GameStartUIPanel.cs 981 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Obfuz;
  4. using ThirdParty.DownloadSystem;
  5. using UnityEngine;
  6. using UnityEngine.Events;
  7. using UnityEngine.UI;
  8. [ObfuzIgnore]
  9. public class GameStartUIPanel : MonoBehaviour, IDownloadUI
  10. {
  11. public Text massgeText;
  12. public Slider loadSlider;
  13. public void ShowMassge(string massge)
  14. {
  15. massgeText.text = massge;
  16. }
  17. public GameObject MyGameObject { get; }
  18. public void ClearSlider()
  19. {
  20. }
  21. public void SetSlider(SliderData sliderData)
  22. {
  23. }
  24. [ObfuzIgnore]
  25. public void SetMassge(string massge)
  26. {
  27. massgeText.text = massge;
  28. }
  29. public void ShowPopWindow(int state, string message, UnityAction cancelCallBack, UnityAction okCallBack)
  30. {
  31. }
  32. public void HidePopWindow()
  33. {
  34. }
  35. public string GetLoadingText(int id)
  36. {
  37. return "";
  38. }
  39. public void SetSlider(float slider)
  40. {
  41. loadSlider.value = slider;
  42. }
  43. }