| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 | using Core.Utility;using Excel2Json;using Fort23.UTool;using GameLogic.Equipment;namespace GameLogic.Bag{    public class ItemInfo    {        public readonly int itemID;        // public int itemID;        public string guid;        public EncryptionLong count;        public ItemConfig config;        /// <summary>        /// 非道具时会被初始话,比如掉落的的装备等级,稀有度等等        /// </summary>        public DropItemConfig dropItemConfig;        public EquipmentInfo eqInfo;        public ItemInfo(int itemID, long count = 0)        {            this.itemID = itemID;            guid = itemID.ToString();            this.count = (EncryptionLong)count;            config = ConfigComponent.Instance.Get<ItemConfig>(itemID);        }        public ItemInfo(DropItemConfig dropItemConfig)        {            this.dropItemConfig = dropItemConfig;        }        public ItemInfo(AccountFileInfo.ItemData itemData)        {            itemID = itemData.itemId;            count = (EncryptionLong)itemData.itemCount;            config = ConfigComponent.Instance.Get<ItemConfig>(itemID);            guid = itemData.guid;            if (itemData.eqData != null && itemData.eqData.zyEqId != 0)            {                eqInfo = new EquipmentInfo(itemData.eqData, this);                //TODO 如果数量=0,且是穿了的装备,设置数量=1(仅初始化生效),感觉不是很好,看后面有新思路没                if (count.Value == 0 && eqInfo.isWear)                {                    count.Value = 1;                }            }        }        public AccountFileInfo.ItemData ToItemData()        {            AccountFileInfo.ItemData itemData = new AccountFileInfo.ItemData(itemID, count.Value, guid);            return itemData;        }    }}
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