DropManager.cs 8.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using Utility;
  7. namespace GameLogic.Player
  8. {
  9. public class DropManager : Singleton<DropManager>
  10. {
  11. public Random Random = new Random();
  12. private Map<int, List<DropCountConfig>> dropCountGroupDic = new Map<int, List<DropCountConfig>>();
  13. private Map<int, int> maxWight = new Map<int, int>();
  14. public DropManager()
  15. {
  16. Random = new Random(System.DateTime.Now.Millisecond);
  17. DropCountConfig[] allDropCountConfigs = ConfigComponent.Instance.GetAll<DropCountConfig>();
  18. for (int i = 0; i < allDropCountConfigs.Length; i++)
  19. {
  20. DropCountConfig dropCountConfig = allDropCountConfigs[i];
  21. if (dropCountGroupDic.TryGetValue(dropCountConfig.groupID, out var list))
  22. {
  23. maxWight[dropCountConfig.groupID] += dropCountConfig.weight;
  24. list.Add(dropCountConfig);
  25. }
  26. else
  27. {
  28. list = new List<DropCountConfig>();
  29. list.Add(dropCountConfig);
  30. dropCountGroupDic.Add(dropCountConfig.groupID, list);
  31. maxWight.Add(dropCountConfig.groupID, dropCountConfig.weight);
  32. }
  33. }
  34. }
  35. public ItemInfo DropEquipment(int equipModelDropID, int qualityDropID, int lvDropID)
  36. {
  37. // string[] eqDropData = eqDropDataStr.Split(',');
  38. //
  39. // if (eqDropData.Length != 3)
  40. // {
  41. // LogTool.Error("装备掉落格式错误:" + eqDropDataStr);
  42. // return null;
  43. // }
  44. ItemInfo eqItemInfo = PlayerManager.Instance.eqController.BuildEquipment(
  45. equipModelDropID,
  46. qualityDropID,
  47. lvDropID);
  48. if (eqItemInfo != null)
  49. BagController.Instance.AddEquipmentItem(eqItemInfo);
  50. return eqItemInfo;
  51. }
  52. /// <summary>
  53. /// 关卡掉装备
  54. /// 配的是一个string数组,每个string可以被分成3个掉落ID(装备模版、品质、等级)
  55. /// </summary>
  56. /// <param name="levelBattleConfig">关卡表</param>
  57. /// <param name="monsterType">怪物类型</param>
  58. /// <returns></returns>
  59. public List<ItemInfo> DropEquipment(LevelBattleConfig levelBattleConfig, int monsterType)
  60. {
  61. List<ItemInfo> equipmentList = new List<ItemInfo>();
  62. ItemInfo itemInfo = null;
  63. if (monsterType == 1)
  64. {
  65. for (int i = 0; i < levelBattleConfig.miniMonsterItem.Length; i++)
  66. {
  67. itemInfo = DropEquipment( levelBattleConfig.miniMonsterItem[0], levelBattleConfig.miniMonsterItem[1], levelBattleConfig.miniMonsterItem[2]);
  68. i += 2;
  69. }
  70. }
  71. else if (monsterType == 2)
  72. {
  73. for (int i = 0; i < levelBattleConfig.eliteMonsterItem.Length; i++)
  74. {
  75. itemInfo = DropEquipment( levelBattleConfig.eliteMonsterItem[0], levelBattleConfig.eliteMonsterItem[1], levelBattleConfig.eliteMonsterItem[2]);
  76. i += 2;
  77. }
  78. }
  79. else if (monsterType == 3)
  80. {
  81. for (int i = 0; i < levelBattleConfig.bossItem.Length; i++)
  82. {
  83. itemInfo = DropEquipment( levelBattleConfig.bossItem[0], levelBattleConfig.bossItem[1], levelBattleConfig.bossItem[2]);
  84. i += 2;
  85. }
  86. }
  87. if (itemInfo != null && itemInfo.eqInfo != null)
  88. {
  89. equipmentList.Add(itemInfo);
  90. }
  91. return equipmentList;
  92. }
  93. public List<ItemInfo> DropItem(int dropId)
  94. {
  95. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dropId);
  96. if (dropConfig.ID <= 0)
  97. {
  98. LogTool.Error("没有这个掉落组" + dropId);
  99. return null;
  100. }
  101. if (dropConfig.dropType == 1)
  102. {
  103. return DropItemFor1(dropConfig);
  104. }
  105. else
  106. {
  107. return DropItemFor2(dropConfig);
  108. }
