TimeLineFallLogic.cs 880 B

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  1. using Fort23.UTool;
  2. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  3. namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
  4. {
  5. public class TimeLineFallLogic : TimeLineEventLogicBasic
  6. {
  7. protected override void ProSetCombatInfo()
  8. {
  9. }
  10. protected override void ProEnter()
  11. {
  12. }
  13. protected override void ProLeave()
  14. {
  15. ITimeLineFall timeLineEndSing =
  16. _timeLineTriggerEntity as ITimeLineFall;
  17. if (timeLineEndSing != null)
  18. {
  19. timeLineEndSing.TimeLineFallFinish();
  20. }
  21. }
  22. protected override void ProTimeUpdate()
  23. {
  24. }
  25. protected override void ProBreakTimeLine()
  26. {
  27. }
  28. protected override void ProDispose()
  29. {
  30. }
  31. }
  32. }