| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 | using Common.Utility.CombatEvent;using Fort23.Core;using GameLogic.Combat.CombatTool;using GameLogic.Combat.Hero;namespace GameLogic.Combat.Skill{    /// <summary>    /// 天衍星辰诀  引星辰之力入体,增强玩家体魄,让后方槽位的功法无视护盾    /// </summary>    public class S2001 : SkillBasic    {        protected override void ProUseSkill()        {        }        protected override void ProReplace()        {            CombatEventManager.Instance.RemoveEventListener(CombatEventType.StartInjured, StartInjured);        }        protected override void ProActiveSkill()        {            CombatEventManager.Instance.AddEventListener(CombatEventType.StartInjured, StartInjured);        }        private void StartInjured(IEventData iEventData)        {            StartInjuredEventData heroInjuredEventData = iEventData as StartInjuredEventData;            HarmReturnInfo harmReturnInfo = heroInjuredEventData.HarmReturnInfo;            if (harmReturnInfo.source == CombatHeroEntity)            {                SkillBasic skillBasic = harmReturnInfo.triggerData.Source as SkillBasic;                IBarrier barrier = harmReturnInfo.triggerData.IBarrier as IBarrier;                if (barrier == null)                {                    return;                }                if (skillBasic != null)                {                    int index = skillBasic.index;                    if (index + 1 == this.index)                    {                        harmReturnInfo.isInvalid = true;                        barrier.BarrierTriggerData.isPenetrate = true;                    }                }            }        }    }}
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