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| #if 0#elif defined(__arm64__) && __arm64__// Generated by Apple Swift version 5.9.2 (swiftlang-5.9.2.2.56 clang-1500.1.0.2.5)#ifndef FBSDKGAMINGSERVICESKIT_SWIFT_H#define FBSDKGAMINGSERVICESKIT_SWIFT_H#pragma clang diagnostic push#pragma clang diagnostic ignored "-Wgcc-compat"#if !defined(__has_include)# define __has_include(x) 0#endif#if !defined(__has_attribute)# define __has_attribute(x) 0#endif#if !defined(__has_feature)# define __has_feature(x) 0#endif#if !defined(__has_warning)# define __has_warning(x) 0#endif#if __has_include(<swift/objc-prologue.h>)# include <swift/objc-prologue.h>#endif#pragma clang diagnostic ignored "-Wauto-import"#if defined(__OBJC__)#include <Foundation/Foundation.h>#endif#if defined(__cplusplus)#include <cstdint>#include <cstddef>#include <cstdbool>#include <cstring>#include <stdlib.h>#include <new>#include <type_traits>#else#include <stdint.h>#include <stddef.h>#include <stdbool.h>#include <string.h>#endif#if defined(__cplusplus)#if defined(__arm64e__) && __has_include(<ptrauth.h>)# include <ptrauth.h>#else#pragma clang diagnostic push#pragma clang diagnostic ignored "-Wreserved-macro-identifier"# ifndef __ptrauth_swift_value_witness_function_pointer#  define __ptrauth_swift_value_witness_function_pointer(x)# endif# ifndef __ptrauth_swift_class_method_pointer#  define __ptrauth_swift_class_method_pointer(x)# endif#pragma clang diagnostic pop#endif#endif#if !defined(SWIFT_TYPEDEFS)# define SWIFT_TYPEDEFS 1# if __has_include(<uchar.h>)#  include <uchar.h># elif !defined(__cplusplus)typedef uint_least16_t char16_t;typedef uint_least32_t char32_t;# endiftypedef float swift_float2  __attribute__((__ext_vector_type__(2)));typedef float swift_float3  __attribute__((__ext_vector_type__(3)));typedef float swift_float4  __attribute__((__ext_vector_type__(4)));typedef double swift_double2  __attribute__((__ext_vector_type__(2)));typedef double swift_double3  __attribute__((__ext_vector_type__(3)));typedef double swift_double4  __attribute__((__ext_vector_type__(4)));typedef int swift_int2  __attribute__((__ext_vector_type__(2)));typedef int swift_int3  __attribute__((__ext_vector_type__(3)));typedef int swift_int4  __attribute__((__ext_vector_type__(4)));typedef unsigned int swift_uint2  __attribute__((__ext_vector_type__(2)));typedef unsigned int swift_uint3  __attribute__((__ext_vector_type__(3)));typedef unsigned int swift_uint4  __attribute__((__ext_vector_type__(4)));#endif#if !defined(SWIFT_PASTE)# define SWIFT_PASTE_HELPER(x, y) x##y# define SWIFT_PASTE(x, y) SWIFT_PASTE_HELPER(x, y)#endif#if !defined(SWIFT_METATYPE)# define SWIFT_METATYPE(X) Class#endif#if !defined(SWIFT_CLASS_PROPERTY)# if __has_feature(objc_class_property)#  define SWIFT_CLASS_PROPERTY(...) __VA_ARGS__# else#  define SWIFT_CLASS_PROPERTY(...) # endif#endif#if !defined(SWIFT_RUNTIME_NAME)# if __has_attribute(objc_runtime_name)#  define SWIFT_RUNTIME_NAME(X) __attribute__((objc_runtime_name(X)))# else#  define SWIFT_RUNTIME_NAME(X) # endif#endif#if !defined(SWIFT_COMPILE_NAME)# if __has_attribute(swift_name)#  define SWIFT_COMPILE_NAME(X) __attribute__((swift_name(X)))# else#  define SWIFT_COMPILE_NAME(X) # endif#endif#if !defined(SWIFT_METHOD_FAMILY)# if __has_attribute(objc_method_family)#  define SWIFT_METHOD_FAMILY(X) __attribute__((objc_method_family(X)))# else#  define SWIFT_METHOD_FAMILY(X) # endif#endif#if !defined(SWIFT_NOESCAPE)# if __has_attribute(noescape)#  define SWIFT_NOESCAPE __attribute__((noescape))# else#  define SWIFT_NOESCAPE # endif#endif#if !defined(SWIFT_RELEASES_ARGUMENT)# if __has_attribute(ns_consumed)#  define SWIFT_RELEASES_ARGUMENT __attribute__((ns_consumed))# else#  define SWIFT_RELEASES_ARGUMENT # endif#endif#if !defined(SWIFT_WARN_UNUSED_RESULT)# if __has_attribute(warn_unused_result)#  define SWIFT_WARN_UNUSED_RESULT __attribute__((warn_unused_result))# else#  define SWIFT_WARN_UNUSED_RESULT # endif#endif#if !defined(SWIFT_NORETURN)# if __has_attribute(noreturn)#  define SWIFT_NORETURN __attribute__((noreturn))# else#  define SWIFT_NORETURN # endif#endif#if !defined(SWIFT_CLASS_EXTRA)# define SWIFT_CLASS_EXTRA #endif#if !defined(SWIFT_PROTOCOL_EXTRA)# define SWIFT_PROTOCOL_EXTRA #endif#if !defined(SWIFT_ENUM_EXTRA)# define SWIFT_ENUM_EXTRA #endif#if !defined(SWIFT_CLASS)# if __has_attribute(objc_subclassing_restricted)#  define SWIFT_CLASS(SWIFT_NAME) SWIFT_RUNTIME_NAME(SWIFT_NAME) __attribute__((objc_subclassing_restricted)) SWIFT_CLASS_EXTRA#  define SWIFT_CLASS_NAMED(SWIFT_NAME) __attribute__((objc_subclassing_restricted)) SWIFT_COMPILE_NAME(SWIFT_NAME) SWIFT_CLASS_EXTRA# else#  define SWIFT_CLASS(SWIFT_NAME) SWIFT_RUNTIME_NAME(SWIFT_NAME) SWIFT_CLASS_EXTRA#  define SWIFT_CLASS_NAMED(SWIFT_NAME) SWIFT_COMPILE_NAME(SWIFT_NAME) SWIFT_CLASS_EXTRA# endif#endif#if !defined(SWIFT_RESILIENT_CLASS)# if __has_attribute(objc_class_stub)#  define