| 1234567891011121314151617181920212223242526272829303132333435363738394041 | using Common.Utility.CombatEvent;using Fort23.Core;using GameLogic.Combat.CombatTool;using GameLogic.Player;namespace GameLogic.Combat.Buff{    /// <summary>    /// 灼热:每秒对敌人照成火属性灼烧伤害    /// </summary>    public class b_1005 : BuffBasic    {        private float _time;        protected override void ProInit()        {                   }        protected override void ProUpdate(float t)        {            _time += t;            if (_time >= 1)            {                _time -= 1;                float harmbl = buffCount * buffInf.BuffConfig.effectValue[0];                long harm = CombatCalculateTool.Instance.GetVlaueRatioForLong(                    source.CurrCombatHeroInfo.attack.Value, harmbl);                CombatCalculateTool.Instance.Harm(source, combatHeroEntity, harm, AttType.Buff, _triggerData,                    WuXingType.Fire,HarmType.Buff);            }        }             protected override void ProDormancyObj()        {                   }    }}
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