  109. }
  110. private List<ItemInfo> DropItemFor1(DropConfig dropConfig)
  111. {
  112. List<ItemInfo> itemInfos = new List<ItemInfo>();
  113. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  114. {
  115. int dropGroupId = dropConfig.dropGroupID[i];
  116. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  117. int odd = Random.Next(0, 1000);
  118. if (odd <= dropGroupConfig.dropRate)
  119. {
  120. DropItemConfig(itemInfos, dropGroupConfig.dropItemID);
  121. }
  122. }
  123. return itemInfos;
  124. }
  125. private void DropItemConfig(List<ItemInfo> itemInfos, int[] dropItemID)
  126. {
  127. int rIdx = Random.Next(0, dropItemID.Length);
  128. // DropItemConfig rDropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropItemID[rIdx]);
  129. // for (int i = 0; i < dropItemID.Length; i++)
  130. // {
  131. //DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropItemID[i]);
  132. DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropItemID[rIdx]);
  133. for (int j = 0; j < dropItemConfig.itemID.Length; j++)
  134. {
  135. int c = 0;
  136. if (dropItemConfig.dropCountGoupID > 0)
  137. {
  138. DropCountConfig dropCountConfig = GetCountBl(dropItemConfig.dropCountGoupID);
  139. c = (dropItemConfig.dropMaxV * dropCountConfig.proportion) / 100;
  140. }
  141. else
  142. {
  143. c = Random.Next(dropItemConfig.dropMinV, dropItemConfig.dropMaxV + 1);
  144. }
  145. ItemInfo itemInfo = null;
  146. if (dropItemConfig.dropItemType == 1)
  147. {
  148. itemInfo = new ItemInfo(dropItemConfig.itemID[j], c);
  149. }
  150. else if (dropItemConfig.dropItemType == 4)
  151. {
  152. itemInfo = PlayerManager.Instance.eqController.BuildEquipmentForItemId(dropItemConfig.itemID[0],
  153. dropItemConfig.itemID[1],
  154. dropItemConfig.itemID[2]);
  155. j += 2;
  156. // itemInfo = DropEquipment(dropItemConfig.itemID[j]);
  157. }
  158. else
  159. {
  160. itemInfo = new ItemInfo(dropItemConfig);
  161. }
  162. itemInfos.Add(itemInfo);
  163. }
  164. // }
  165. }
  166. private DropCountConfig GetCountBl(int dropCountGroupID)
  167. {
  168. if (dropCountGroupDic.TryGetValue(dropCountGroupID, out var dropCountGroupConfig))
  169. {
  170. int wight = maxWight[dropCountGroupID];
  171. int currWight = Random.Next(0, wight);
  172. int addWidght = 0;
  173. for (int i = 0; i < dropCountGroupConfig.Count; i++)
  174. {
  175. DropCountConfig dropCountConfig = dropCountGroupConfig[i];
  176. addWidght += dropCountConfig.weight;
  177. if (currWight <= addWidght)
  178. {
  179. return dropCountConfig;
  180. }
  181. }
  182. }
  183. LogTool.Error("没有掉落的数量" + dropCountGroupID);
  184. return default;
  185. }
  186. private List<ItemInfo> DropItemFor2(DropConfig dropConfig)
  187. {
  188. List<ItemInfo> itemInfos = new List<ItemInfo>();
  189. int allRate = 0;
  190. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  191. {
  192. int dropGroupId = dropConfig.dropGroupID[i];
  193. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  194. allRate += dropGroupConfig.dropRate;
  195. }
  196. int currWight = Random.Next(0, allRate);
  197. int addWidght = 0;
  198. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  199. {
  200. int dropGroupId = dropConfig.dropGroupID[i];
  201. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  202. addWidght += dropGroupConfig.dropRate;
  203. if (currWight <= addWidght)
  204. {
  205. DropItemConfig(itemInfos, dropGroupConfig.dropItemID);
  206. return itemInfos;
  207. }
  208. }
  209. return itemInfos;
  210. }
  211. }
  212. }