SWIFT_RESILIENT_CLASS(SWIFT_NAME) SWIFT_CLASS(SWIFT_NAME) __attribute__((objc_class_stub))#  define SWIFT_RESILIENT_CLASS_NAMED(SWIFT_NAME) __attribute__((objc_class_stub)) SWIFT_CLASS_NAMED(SWIFT_NAME)# else#  define SWIFT_RESILIENT_CLASS(SWIFT_NAME) SWIFT_CLASS(SWIFT_NAME)#  define SWIFT_RESILIENT_CLASS_NAMED(SWIFT_NAME) SWIFT_CLASS_NAMED(SWIFT_NAME)# endif#endif#if !defined(SWIFT_PROTOCOL)# define SWIFT_PROTOCOL(SWIFT_NAME) SWIFT_RUNTIME_NAME(SWIFT_NAME) SWIFT_PROTOCOL_EXTRA# define SWIFT_PROTOCOL_NAMED(SWIFT_NAME) SWIFT_COMPILE_NAME(SWIFT_NAME) SWIFT_PROTOCOL_EXTRA#endif#if !defined(SWIFT_EXTENSION)# define SWIFT_EXTENSION(M) SWIFT_PASTE(M##_Swift_, __LINE__)#endif#if !defined(OBJC_DESIGNATED_INITIALIZER)# if __has_attribute(objc_designated_initializer)#  define OBJC_DESIGNATED_INITIALIZER __attribute__((objc_designated_initializer))# else#  define OBJC_DESIGNATED_INITIALIZER # endif#endif#if !defined(SWIFT_ENUM_ATTR)# if __has_attribute(enum_extensibility)#  define SWIFT_ENUM_ATTR(_extensibility) __attribute__((enum_extensibility(_extensibility)))# else#  define SWIFT_ENUM_ATTR(_extensibility) # endif#endif#if !defined(SWIFT_ENUM)# define SWIFT_ENUM(_type, _name, _extensibility) enum _name : _type _name; enum SWIFT_ENUM_ATTR(_extensibility) SWIFT_ENUM_EXTRA _name : _type# if __has_feature(generalized_swift_name)#  define SWIFT_ENUM_NAMED(_type, _name, SWIFT_NAME, _extensibility) enum _name : _type _name SWIFT_COMPILE_NAME(SWIFT_NAME); enum SWIFT_COMPILE_NAME(SWIFT_NAME) SWIFT_ENUM_ATTR(_extensibility) SWIFT_ENUM_EXTRA _name : _type# else#  define SWIFT_ENUM_NAMED(_type, _name, SWIFT_NAME, _extensibility) SWIFT_ENUM(_type, _name, _extensibility)# endif#endif#if !defined(SWIFT_UNAVAILABLE)# define SWIFT_UNAVAILABLE __attribute__((unavailable))#endif#if !defined(SWIFT_UNAVAILABLE_MSG)# define SWIFT_UNAVAILABLE_MSG(msg) __attribute__((unavailable(msg)))#endif#if !defined(SWIFT_AVAILABILITY)# define SWIFT_AVAILABILITY(plat, ...) __attribute__((availability(plat, __VA_ARGS__)))#endif#if !defined(SWIFT_WEAK_IMPORT)# define SWIFT_WEAK_IMPORT __attribute__((weak_import))#endif#if !defined(SWIFT_DEPRECATED)# define SWIFT_DEPRECATED __attribute__((deprecated))#endif#if !defined(SWIFT_DEPRECATED_MSG)# define SWIFT_DEPRECATED_MSG(...) __attribute__((deprecated(__VA_ARGS__)))#endif#if !defined(SWIFT_DEPRECATED_OBJC)# if __has_feature(attribute_diagnose_if_objc)#  define SWIFT_DEPRECATED_OBJC(Msg) __attribute__((diagnose_if(1, Msg, "warning")))# else#  define SWIFT_DEPRECATED_OBJC(Msg) SWIFT_DEPRECATED_MSG(Msg)# endif#endif#if defined(__OBJC__)#if !defined(IBSegueAction)# define IBSegueAction #endif#endif#if !defined(SWIFT_EXTERN)# if defined(__cplusplus)#  define SWIFT_EXTERN extern "C"# else#  define SWIFT_EXTERN extern# endif#endif#if !defined(SWIFT_CALL)# define SWIFT_CALL __attribute__((swiftcall))#endif#if !defined(SWIFT_INDIRECT_RESULT)# define SWIFT_INDIRECT_RESULT __attribute__((swift_indirect_result))#endif#if !defined(SWIFT_CONTEXT)# define SWIFT_CONTEXT __attribute__((swift_context))#endif#if !defined(SWIFT_ERROR_RESULT)# define SWIFT_ERROR_RESULT __attribute__((swift_error_result))#endif#if defined(__cplusplus)# define SWIFT_NOEXCEPT noexcept#else# define SWIFT_NOEXCEPT #endif#if !defined(SWIFT_C_INLINE_THUNK)# if __has_attribute(always_inline)# if __has_attribute(nodebug)#  define SWIFT_C_INLINE_THUNK inline __attribute__((always_inline)) __attribute__((nodebug))# else#  define SWIFT_C_INLINE_THUNK inline __attribute__((always_inline))# endif# else#  define SWIFT_C_INLINE_THUNK inline# endif#endif#if defined(_WIN32)#if !defined(SWIFT_IMPORT_STDLIB_SYMBOL)# define SWIFT_IMPORT_STDLIB_SYMBOL __declspec(dllimport)#endif#else#if !defined(SWIFT_IMPORT_STDLIB_SYMBOL)# define SWIFT_IMPORT_STDLIB_SYMBOL #endif#endif#if defined(__OBJC__)#if __has_feature(objc_modules)#if __has_warning("-Watimport-in-framework-header")#pragma clang diagnostic ignored "-Watimport-in-framework-header"#endif@import CoreFoundation;@import FBSDKCoreKit;@import FBSDKShareKit;@import Foundation;@import ObjectiveC;#endif#endif#pragma clang diagnostic ignored "-Wproperty-attribute-mismatch"#pragma clang diagnostic ignored "-Wduplicate-method-arg"#if __has_warning("-Wpragma-clang-attribute")# pragma clang diagnostic ignored "-Wpragma-clang-attribute"#endif#pragma clang diagnostic ignored "-Wunknown-pragmas"#pragma clang diagnostic ignored "-Wnullability"#pragma clang diagnostic ignored "-Wdollar-in-identifier-extension"#if __has_attribute(external_source_symbol)# pragma push_macro("any")# undef any# pragma clang attribute push(__attribute__((external_source_symbol(language="Swift", defined_in="FBSDKGamingServicesKit",generated_declaration))), apply_to=any(function,enum,objc_interface,objc_category,objc_protocol))# pragma pop_macro("any")#endif#if defined(__OBJC__)/// A protocol that a content object must conform to be used in a Gaming Services dialogSWIFT_PROTOCOL_NAMED("ValidatableProtocol")@protocol FBSDKValidatable- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;@endenum FBSDKChooseContextFilter : NSInteger;@class NSString;/// A model for an instant games choose context app switch dialogSWIFT_CLASS_NAMED("ChooseContextContent")@interface FBSDKChooseContextContent : NSObject <FBSDKValidatable>/// This sets the filter which determines which context will show when the user is app switched to the choose context dialog.