| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546 | using Common.Utility.CombatEvent;using Fort23.Core;namespace GameLogic.Combat.Skill{    /// <summary>    /// 法宝秘籍:后方槽位第一个技能在击中目前时为法宝提供0.1%充能    ///    /// 法宝可以瞬间释放,切不在进入对拼状态    /// </summary>    public class S2002 : SkillBasic    {        protected override void ProInitSkill()        {            CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjuredEventData);        }        protected override void ProReplace()        {            CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjuredEventData);        }        protected override void ProUseSkill()        {            // CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjuredEventData);        }        private void HeroInjuredEventData(IEventData iEventData)        {            HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;            if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity)            {                SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;                if (skillBasic == null)                 {                    return;                }                if (skillBasic.index + 1 == index)                {                    CombatHeroEntity.heroMagicWeaponControl.ReduceMagicCd(SelfSkillConfig.effectValue[0]);                }            }        }    }}
 |