| 123456789101112131415161718192021222324252627282930313233 | using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;using GameLogic.Combat.CombatTool;using GameLogic.Player;namespace GameLogic.Combat.Buff{    /// <summary>    /// 寒气 每到寒气对敌人的功法运转速度降低1%,10道寒气后,敌人将会被冻结,功法不在运转。火系功法能清除1层    /// </summary>    public class b_1001 : BuffBasic    {        private float lasetAddValue;        protected override void ProInit()        {        }        protected override void ProUpdateEffect()        {            combatHeroEntity.CurrCombatHeroInfo.addAttSpeed_bl += lasetAddValue;            lasetAddValue = 0;            lasetAddValue = buffCount * buffInf.BuffConfig.effectValue[0];            combatHeroEntity.CurrCombatHeroInfo.addAttSpeed_bl -= lasetAddValue;        }        public override void Dispose()        {            combatHeroEntity.CurrCombatHeroInfo.addAttSpeed_bl += lasetAddValue;            lasetAddValue = 0;        }    }}
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