@property (nonatomic) enum FBSDKChooseContextFilter filter;/// This sets the maximum number of participants that the suggested context(s) shown in the dialog should have.@property (nonatomic) NSInteger maxParticipants;/// This sets the minimum number of participants that the suggested context(s) shown in the dialog should have.@property (nonatomic) NSInteger minParticipants;+ (NSString * _Nonnull)filtersNameForFilters:(enum FBSDKChooseContextFilter)filter SWIFT_WARN_UNUSED_RESULT;- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;- (BOOL)isEqual:(id _Nullable)object SWIFT_WARN_UNUSED_RESULT;- (nonnull instancetype)init OBJC_DESIGNATED_INITIALIZER;@end@protocol FBSDKContextDialogDelegate;/// The protocol sdk dialogs must conform to and implement all the following methods.SWIFT_PROTOCOL_NAMED("DialogProtocol")@protocol FBSDKDialog/// The receiver’s delegate or nil if it doesn’t have a delegate.@property (nonatomic, weak) id <FBSDKContextDialogDelegate> _Nullable delegate;/// The content object used to create the specific dialog@property (nonatomic, strong) id <FBSDKValidatable> _Nullable dialogContent;/// Begins to show the specfic dialog/// @return true if the receiver was able to show the dialog, otherwise false.- (BOOL)show SWIFT_WARN_UNUSED_RESULT;/// Validates the content for the dialog- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;@end@class FBSDKWebDialog;@protocol _FBSDKWindowFinding;/// A super class type for the context dialogs classes that show an in-app webview to display content.SWIFT_CLASS_NAMED("ContextWebDialog")@interface FBSDKContextWebDialog : NSObject <FBSDKWebDialogDelegate, FBSDKDialog>@property (nonatomic, strong) id <FBSDKContextDialogDelegate> _Nullable delegate;@property (nonatomic, strong) id <FBSDKValidatable> _Nullable dialogContent;@property (nonatomic, strong) FBSDKWebDialog * _Nullable currentWebDialog;- (BOOL)show SWIFT_WARN_UNUSED_RESULT;- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;- (void)webDialog:(FBSDKWebDialog * _Nonnull)webDialog didCompleteWithResults:(NSDictionary<NSString *, id> * _Nonnull)results;- (void)webDialog:(FBSDKWebDialog * _Nonnull)webDialog didFailWithError:(NSError * _Nonnull)error;- (void)webDialogDidCancel:(FBSDKWebDialog * _Nonnull)webDialog;/// Depending on the content size within the browser, this method allows for the resizing of web dialog- (CGRect)createWebDialogFrameWithWidth:(CGFloat)width height:(CGFloat)height windowFinder:(id <_FBSDKWindowFinding> _Nonnull)windowFinder SWIFT_WARN_UNUSED_RESULT;- (nonnull instancetype)init SWIFT_UNAVAILABLE;+ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");@end@class UIApplication;@class NSURL;/// A dialog for the choose context through app switchSWIFT_CLASS_NAMED("ChooseContextDialog")@interface FBSDKChooseContextDialog : FBSDKContextWebDialog <FBSDKURLOpening>/// Convenience method to build up a choose context app switch with content and a delegate./// @param content The content for the choose context dialog/// @param delegate The receiver’s delegate.- (nonnull instancetype)initWithContent:(FBSDKChooseContextContent * _Nonnull)content delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate;- (BOOL)show SWIFT_WARN_UNUSED_RESULT;- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;- (BOOL)application:(UIApplication * _Nullable)application openURL:(NSURL * _Nullable)url sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;- (BOOL)canOpenURL:(NSURL * _Nonnull)url forApplication:(UIApplication * _Nullable)application sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;- (void)applicationDidBecomeActive:(UIApplication * _Nonnull)application;- (BOOL)isAuthenticationURL:(NSURL * _Nonnull)url SWIFT_WARN_UNUSED_RESULT;@endSWIFT_PROTOCOL_NAMED("Showable")@protocol FBSDKShowable- (BOOL)show SWIFT_WARN_UNUSED_RESULT;@end@interface FBSDKChooseContextDialog (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKShowable>@endtypedef SWIFT_ENUM_NAMED(NSInteger, FBSDKChooseContextFilter, "ChooseContextFilter", open) {  FBSDKChooseContextFilterNone = 0,  FBSDKChooseContextFilterExistingChallenges = 1,  FBSDKChooseContextFilterNewPlayersOnly = 2,  FBSDKChooseContextFilterNewContextOnly = 3,};/// A delegate for context dialogs to communicate with the dialog handler./// The delegate is notified with the results of the cross play request as long as the application has permissions to/// receive the information.  