| 12345678910111213141516171819202122232425262728293031323334353637383940414243 | using GPUECSAnimationBaker.Engine.AnimatorSystem;using Unity.Collections;using Unity.Entities;using UnityEngine;using UnityEngine.UI;namespace GPUECSAnimationBaker.Samples.SampleScenes._2_Transitions{    public class TransitionScript : MonoBehaviour    {        public Scrollbar transitionSpeedScrollbar;        public AnimationIdsCh19 animationId;        public void Transition()        {            TransitionScriptSystem blendScriptSystem =                World.DefaultGameObjectInjectionWorld.GetOrCreateSystemManaged<TransitionScriptSystem>();            blendScriptSystem.doTransition = true;            blendScriptSystem.animationId = (int)animationId;             blendScriptSystem.transitionSpeed = transitionSpeedScrollbar.value;        }    }        public partial class TransitionScriptSystem : SystemBase    {        public bool doTransition;        public float transitionSpeed;        public int animationId;                protected override void OnUpdate()        {            if (doTransition)            {                doTransition = false;                Entities.ForEach((GpuEcsAnimatorAspect gpuEcsAnimatorAspect) =>                {                    gpuEcsAnimatorAspect.RunAnimation(animationId, transitionSpeed: transitionSpeed);                }).WithoutBurst().Run();            }        }    }    }
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