| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213 | using System.Collections.Generic;using Common.Utility.CombatEvent;using Fort23.Core;using GameLogic.Combat.CombatTool;using GameLogic.Combat.Skill;using GameLogic.Player;using UnityEngine;namespace Fort23.Mono{    [UIBinding(prefab = "WuXingGongFaWidget")]    public partial class WuXingGongFaWidget : UIComponent    {        public int index;        private SkillBasic currUseSkill;        // private List<DengDaiSkillWidget> currDengDaiSkill = new List<DengDaiSkillWidget>();        public WuXingType huangDaoWuXingType;        private void Init()        {        }        public override void AddEvent()        {            CombatEventManager.Instance.AddEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdate);            CombatEventManager.Instance.AddEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);            CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkill, UseSkill);            CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkillFinish, UseSkillFinish);            CombatEventManager.Instance.AddEventListener(CombatEventType.FillInSkillSlots, FillInSkillSlots);                  }        public override void DelEvent()        {            CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroHpUpdate, HeroHpUpdate);            CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);            CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkill, UseSkill);            CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkillFinish, UseSkillFinish);            CombatEventManager.Instance.RemoveEventListener(CombatEventType.FillInSkillSlots, FillInSkillSlots);              }        public override void AddButtonEvent()        {        }        public void ShowWidget(int index)        {            this.index = index;            switch (index)            {                case 0:                    huangDaoWuXingType= WuXingType.Gold;                    myImage.icon_name = "dec_jin";                    // Name.text = "金";                    // myImage.color = new Color(1f, 0.98f, 0.09f);                    break;                case 1:                    // Name.text = "水";                    huangDaoWuXingType= WuXingType.Water;                    // myImage.color = new Color(0.19f, 0.51f, 1f);                    myImage.icon_name = "dec_shui";                    break;                case 2:                    // Name.text = "木";                    // myImage.color = new Color(0.17f, 1f, 0.35f);                    myImage.icon_name = "dec_mu";                    huangDaoWuXingType= WuXingType.Wood;                    break;                case 3:                    // Name.text = "火";                    // myImage.color = new Color(1f, 0.19f, 0.04f);                    myImage.icon_name = "dec_huo";                    huangDaoWuXingType= WuXingType.Fire;                    break;                case 4:                    // Name.text = "土";                    // myImage.color = new Color(1f, 0.65f, 0.17f);                    myImage.icon_name = "dec_tu";                    huangDaoWuXingType= WuXingType.Earth;                    break;            }        }              private void FillInSkillSlots(IEventData iEventData)        {            FillInSkillSlotsEventData fillInSkillSlotsEventData = iEventData as FillInSkillSlotsEventData;            if (fillInSkillSlotsEventData.SkillBasic.CombatHeroEntity.IsEnemy)            {                return;            }            // for (int i = 0; i < currDengDaiSkill.Count; i++)            // {            //     DengDaiSkillWidget skillWidget = currDengDaiSkill[i];            //     if (currDengDaiSkill[i].SkillBasic == fillInSkillSlotsEventData.SkillBasic)            //     {            //         UIManager.Instance.DormancyGComponent(skillWidget);            //         currDengDaiSkill.RemoveAt(i);            //     }            // }        }        private async void UseSkillFinish(IEventData iEventData)        {            UseSkillFinishEventData combatUseSkillEventData = iEventData as UseSkillFinishEventData;            if (combatUseSkillEventData.SkillBasic.CombatHeroEntity.IsEnemy)            {                return;            }            SkillBasic skillBasic = combatUseSkillEventData.SkillBasic;            bool isOk = IsMyWuXing(skillBasic.wuXingType);            if (!isOk)            {                return;            }            useSkillIcon.gameObject.SetActive(false);            // DengDaiSkillWidget dengDaiSkillWidget =            //     await UIManager.Instance.CreateGComponentForObject<DengDaiSkillWidget>(DengDaiSkillWidget, null,            //         root: dengDaiSkill, isInstance: true);            // dengDaiSkillWidget.ShowWidget(skillBasic);            // currDengDaiSkill.Add(dengDaiSkillWidget);        }        private bool IsMyWuXing(WuXingType wuXingType)        {            bool isOk = false;            switch (wuXingType)            {                case WuXingType.Gold:                    if (index == 0)                    {                        isOk = true;                    }                    break;                case WuXingType.Water:                    if (index == 1)                    {                        isOk = true;                    }                    break;                case WuXingType.Wood:                    if (index == 2)                    {                        isOk = true;                    }                    break;                case WuXingType.Fire:                    if (index == 3)                    {                        isOk = true;                    }                    break;                case WuXingType.Earth:                    if (index == 4)                    {                        isOk = true;                    }                    break;            }            return isOk;        }        private void UseSkill(IEventData iEventData)        {            CombatUseSkillEventData combatUseSkillEventData = iEventData as CombatUseSkillEventData;            if (!combatUseSkillEventData.useSkill.CombatHeroEntity.IsEnemy)            {                bool isOk = IsMyWuXing(combatUseSkillEventData.useSkill.wuXingType);                if (isOk)                {                    currUseSkill = combatUseSkillEventData.useSkill;                    useSkillIcon.gameObject.SetActive(true);                    useSkillIcon.icon_name = combatUseSkillEventData.useSkill.SelfSkillConfig.icon;                }            }        }        private void AddUseGongFa(IEventData iEventData)        {            AddUseGongFaEventData addUseGongFaEventData = iEventData as AddUseGongFaEventData;            if (!addUseGongFaEventData.SkillBasic.CombatHeroEntity.IsEnemy)            {                bool isOk = IsMyWuXing(addUseGongFaEventData.SkillBasic.wuXingType);                if (isOk)                {                    uitween.Play("show", false);                }            }        }        private void HeroHpUpdate(IEventData iEventData)        {            CombatHeroInfo combatHeroInfo = CombatController.currActiveCombat                .playerHeroEntity.CurrCombatHeroInfo;        }    }}
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