For example, if the person is not signed into the containing app, the shower may not be able/// to distinguish between completion of a cross play request and cancellation.SWIFT_PROTOCOL_NAMED("ContextDialogDelegate")@protocol FBSDKContextDialogDelegate/// Sent to the delegate when the context dialog completes without error./// @param contextDialog The FBSDKContextDialog that completed.- (void)contextDialogDidComplete:(FBSDKContextWebDialog * _Nonnull)contextDialog;/// Sent to the delegate when the context dialog encounters an error./// @param contextDialog The FBSDKContextDialog that completed./// @param error The error.- (void)contextDialog:(FBSDKContextWebDialog * _Nonnull)contextDialog didFailWithError:(NSError * _Nonnull)error;/// Sent to the delegate when the cross play request dialog is cancelled./// @param contextDialog The FBSDKContextDialog that completed.- (void)contextDialogDidCancel:(FBSDKContextWebDialog * _Nonnull)contextDialog;@end@class FBSDKCreateContextContent;@class FBSDKSwitchContextContent;/// A dialog presenter responsible for creating and showing all the dialogs that create, switch,/// choose and otherwise manipulate the gaming context.SWIFT_CLASS_NAMED("ContextDialogPresenter")@interface FBSDKContextDialogPresenter : NSObject- (nonnull instancetype)init;/// Convenience method to build up and show an instant games create context dialog with content and delegate./// \param content The content for the create context dialog////// \param delegate The receiver’s delegate.///- (BOOL)makeAndShowCreateContextDialogWithContent:(FBSDKCreateContextContent * _Nonnull)content delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate error:(NSError * _Nullable * _Nullable)error;/// Convenience method to build up and show an instant games switch context dialog with the giving content and delegate./// \param content The content for the switch context dialog////// \param delegate The receiver’s delegate.///- (BOOL)makeAndShowSwitchContextDialogWithContent:(FBSDKSwitchContextContent * _Nonnull)content delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate error:(NSError * _Nullable * _Nullable)error;/// Convenience method to build up and show an instant games choose context dialog with content and a delegate./// \param content The content for the choose context dialog////// \param delegate The receiver’s delegate.///- (void)makeAndShowChooseContextDialogWithContent:(FBSDKChooseContextContent * _Nonnull)content delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate;@end/// A model for an instant games createAsync cross play request.SWIFT_CLASS_NAMED("CreateContextContent")@interface FBSDKCreateContextContent : NSObject <FBSDKValidatable>/// The ID of the player that is being challenged./// @return The ID for the player being challenged@property (nonatomic, copy) NSString * _Nonnull playerID;/// Builds a content object that will be use to display a create context dialog/// @param playerID The player ID of the user being challenged which will be used  to create a game context- (nonnull instancetype)initDialogContentWithPlayerID:(NSString * _Nonnull)playerID OBJC_DESIGNATED_INITIALIZER;- (BOOL)isEqual:(id _Nullable)object SWIFT_WARN_UNUSED_RESULT;- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;- (nonnull instancetype)init SWIFT_UNAVAILABLE;+ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");@end/// A dialog to create a context through a web viewSWIFT_CLASS_NAMED("CreateContextDialog")@interface FBSDKCreateContextDialog : FBSDKContextWebDialog/// Builds a context creation web dialog with content and a delegate./// @param content The content for the create context dialog/// @param windowFinder The application window finder that provides the window to display the dialog/// @param delegate The receiver’s delegate used to let the receiver know a context was created or failure- (nonnull instancetype)initWithContent:(FBSDKCreateContextContent * _Nonnull)content windowFinder:(id <_FBSDKWindowFinding> _Nonnull)windowFinder delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate OBJC_DESIGNATED_INITIALIZER;- (BOOL)show;- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;@end@interface FBSDKCreateContextDialog (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKShowable>@endSWIFT_CLASS_NAMED("FriendFinderDialog")@interface FBSDKFriendFinderDialog : NSObject- (nonnull instancetype)init;+ (void)launchFriendFinderDialogWithCompletionHandler:(void (^ _Nonnull)(BOOL, NSError * _Nullable))completionHandler;@end/// Additional context about the nature of the game request.typedef SWIFT_ENUM_NAMED(NSUInteger, FBSDKGameRequestActionType, "GameRequestActionType", open) {/// No action type  FBSDKGameRequestActionTypeNone = 0,/// Send action type: The user is sending an object to the friends.  FBSDKGameRequestActionTypeSend = 1,/// Ask For action type: The user is asking for an object from friends.  FBSDKGameRequestActionTypeAskFor = 2,/// Turn action type: It is the turn of the friends to play against the user in a match.  FBSDKGameRequestActionTypeTurn = 3,/// Invite action type: The user is inviting a friend.  