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							- using System.Collections.Generic;
 
- using Fort23.Core;
 
- using GameLogic.Hero;
 
- namespace Fort23.Mono
 
- {
 
-     public static class HeroHerlp
 
-     {
 
-         public static List<HeroAttributeData> GetHeroChageHeroAttributeData(HeroInfo currentHero, HeroInfo newHero)
 
-         {
 
-             List<HeroAttributeData> heroAttributeDataList = new List<HeroAttributeData>();
 
-             if (currentHero.powerUpConfig.ShenshiMax != newHero.powerUpConfig.ShenshiMax)
 
-             {
 
-                 HeroAttributeData heroAttributeData = new HeroAttributeData("神识上限", currentHero.powerUpConfig.ShenshiMax.ToString(), "" + newHero.powerUpConfig.ShenshiMax.ToString());
 
-                 heroAttributeDataList.Add(heroAttributeData);
 
-             }
 
-             if (currentHero.hp != newHero.hp)
 
-             {
 
-                 HeroAttributeData heroAttributeData = new HeroAttributeData("生命", currentHero.hp.Value.ToString(), "" + newHero.hp.Value.ToString());
 
-                 heroAttributeDataList.Add(heroAttributeData);
 
-             }
 
-             if (currentHero.attack != newHero.attack)
 
-             {
 
-                 HeroAttributeData heroAttributeData = new HeroAttributeData("攻击", currentHero.attack.Value.ToString(), "" + newHero.attack.Value.ToString());
 
-                 heroAttributeDataList.Add(heroAttributeData);
 
-             }
 
-             if (currentHero.defense != newHero.defense)
 
-             {
 
-                 HeroAttributeData heroAttributeData = new HeroAttributeData("防御", currentHero.defense.Value.ToString(), "" + newHero.defense.Value.ToString());
 
-                 heroAttributeDataList.Add(heroAttributeData);
 
-             }
 
-             if (currentHero.powerUpConfig.MPFactor != newHero.powerUpConfig.MPFactor)
 
-             {
 
-                 HeroAttributeData heroAttributeData = new HeroAttributeData("法宝倍率", currentHero.powerUpConfig.MPFactor.ToString(), "" + currentHero.powerUpConfig.MPFactor.ToString());
 
-                 heroAttributeDataList.Add(heroAttributeData);
 
-             }
 
-             if (currentHero.powerUpConfig.MPFactor != newHero.powerUpConfig.MPFactor)
 
-             {
 
-                 HeroAttributeData heroAttributeData = new HeroAttributeData("护盾倍率", currentHero.powerUpConfig.HudunFactor.ToString(), "" + currentHero.powerUpConfig.HudunFactor.ToString());
 
-                 heroAttributeDataList.Add(heroAttributeData);
 
-             }
 
-             if (currentHero.powerUpConfig.MPFactor != newHero.powerUpConfig.MPFactor)
 
-             {
 
-                 HeroAttributeData heroAttributeData = new HeroAttributeData("防御系数K", currentHero.powerUpConfig.defK.ToString(), "" + currentHero.powerUpConfig.defK.ToString());
 
-                 heroAttributeDataList.Add(heroAttributeData);
 
-             }
 
-             if (currentHero.powerUpConfig.MPFactor != newHero.powerUpConfig.MPFactor)
 
-             {
 
-                 HeroAttributeData heroAttributeData = new HeroAttributeData("神识上限", currentHero.powerUpConfig.ShenshiMax.ToString(), "" + currentHero.powerUpConfig.ShenshiMax.ToString());
 
-                 heroAttributeDataList.Add(heroAttributeData);
 
-             }
 
-             return heroAttributeDataList;
 
-         }
 
-         public static int GetHeroExp()
 
-         {
 
-             int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
 
-             int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
 
-             return allexp;
 
-         }
 
-     }
 
- }
 
 
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