MagicWeaponCollision.cs 377 B

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  1. using Core.Utility.Event;
  2. using GameLogic.Combat.Hero;
  3. namespace Common.Utility.CombatEvent
  4. {
  5. public class MagicWeaponCollision: EventDataBasic<MagicWeaponCollision>
  6. {
  7. public CombatMagicWeaponEntity a;
  8. public CombatMagicWeaponEntity b;
  9. protected override void ProDispose()
  10. {
  11. a = null;
  12. b = null;
  13. }
  14. }
  15. }