GameApplction.cs 5.5 KB

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  1. using Core.AssetLoadTool.Asset;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Fort23.Core;
  5. using Fort23.Mono;
  6. using Fort23.Mono.UpdateAsset;
  7. using Fort23.UTool;
  8. using GameLogic.Combat;
  9. using GameLogic.Combat.CombatTool;
  10. using GameLogic.Combat.CombatType;
  11. using GameLogic.CombatScenesTool;
  12. using GameLogic.Hero;
  13. using GameLogic.NetworkClient;
  14. using GameLogic.Player;
  15. using GameUI;
  16. using NetCore.Protocol.MemoryPack;
  17. #if UNITY_EDITOR
  18. using UnityEditor;
  19. #endif
  20. using UnityEngine;
  21. using UnityEngine.UI;
  22. using Utility.CTween;
  23. using Utility.UITool;
  24. public class GameApplction : IGameStart
  25. {
  26. public ShaderVariantCollection ShaderVariantCollection;
  27. public BundleLoadType BundleLoadType;
  28. public string h5Url;
  29. private Entity _root;
  30. private Entity _scene;
  31. // public bool isTest;
  32. public int levelBattleId = 1;
  33. private GameStartUIPanel gameStartUIPanel;
  34. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  35. System.Action LoadFinish)
  36. {
  37. Debug.Log("开始游戏逻辑");
  38. // UnityEngine.Screen.SetResolution(Screen.width);
  39. GameUpdateAsset.Instance.Init(h5Url);
  40. this.gameStartUIPanel = gameStartUIPanel;
  41. gameStartUIPanel.ShowMassge("开始加载资源");
  42. gameStartUIPanel.SetSlider(0);
  43. this.h5Url = h5Url;
  44. BundleLoadType = (BundleLoadType)LoadType;
  45. GameObject gameObject = new GameObject("app");
  46. gameObject.AddComponent<GameApplctionMono>();
  47. await InitGameApplication();
  48. LoadFinish?.Invoke();
  49. UIManager.Instance.Canvas.gameObject.SetActive(true);
  50. Debug.Log("初始化完成");
  51. }
  52. private async CTask InitGameApplication()
  53. {
  54. _scene = new Scene();
  55. _root = new Entity();
  56. _root.Parent = _scene;
  57. _root.AddComponent<TimerComponent>();
  58. _root.AddComponent<CoroutineLockComponent>();
  59. gameStartUIPanel.ShowMassge("loadBundle");
  60. gameStartUIPanel.SetSlider(0.15f);
  61. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  62. AssetBundleLoadManager.Instance.h5Url = h5Url;
  63. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  64. #if !UNITY_EDITOR
  65. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  66. {
  67. if (basic.currBundle != null)
  68. {
  69. basic.currBundle.LoadAllAssets<Shader>();
  70. Shader.WarmupAllShadersWait();
  71. }
  72. }, null);
  73. #endif
  74. gameStartUIPanel.ShowMassge("loadConfig");
  75. gameStartUIPanel.SetSlider(0.25f);
  76. await ConfigComponent.Instance.Preload();
  77. await AnimationCurveManager.Instance.Init();
  78. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  79. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  80. await uguiPackLoad.InitPack();
  81. gameStartUIPanel.ShowMassge("loadLanguage");
  82. gameStartUIPanel.SetSlider(0.45f);
  83. await LanguageManager.Instance.InitManager();
  84. _root.AddComponent<StaticUpdater>();
  85. _root.AddComponent<UIManager, Transform>(null);
  86. gameStartUIPanel.ShowMassge("loadUI");
  87. gameStartUIPanel.SetSlider(0.55f);
  88. await AudioManager.Instance.InitMainAudio();
  89. await UIManager.Instance.InitUI();
  90. CustomTweenManager.Init();
  91. // await GameNetworkClient.Instance.Connect("127.0.0.1", 1000);
  92. await Login();
  93. }
  94. private async CTask Login()
  95. {
  96. // MemoryResponse memoryResponse = await GameNetworkSendAssemble.SendLogin("123", "123");
  97. // if (memoryResponse == null)
  98. // {
  99. // LogTool.Error("登陆失败");
  100. // return;
  101. // }
  102. DialogueMono dialogueMono = new DialogueMono();
  103. DialogueManager.Instance.CustomInit(dialogueMono);
  104. EventSystemManager.Instance.CustomInit(dialogueMono);
  105. PlayerManager.Instance.Init();
  106. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  107. {
  108. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData.id, 1);
  109. skillInfo.index = playerDataAllSkillData.useIndex;
  110. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  111. }
  112. // PlayerManager.Instance.InitTestHero();
  113. await CombatDrive.Instance.Init();
  114. StartCombatInfo startCombatInfo = new StartCombatInfo();
  115. startCombatInfo.CombatType = CombatType.LevelBattle;
  116. #if UNITY_EDITOR
  117. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  118. if (testCombatHeroConfig != null)
  119. {
  120. startCombatInfo.CombatType = CombatType.TestCombat;
  121. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  122. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig.heroID, testHeroInfoConfig.level,
  123. testHeroInfoConfig.skill, testHeroInfoConfig.magicWeaponId);
  124. }
  125. #endif
  126. startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  127. CombatDrive.Instance.AddCombatController(new CombatController());
  128. gameStartUIPanel.ShowMassge("loadCombat");
  129. gameStartUIPanel.SetSlider(0.95f);
  130. await CombatDrive.Instance.StartCombat(startCombatInfo);
  131. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  132. if (startCombatInfo.CombatType != CombatType.TestCombat)
  133. {
  134. await MainPanel.OpenPanel();
  135. }
  136. gameStartUIPanel.ShowMassge("loadFinish");
  137. gameStartUIPanel.SetSlider(1f);
  138. }
  139. }