FBSDKGameRequestActionTypeInvite = 4,};enum FBSDKGameRequestFilter : NSUInteger;@class NSCoder;/// A model for a game request.SWIFT_CLASS_NAMED("GameRequestContent")@interface FBSDKGameRequestContent : NSObject <FBSDKSharingValidatable, NSSecureCoding>/// Used when defining additional context about the nature of the request./// The parameter ‘objectID’ is required if the action type is either/// ‘.send’ or ‘.askFor’./// seealso:/// objectID@property (nonatomic) enum FBSDKGameRequestActionType actionType;/// Additional freeform data you may pass for tracking. This will be stored as part of/// the request objects created. The maximum length is 255 characters.@property (nonatomic, copy) NSString * _Nullable data;/// This controls the set of friends someone sees if a multi-friend selector is shown./// It is <code>.none</code> by default, meaning that all friends can be shown./// If specify as <code>.appUsers</code>, only friends who use the app will be shown./// On the other hands, use <code>.appNonUsers</code> to filter only friends who do not use the app./// The parameter name is preserved to be consistent with the counter part on desktop.@property (nonatomic) enum FBSDKGameRequestFilter filters;/// A plain-text message to be sent as part of the request. This text will surface in the App Center view/// of the request, but not on the notification jewel. Required parameter.@property (nonatomic, copy) NSString * _Nonnull message;/// The Open Graph object ID of the object being sent./// seealso:/// actionType@property (nonatomic, copy) NSString * _Nonnull objectID;/// An array of user IDs, usernames or invite tokens (NSString) of people to send request./// These may or may not be a friend of the sender. If this is specified by the app,/// the sender will not have a choice of recipients. If not, the sender will see a multi-friend selector/// This is equivalent to the “to” parameter when using the web game request dialog.@property (nonatomic, copy) NSArray<NSString *> * _Nonnull recipients;/// An array of user IDs that will be included in the dialog as the first suggested friends./// Cannot be used together with filters./// This is equivalent to the <code>suggestions</code> parameter when using the web game request dialog.@property (nonatomic, copy) NSArray<NSString *> * _Nonnull recipientSuggestions;/// The title for the dialog.@property (nonatomic, copy) NSString * _Nonnull title;/// The call to action for the dialog.@property (nonatomic, copy) NSString * _Nonnull cta;- (BOOL)validateWithOptions:(FBSDKShareBridgeOptions)options error:(NSError * _Nullable * _Nullable)error;- (BOOL)isEqual:(id _Nullable)object SWIFT_WARN_UNUSED_RESULT;/// Compares the receiver to another game request content./// @param content The other content/// @return <code>true</code> if the receiver’s values are equal to the other content’s values; otherwise <code>false</code>- (BOOL)isEqualToGameRequestContent:(FBSDKGameRequestContent * _Nonnull)content SWIFT_WARN_UNUSED_RESULT;SWIFT_CLASS_PROPERTY(@property (nonatomic, class, readonly) BOOL supportsSecureCoding;)+ (BOOL)supportsSecureCoding SWIFT_WARN_UNUSED_RESULT;- (nonnull instancetype)initWithCoder:(NSCoder * _Nonnull)decoder;- (void)encodeWithCoder:(NSCoder * _Nonnull)encoder;- (nonnull instancetype)init OBJC_DESIGNATED_INITIALIZER;@end@protocol FBSDKGameRequestDialogDelegate;/// A dialog for sending game requests.SWIFT_CLASS_NAMED("GameRequestDialog")@interface FBSDKGameRequestDialog : NSObject/// The receiver’s delegate or nil if it doesn’t have a delegate.@property (nonatomic, weak) id <FBSDKGameRequestDialogDelegate> _Nullable delegate;/// The content for game request.@property (nonatomic, strong) FBSDKGameRequestContent * _Nonnull content;/// Specifies whether frictionless requests are enabled.@property (nonatomic) BOOL isFrictionlessRequestsEnabled;/// A Boolean value that indicates whether the receiver can initiate a game request./// May return <code>false</code> if the appropriate Facebook app is not installed and is required or an access token is/// required but not available.  This method does not validate the content on the receiver, so this can be checked before/// building up the content./// See <code>validate()</code>/// @return <code>true</code> if the receiver can share, otherwise <code>false</code>.@property (nonatomic, readonly) BOOL canShow;- (nonnull instancetype)initWithContent:(FBSDKGameRequestContent * _Nonnull)content delegate:(id <FBSDKGameRequestDialogDelegate> _Nullable)delegate OBJC_DESIGNATED_INITIALIZER;/// Convenience method to build up a game request with content and a delegate./// @param content The content for the game request./// @param delegate The receiver’s delegate.+ (FBSDKGameRequestDialog * _Nonnull)dialogWithContent:(FBSDKGameRequestContent * _Nonnull)content delegate:(id <FBSDKGameRequestDialogDelegate> _Nullable)delegate SWIFT_WARN_UNUSED_RESULT;/// Convenience method to build up and show a game request with content and a delegate./// @param content The content for the game request./// @param delegate The receiver’s delegate.