -Math.Sin(hd);
  207. double c = Math.Sin(hd);
  208. double d = a;
  209. double x = a * 0 + b * 275;
  210. double y = c * 0 + d * 275;
  211. Vector2 pos = new Vector2((float)x, (float)y);
  212. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  213. kongdongs.gameObject,
  214. null, SkillKongWeiRoot,
  215. isInstance: true);
  216. skillKongWidget.InitWidget(index, this);
  217. skillKongWidget.SetSKill(PlayerManager.Instance.GongFaControl.GetSkillInfo(index));
  218. skillKongWidget.transform.anchoredPosition = pos;
  219. skillKongWidget.onClick = OnClickSkillKongWidget;
  220. allKongSkill.Add(skillKongWidget);
  221. }
  222. }
  223. private SkillKongWidget dianjiSkillKongWidget;
  224. private void OnClickSkillKongWidget(ItemWidgetBasic obj)
  225. {
  226. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  227. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null)
  228. {
  229. skillKongWidget.SetSKill(selectSkillConfig);
  230. selectSkillConfig.index = skillKongWidget.index;
  231. PlayerManager.Instance.GongFaControl.AddUseSkill(selectSkillConfig);
  232. CloseSelect();
  233. }
  234. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  235. {
  236. PlayerManager.Instance.GongFaControl.RemoveSkillInfo(skillKongWidget.SkillInfo);
  237. skillKongWidget.SetSKill(selectSkillConfig);
  238. selectSkillConfig.index = skillKongWidget.index;
  239. PlayerManager.Instance.GongFaControl.AddUseSkill(selectSkillConfig);
  240. skillKongWidget.SetSKill(selectSkillConfig);
  241. CloseSelect();
  242. }
  243. else
  244. {
  245. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  246. {
  247. CloseSelect();
  248. return;
  249. }
  250. if (dianjiSkillKongWidget == null)
  251. {
  252. dianjiSkillKongWidget = skillKongWidget;
  253. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  254. Btn_RemoveGongFa.gameObject.SetActive(true);
  255. SelectSkill(skillKongWidget.SkillInfo);
  256. }
  257. else
  258. {
  259. isAlter = true;
  260. if (skillKongWidget.SkillInfo != null)
  261. {
  262. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  263. dianjiSkillKongWidget.SkillInfo.index = dianjiSkillKongWidget.index;
  264. PlayerManager.Instance.GongFaControl.AddUseSkill(dianjiSkillKongWidget.SkillInfo);
  265. }
  266. else
  267. {
  268. PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.SkillInfo);
  269. dianjiSkillKongWidget.Cleared();
  270. }
  271. skillKongWidget.SetSKill(selectSkillConfig);
  272. selectSkillConfig.index = skillKongWidget.index;
  273. PlayerManager.Instance.GongFaControl.AddUseSkill(selectSkillConfig);
  274. CloseSelect();
  275. }
  276. }
  277. UpdateSkillWidget();
  278. }
  279. public void SelectSkill(SkillInfo skillConfig)
  280. {
  281. selectSkillConfig = skillConfig;
  282. _isSelectSkill = true;
  283. for (int i = 0; i < allKongSkill.Count; i++)
  284. {
  285. allKongSkill[i].SelectState(true);
  286. }
  287. }
  288. private void CloseSelect()
  289. {
  290. _isSelectSkill = false;
  291. selectSkillConfig = null;
  292. dianjiSkillKongWidget = null;
  293. Btn_RemoveGongFa.gameObject.SetActive(false);
  294. for (int i = 0; i < allKongSkill.Count; i++)
  295. {
  296. allKongSkill[i].SelectState(false);
  297. }
  298. }
  299. public override void Hide()
  300. {
  301. base.Hide();
  302. if (isAlter)
  303. {
  304. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  305. }
  306. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  307. isAlter = false;
  308. }
  309. List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  310. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  311. {
  312. if (index < 0 || index >= showSkillInfo.Count)
  313. return null;
  314. SkillInfo skillInfo = showSkillInfo[index];
  315. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  316. skillWidget.InitSkillWidget(skillInfo, this);
  317. skillWidget.onClick = OnClick;
  318. if (PlayerManager.Instance.GongFaControl.allUseSkill.Contains(skillWidget.skillConfigId))
  319. {
  320. skillWidget.Icon_Marsk.SetActive(true);
  321. }
  322. else
  323. {
  324. skillWidget.Icon_Marsk.SetActive(false);
  325. }
  326. _skillWidgets.Add(skillWidget);
  327. return skillWidget;
  328. }
  329. private void UpdateSkillWidget()
  330. {
  331. foreach (var skillWidget in _skillWidgets)
  332. {
  333. if (PlayerManager.Instance.GongFaControl.allUseSkill.Contains(skillWidget.skillConfigId))
  334. {
  335. skillWidget.Icon_Marsk.SetActive(true);
  336. }
  337. else
  338. {
  339. skillWidget.Icon_Marsk.SetActive(false);
  340. }
  341. }
  342. }
  343. private void OnClick(ItemWidgetBasic obj)
  344. {
  345. SkillWidget skillWidget = obj as SkillWidget;
  346. if (PlayerManager.Instance.GongFaControl.allUseSkill.Contains(skillWidget.skillConfigId))
  347. {
  348. return;
  349. }
  350. Btn_RemoveGongFa.gameObject.SetActive(false);
  351. SelectSkill(skillWidget.skillConfigId);
  352. }
  353. public void HindIScorllListWidget(IScorllListWidget widget)
  354. {
  355. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  356. _skillWidgets.Remove(widget as SkillWidget);
  357. }
  358. public override void Close()
  359. {
  360. foreach (var skillWidget in _skillWidgets)
  361. {
  362. UIManager.Instance.DormancyGComponent(skillWidget);
  363. }
  364. _skillWidgets.Clear();
  365. foreach (var skillKongWidget in allKongSkill)
  366. {
  367. UIManager.Instance.DormancyGComponent(skillKongWidget);
  368. }
  369. allKongSkill.Clear();
  370. foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)
  371. {
  372. UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);
  373. }
  374. _wuXingGongFaWidgets.Clear();
  375. base.Close();
  376. }
  377. }
  378. }