EventConditionConfig.cs 1.4 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\EventConfig.xlsx. SheetName: EventConditionConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "EventConditionConfig.json")]
  8. public partial class EventConditionConfigHolder : ConfigHolder<EventConditionConfig>
  9. {
  10. }
  11. [Serializable]
  12. public struct EventConditionConfig : IConfig
  13. {
  14. public int GetID() {return ID;}
  15. /// <summary>
  16. ///条件ID
  17. /// </summary>
  18. public int ID;
  19. /// <summary>
  20. ///文本语言表ID
  21. /// </summary>
  22. public int[] LanID;
  23. /// <summary>
  24. ///条件判断类型
  25. /// </summary>
  26. public int ConditionType;
  27. /// <summary>
  28. ///条件判断数值
  29. /// </summary>
  30. public int[] ConditionPara;
  31. /// <summary>
  32. ///事件类型 1=提供选项 2=进入战斗 3=获得奖励
  33. /// </summary>
  34. public int optionType;
  35. /// <summary>
  36. ///事件常量1 1=事件IDs 2=战斗ID 3=
  37. /// </summary>
  38. public int[] optionPara1;
  39. /// <summary>
  40. ///事件常量2 1=事件文本 2= 3=
  41. /// </summary>
  42. public int[] optionPara2;
  43. /// <summary>
  44. ///事件结局奖励
  45. /// </summary>
  46. public int[] PrizeIDs;
  47. /// <summary>
  48. ///事件结局奖励数量
  49. /// </summary>
  50. public int[] PrizeNums;
  51. /// <summary>
  52. ///事件结局后提供的选项
  53. /// </summary>
  54. public int[] ResultOptions;
  55. /// <summary>
  56. ///事件结局文本
  57. /// </summary>
  58. public int[] ResultLanID;
  59. }
  60. }
  61. // End of Auto Generated Code