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							- using System;
 
- using System.Collections.Generic;
 
- using Excel2Json;
 
- using Fort23.UTool;
 
- namespace GameLogic.Hero
 
- {
 
-     public class FaBaoInfo
 
-     {
 
-         /// <summary>
 
-         /// 星级
 
-         /// </summary>
 
-         public int star;
 
-         public FabaoConfig FabaoConfig;
 
-         public FabaoPowerupConfig FabaoPowerupConfig;
 
-         public SkillConfig SkillConfig;
 
-         public float[] effectValue;
 
-         public long qiangDu;
 
-         public Dictionary<int, long> attriButedIC = new Dictionary<int, long>();
 
-         
 
-         public AccountFileInfo.FaBaoData FaBaoData; 
 
-         public FaBaoInfo(AccountFileInfo.FaBaoData faBaoData)
 
-         {
 
-             CustomInit(faBaoData);
 
-         }
 
-         public void UpGrade()
 
-         {
 
-             FaBaoData.level++;
 
-             CustomInit(FaBaoData);
 
-             AccountFileInfo.Instance.SavePlayerData();
 
-         }
 
-         public FaBaoInfo(int id, int powerupId, int start = 1)
 
-         {
 
-             FaBaoData = new AccountFileInfo.FaBaoData();
 
-             FaBaoData.level= powerupId;
 
-             FaBaoData.id = id;
 
-             // FaBaoData.useIndex = start;
 
-             FabaoConfig = ConfigComponent.Instance.Get<FabaoConfig>(id);
 
-             FabaoPowerupConfig = ConfigComponent.Instance.Get<FabaoPowerupConfig>(powerupId);
 
-             SkillConfig = ConfigComponent.Instance.Get<SkillConfig>(FabaoConfig.SkillGroupID * 10 + FabaoPowerupConfig.SkillLevel - 1);
 
-             effectValue = new float[SkillConfig.effectValue.Length];
 
-            
 
-             
 
-             
 
-             attriButedIC.Clear();
 
-             //计算加得属性
 
-             for (var i = 0; i < FabaoConfig.ShuxingIDs.Length; i++)
 
-             {
 
-                 long attribute = GetAttriBute(FabaoConfig.ShuxingIDs[i]);
 
-                 long value = (long)(attribute * FabaoConfig.ShuxingPara[0] * 0.01f);
 
-                 attriButedIC.Add(FabaoConfig.ShuxingIDs[i], value);
 
-             }
 
-             qiangDu = (long)(FabaoPowerupConfig.Power * SkillConfig.power * 0.01f);
 
-         }
 
-         public void CustomInit(AccountFileInfo.FaBaoData faBaoData)
 
-         {
 
-             FaBaoData = faBaoData;
 
-             
 
-         
 
-             FabaoConfig = ConfigComponent.Instance.Get<FabaoConfig>(faBaoData.id);
 
-             FabaoPowerupConfig = ConfigComponent.Instance.Get<FabaoPowerupConfig>(faBaoData.level);
 
-             SkillConfig = ConfigComponent.Instance.Get<SkillConfig>(FabaoConfig.SkillGroupID * 10 + FabaoPowerupConfig.SkillLevel - 1);
 
-             effectValue = new float[SkillConfig.effectValue.Length];
 
-             Array.Copy(SkillConfig.effectValue, effectValue, SkillConfig.effectValue.Length);
 
-             attriButedIC.Clear();
 
-             //计算加得属性
 
-             for (var i = 0; i < FabaoConfig.ShuxingIDs.Length; i++)
 
-             {
 
-                 long attribute = GetAttriBute(FabaoConfig.ShuxingIDs[i]);
 
-                 long value = (long)(attribute * FabaoConfig.ShuxingPara[0] * 0.01f);
 
-                 attriButedIC.Add(FabaoConfig.ShuxingIDs[i], value);
 
-             }
 
-             qiangDu = (long)(FabaoPowerupConfig.Power * SkillConfig.power * 0.01f);
 
-         }
 
-         private long GetAttriBute(int type)
 
-         {
 
-             switch (type)
 
-             {
 
-                 case 1:
 
-                     return FabaoPowerupConfig.HP;
 
-                 case 2:
 
-                     return FabaoPowerupConfig.HP;
 
-                 case 3:
 
-                     return FabaoPowerupConfig.HP;
 
-             }
 
-             return 0;
 
-         }
 
-     }
 
- }
 
 
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