| using Core.Utility.Event;using GameLogic.Combat.Hero;namespace Common.Utility.CombatEvent{    public class MagicWeaponCollision: EventDataBasic<MagicWeaponCollision>    {        public CombatMagicWeaponEntity a;        public CombatMagicWeaponEntity b;        protected override void ProDispose()        {            a = null;            b = null;        }    }}
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