+ (FBSDKGameRequestDialog * _Nonnull)showWithContent:(FBSDKGameRequestContent * _Nonnull)content delegate:(id <FBSDKGameRequestDialogDelegate> _Nullable)delegate;/// Begins the game request from the receiver./// @return <code>true</code> if the receiver was able to show the dialog, otherwise <code>false</code>.- (BOOL)show;/// Validates the content on the receiver.- (BOOL)validateWithError:(NSError * _Nullable * _Nullable)error;- (nonnull instancetype)init SWIFT_UNAVAILABLE;+ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");@end@interface FBSDKGameRequestDialog (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKWebDialogDelegate>- (void)webDialog:(FBSDKWebDialog * _Nonnull)webDialog didCompleteWithResults:(NSDictionary<NSString *, id> * _Nonnull)results;- (void)webDialog:(FBSDKWebDialog * _Nonnull)webDialog didFailWithError:(NSError * _Nonnull)error;- (void)webDialogDidCancel:(FBSDKWebDialog * _Nonnull)webDialog;@end@interface FBSDKGameRequestDialog (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKURLOpening>- (BOOL)application:(UIApplication * _Nullable)application openURL:(NSURL * _Nullable)potentialURL sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;- (BOOL)canOpenURL:(NSURL * _Nonnull)url forApplication:(UIApplication * _Nullable)application sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;- (void)applicationDidBecomeActive:(UIApplication * _Nonnull)application;- (BOOL)isAuthenticationURL:(NSURL * _Nonnull)url SWIFT_WARN_UNUSED_RESULT;@end/// A delegate for <code>GameRequestDialog</code>./// The delegate is notified with the results of the game request as long as the application has permissions to/// receive the information.  For example, if the person is not signed into the containing app, the shower may not be able/// to distinguish between completion of a game request and cancellation.SWIFT_PROTOCOL_NAMED("GameRequestDialogDelegate")@protocol FBSDKGameRequestDialogDelegate/// Sent to the delegate when the game request completes without error./// @param gameRequestDialog The <code>GameRequestDialog</code> that completed./// @param results The results from the dialog.  This may be nil or empty.- (void)gameRequestDialog:(FBSDKGameRequestDialog * _Nonnull)gameRequestDialog didCompleteWithResults:(NSDictionary<NSString *, id> * _Nonnull)results;/// Sent to the delegate when the game request encounters an error./// @param gameRequestDialog The <code>GameRequestDialog</code> that completed./// @param error The error.- (void)gameRequestDialog:(FBSDKGameRequestDialog * _Nonnull)gameRequestDialog didFailWithError:(NSError * _Nonnull)error;/// Sent to the delegate when the game request dialog is cancelled./// @param gameRequestDialog The <code>GameRequestDialog</code> that completed.- (void)gameRequestDialogDidCancel:(FBSDKGameRequestDialog * _Nonnull)gameRequestDialog;@end/// Filter for who can be displayed in the multi-friend selector.typedef SWIFT_ENUM_NAMED(NSUInteger, FBSDKGameRequestFilter, "GameRequestFilter", open) {/// No filter, all friends can be displayed.  FBSDKGameRequestFilterNone = 0,/// Friends using the app can be displayed.  FBSDKGameRequestFilterAppUsers = 1,/// Friends not using the app can be displayed.  FBSDKGameRequestFilterAppNonUsers = 2,/// All friends can be displayed if FB app is installed.  FBSDKGameRequestFilterEverybody = 3,};SWIFT_CLASS_NAMED("GameRequestURLProvider")@interface FBSDKGameRequestURLProvider : NSObject+ (NSURL * _Nullable)createDeepLinkURLWithQueryDictionary:(NSDictionary<NSString *, id> * _Nonnull)queryDictionary SWIFT_WARN_UNUSED_RESULT;+ (NSString * _Nullable)filtersNameForFilters:(enum FBSDKGameRequestFilter)filters SWIFT_WARN_UNUSED_RESULT;+ (NSString * _Nullable)actionTypeNameForActionType:(enum FBSDKGameRequestActionType)actionType SWIFT_WARN_UNUSED_RESULT;- (nonnull instancetype)init OBJC_DESIGNATED_INITIALIZER;@endSWIFT_CLASS_NAMED("GamingContext")@interface FBSDKGamingContext : NSObject/// A shared object that holds data about the current user’s game instance which could be solo game or multiplayer game with other users.SWIFT_CLASS_PROPERTY(@property (nonatomic, class, strong) FBSDKGamingContext * _Nullable currentContext;)+ (FBSDKGamingContext * _Nullable)currentContext SWIFT_WARN_UNUSED_RESULT;+ (void)setCurrentContext:(FBSDKGamingContext * _Nullable)value;/// A unique identifier for the current game context. This represents a specific game instance that the user is playing in.