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							- Shader "Hidden/SoftMask" {
 
- 	SubShader {
 
- 		Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
 
- 		LOD 100
 
- 		
 
- 		Cull Off
 
- 		ZWrite Off
 
- 		Blend SrcAlpha One
 
- 		ColorMask [_ColorMask]
 
- 		Pass {  
 
- 			CGPROGRAM
 
- 			#pragma vertex vert_img
 
- 			#pragma fragment frag
 
- 			#pragma target 2.0
 
- 			
 
- 			#include "UnityCG.cginc"
 
- 			sampler2D _MainTex;
 
- 			float _Softness;
 
- 			float _Alpha;
 
- 			fixed4 frag (v2f_img i) : SV_Target
 
- 			{
 
- 			    half softness = max(_Softness, 0.0001f);
 
- 				return saturate(tex2D(_MainTex, i.uv).a/softness) * _Alpha;
 
- 			}
 
- 			ENDCG
 
- 		}
 
- 	}
 
- }
 
 
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