- using Core.Utility.Event;
- using GameLogic.Combat.Hero;
- namespace Common.Utility.CombatEvent
- {
- public class MagicWeaponCollision: EventDataBasic<MagicWeaponCollision>
- {
- public CombatMagicWeaponEntity a;
- public CombatMagicWeaponEntity b;
- protected override void ProDispose()
- {
- a = null;
- b = null;
- }
- }
- }
|