@property (nonatomic, readonly, copy) NSString * _Nonnull identifier;/// The number of players in the current user’s game instance@property (nonatomic, readonly) NSInteger size;- (nullable instancetype)initWithIdentifier:(NSString * _Nonnull)identifier size:(NSInteger)size OBJC_DESIGNATED_INITIALIZER;- (nonnull instancetype)init SWIFT_UNAVAILABLE;+ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");@endSWIFT_CLASS_NAMED("GamingGroupIntegration")@interface FBSDKGamingGroupIntegration : NSObject- (nonnull instancetype)init SWIFT_UNAVAILABLE;+ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");+ (void)openGroupPageWithCompletionHandler:(void (^ _Nonnull)(BOOL, NSError * _Nullable))completionHandler;@end@class FBSDKGamingImageUploaderConfiguration;SWIFT_CLASS_NAMED("GamingImageUploader")@interface FBSDKGamingImageUploader : NSObject- (nonnull instancetype)init SWIFT_UNAVAILABLE;+ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");/// Runs an upload to a users Gaming Media Library with the given configuration/// @param configuration model object contain the content that will be uploaded/// @param completion a callback that is fired dependent on the configuration./// Fired when the upload completes or when the users returns to the caller app/// after the media dialog is shown.+ (void)uploadImageWithConfiguration:(FBSDKGamingImageUploaderConfiguration * _Nonnull)configuration andResultCompletion:(void (^ _Nonnull)(BOOL, NSDictionary<NSString *, id> * _Nullable, NSError * _Nullable))completion;/// Runs an upload to a users Gaming Media Library with the given configuration/// @param configuration model object contain the content that will be uploaded/// @param completion a callback that is fired dependent on the configuration./// Fired when the upload completes or when the users returns to the caller app/// after the media dialog is shown./// @param progressHandler an optional callback that is fired multiple times as/// bytes are transferred to Facebook.+ (void)uploadImageWithConfiguration:(FBSDKGamingImageUploaderConfiguration * _Nonnull)configuration completion:(void (^ _Nonnull)(BOOL, NSDictionary<NSString *, id> * _Nullable, NSError * _Nullable))completion andProgressHandler:(void (^ _Nullable)(int64_t, int64_t, int64_t))progressHandler;@end@protocol FBSDKGraphRequestConnecting;@interface FBSDKGamingImageUploader (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKGraphRequestConnectionDelegate>- (void)requestConnection:(id <FBSDKGraphRequestConnecting> _Nonnull)connection didSendBodyData:(NSInteger)bytesWritten totalBytesWritten:(NSInteger)totalBytesWritten totalBytesExpectedToWrite:(NSInteger)totalBytesExpectedToWrite;@end@class UIImage;SWIFT_CLASS_NAMED("GamingImageUploaderConfiguration")@interface FBSDKGamingImageUploaderConfiguration : NSObject@property (nonatomic, readonly, strong) UIImage * _Nonnull image;@property (nonatomic, readonly, copy) NSString * _Nullable caption;@property (nonatomic, readonly) BOOL shouldLaunchMediaDialog;/// A model for Gaming image upload content to be shared./// @param image the image that will be shared./// @param caption and optional caption that will appear along side the image on Facebook./// @param shouldLaunchMediaDialog whether or not to open the media dialog on Facebook when the upload completes.- (nonnull instancetype)initWithImage:(UIImage * _Nonnull)image caption:(NSString * _Nullable)caption shouldLaunchMediaDialog:(BOOL)shouldLaunchMediaDialog OBJC_DESIGNATED_INITIALIZER;- (nonnull instancetype)init SWIFT_UNAVAILABLE;+ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");@end@class FBSDKURL;SWIFT_CLASS_NAMED("GamingPayload")@interface FBSDKGamingPayload : NSObject@property (nonatomic, strong) FBSDKURL * _Nonnull URL;@property (nonatomic, copy) NSString * _Nonnull payload;- (nonnull instancetype)initWithURL:(FBSDKURL * _Nonnull)URL OBJC_DESIGNATED_INITIALIZER;- (nonnull instancetype)init SWIFT_UNAVAILABLE;+ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");@endSWIFT_PROTOCOL_NAMED("GamingPayloadDelegate")@protocol FBSDKGamingPayloadDelegate <NSObject>@optional/// Delegate method will be triggered when a <code>GamingPayloadObserver</code> parses a url with a payload and game request ID/// @param payload The payload recieved in the url/// @param gameRequestID The game request ID recieved in the url- (void)parsedGameRequestURLContaining:(FBSDKGamingPayload * _Nonnull)payload gameRequestID:(NSString * _Nonnull)gameRequestID;/// Delegate method will be triggered when a <code>GamingPayloadObserver</code> parses a gaming context url with a payload and game context token ID. The current gaming context will be update with the context ID./// @param payload The payload recieved in the url- (void)parsedGamingContextURLContaining:(FBSDKGamingPayload * _Nonnull)payload;/// Delegate method will be triggered when a <code>GamingPayloadObserver</code> parses a url with a payload and tournament ID/// @param payload The payload associated with the tournament/// @param tournamentID The tournament ID the player wants to enter- (void)parsedTournamentURLContaining:(FBSDKGamingPayload * _Nonnull)payload tournamentID:(NSString * _Nonnull)tournamentID;@endSWIFT_CLASS_NAMED("GamingPayloadObserver")@interface FBSDKGamingPayloadObserver : NSObject@property (nonatomic, weak) id <FBSDKGamingPayloadDelegate> _Nullable delegate;- (nonnull instancetype)init SWIFT_UNAVAILABLE;+ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");- (nonnull instancetype)initWithDelegate:(id <FBSDKGamingPayloadDelegate> _Nullable)delegate;@end@interface FBSDKGamingPayloadObserver (SWIFT_EXTENSION(FBSDKGamingServicesKit)) <FBSDKApplicationObserving>- (BOOL)application:(UIApplication * _Nonnull)application openURL:(NSURL * _Nonnull)url sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;@end@class FBSDKGamingVideoUploaderConfiguration;SWIFT_CLASS_NAMED("GamingVideoUploader")@interface FBSDKGamingVideoUploader : NSObject/// Runs an upload to a users Gaming Media Library with the given configuration/// @param configuration model object contain the content that will be uploaded/// @param completion a callback that is fired when the upload completes.+ (void)uploadVideoWithConfiguration:(FBSDKGamingVideoUploaderConfiguration * _Nonnull)configuration andResultCompletion:(void (^ _Nonnull)(BOOL, NSDictionary<NSString *, id> * _Nullable, NSError * _Nullable))completion;/// Runs an upload to a users Gaming Media Library with the given configuration/// @param configuration model object contain the content that will be uploaded/// @param completion a callback that is fired when the upload completes./// @param progressHandler an optional callback that is fired multiple times as bytes are transferred to Facebook.+ (void)uploadVideoWithConfiguration:(FBSDKGamingVideoUploaderConfiguration * _Nonnull)configuration completion:(void (^ _Nonnull)(BOOL, NSDictionary<NSString *, id> * _Nullable, NSError * _Nullable))completion andProgressHandler:(void (^ _Nullable)(int64_t, int64_t, int64_t))progressHandler;- (nonnull instancetype)init SWIFT_UNAVAILABLE;+ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");@endSWIFT_CLASS_NAMED("GamingVideoUploaderConfiguration")@interface FBSDKGamingVideoUploaderConfiguration : NSObject@property (nonatomic, readonly, copy) NSURL * _Nonnull videoURL;@property (nonatomic, readonly, copy) NSString * _Nullable caption;/// A model for Gaming video upload content to be shared./// @param videoURL a url to the videos location on local disk./// @param caption and optional caption that will appear along side the video on Facebook.- (nonnull instancetype)initWithVideoURL:(NSURL * _Nonnull)videoURL caption:(NSString * _Nullable)caption OBJC_DESIGNATED_INITIALIZER;- (nonnull instancetype)init SWIFT_UNAVAILABLE;+ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");@endSWIFT_CLASS("_TtC22FBSDKGamingServicesKit21ShareTournamentDialog")@interface ShareTournamentDialog : NSObject <FBSDKURLOpening>- (BOOL)isAuthenticationURL:(NSURL * _Nonnull)url SWIFT_WARN_UNUSED_RESULT;- (BOOL)application:(UIApplication * _Nullable)application openURL:(NSURL * _Nullable)url sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;- (BOOL)canOpenURL:(NSURL * _Nonnull)url forApplication:(UIApplication * _Nullable)application sourceApplication:(NSString * _Nullable)sourceApplication annotation:(id _Nullable)annotation SWIFT_WARN_UNUSED_RESULT;- (void)applicationDidBecomeActive:(UIApplication * _Nonnull)application;- (nonnull instancetype)init SWIFT_UNAVAILABLE;+ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");@end/// A model for an instant games switchAsync cross play request.SWIFT_CLASS_NAMED("SwitchContextContent")@interface FBSDKSwitchContextContent : NSObject <FBSDKValidatable>- (nonnull instancetype)initDialogContentWithContextID:(NSString * _Nonnull)contextID OBJC_DESIGNATED_INITIALIZER;- (BOOL)isEqual:(id _Nullable)object SWIFT_WARN_UNUSED_RESULT;- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;- (nonnull instancetype)init SWIFT_UNAVAILABLE;+ (nonnull instancetype)new SWIFT_UNAVAILABLE_MSG("-init is unavailable");@end/// A dialog to switch the current gaming context through a web viewSWIFT_CLASS_NAMED("SwitchContextDialog")@interface FBSDKSwitchContextDialog : FBSDKContextWebDialog <FBSDKShowable>/// Creates a switch context web dialog with content and a delegate./// \param content The content for the switch context dialog////// \param windowFinder The application window finder that provides the window to display the dialog////// \param delegate The receiver’s delegate used to let the receiver know a context switch was successful or failed///- (nonnull instancetype)initWithContent:(FBSDKSwitchContextContent * _Nonnull)content windowFinder:(id <_FBSDKWindowFinding> _Nonnull)windowFinder delegate:(id <FBSDKContextDialogDelegate> _Nonnull)delegate OBJC_DESIGNATED_INITIALIZER;- (BOOL)show SWIFT_WARN_UNUSED_RESULT;- (BOOL)validateAndReturnError:(NSError * _Nullable * _Nullable)error;@end#endif#if __has_attribute(external_source_symbol)# pragma clang attribute pop#endif#if defined(__cplusplus)#endif#pragma clang diagnostic pop#endif#else#error unsupported Swift architecture#endif
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