DropManager.cs 8.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using Utility;
  7. namespace GameLogic.Player
  8. {
  9. public class DropManager : Singleton<DropManager>
  10. {
  11. public Random Random = new Random();
  12. private Map<int, List<DropCountConfig>> dropCountGroupDic = new Map<int, List<DropCountConfig>>();
  13. private Map<int, int> maxWight = new Map<int, int>();
  14. public DropManager()
  15. {
  16. Random = new Random(System.DateTime.Now.Millisecond);
  17. DropCountConfig[] allDropCountConfigs = ConfigComponent.Instance.GetAll<DropCountConfig>();
  18. for (int i = 0; i < allDropCountConfigs.Length; i++)
  19. {
  20. DropCountConfig dropCountConfig = allDropCountConfigs[i];
  21. if (dropCountGroupDic.TryGetValue(dropCountConfig.groupID, out var list))
  22. {
  23. maxWight[dropCountConfig.groupID] += dropCountConfig.weight;
  24. list.Add(dropCountConfig);
  25. }
  26. else
  27. {
  28. list = new List<DropCountConfig>();
  29. list.Add(dropCountConfig);
  30. dropCountGroupDic.Add(dropCountConfig.groupID, list);
  31. maxWight.Add(dropCountConfig.groupID, dropCountConfig.weight);
  32. }
  33. }
  34. }
  35. public ItemInfo DropEquipment(string eqDropDataStr)
  36. {
  37. string[] eqDropData = eqDropDataStr.Split(',');
  38. if (eqDropData.Length != 3)
  39. {
  40. LogTool.Error("装备掉落格式错误:" + eqDropDataStr);
  41. return null;
  42. }
  43. ItemInfo eqItemInfo = PlayerManager.Instance.eqController.BuildEquipment(
  44. int.Parse(eqDropData[0]),
  45. int.Parse(eqDropData[1]),
  46. int.Parse(eqDropData[2]));
  47. return eqItemInfo;
  48. }
  49. /// <summary>
  50. /// 关卡掉装备
  51. /// 配的是一个string数组,每个string可以被分成3个掉落ID(装备模版、品质、等级)
  52. /// </summary>
  53. /// <param name="levelBattleConfig">关卡表</param>
  54. /// <param name="monsterType">怪物类型</param>
  55. /// <returns></returns>
  56. public List<ItemInfo> DropEquipment(LevelBattleConfig levelBattleConfig, int monsterType)
  57. {
  58. List<ItemInfo> equipmentList = new List<ItemInfo>();
  59. ItemInfo itemInfo = null;
  60. if (monsterType == 1)
  61. {
  62. foreach (string eqDropStr in levelBattleConfig.miniMonsterItem)
  63. {
  64. itemInfo = DropEquipment(eqDropStr);
  65. }
  66. }
  67. else if (monsterType == 2)
  68. {
  69. foreach (string eqDropStr in levelBattleConfig.eliteMonsterItem)
  70. {
  71. itemInfo = DropEquipment(eqDropStr);
  72. }
  73. }
  74. else if (monsterType == 3)
  75. {
  76. foreach (string eqDropStr in levelBattleConfig.bossItem)
  77. {
  78. itemInfo = DropEquipment(eqDropStr);
  79. }
  80. }
  81. if (itemInfo != null && itemInfo.eqInfo != null)
  82. {
  83. equipmentList.Add(itemInfo);
  84. }
  85. BagController.Instance.AddItem(equipmentList);
  86. return equipmentList;
  87. }
  88. public List<ItemInfo> DropItem(int dropId)
  89. {
  90. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dropId);
  91. if (dropConfig.ID <= 0)
  92. {
  93. LogTool.Error("没有这个掉落组" + dropId);
  94. return null;
  95. }
  96. if (dropConfig.dropType == 1)
  97. {
  98. return DropItemFor1(dropConfig);
  99. }
  100. else
  101. {
  102. return DropItemFor2(dropConfig);
  103. }
  104. }
  105. private List<ItemInfo> DropItemFor1(DropConfig dropConfig)
  106. {
  107. List<ItemInfo> itemInfos = new List<ItemInfo>();
  108. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  109. {
  110. int dropGroupId = dropConfig.dropGroupID[i];
  111. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  112. int odd = Random.Next(0, 1000);
  113. if (odd <= dropGroupConfig.dropRate)
  114. {
  115. DropItemConfig(itemInfos, dropGroupConfig.dropItemID);
  116. }
  117. }
  118. return itemInfos;
  119. }
  120. private void DropItemConfig(List<ItemInfo> itemInfos, int[] dropItemID)
  121. {
  122. int rIdx = Random.Next(0, dropItemID.Length);
  123. // DropItemConfig rDropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropItemID[rIdx]);
  124. // for (int i = 0; i < dropItemID.Length; i++)
  125. // {
  126. //DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropItemID[i]);
  127. DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropItemID[rIdx]);
  128. for (int j = 0; j < dropItemConfig.itemID.Length; j++)
  129. {
  130. int c = 0;
  131. if (dropItemConfig.dropCountGoupID > 0)
  132. {
  133. DropCountConfig dropCountConfig = GetCountBl(dropItemConfig.dropCountGoupID);
  134. c = (dropItemConfig.dropMaxV * dropCountConfig.proportion) / 100;
  135. }
  136. else
  137. {
  138. c = Random.Next(dropItemConfig.dropMinV, dropItemConfig.dropMaxV + 1);
  139. }
  140. ItemInfo itemInfo = null;
  141. if (dropItemConfig.dropItemType == 1)
  142. {
  143. itemInfo = new ItemInfo(dropItemConfig.itemID[j], c);
  144. }
  145. else if (dropItemConfig.dropItemType == 4)
  146. {
  147. itemInfo = PlayerManager.Instance.eqController.BuildEquipmentForItemId(dropItemConfig.itemID[0],
  148. dropItemConfig.itemID[1],
  149. dropItemConfig.itemID[2]);
  150. j += 2;
  151. // itemInfo = DropEquipment(dropItemConfig.itemID[j]);
  152. }
  153. else
  154. {
  155. itemInfo = new ItemInfo(dropItemConfig);
  156. }
  157. itemInfos.Add(itemInfo);
  158. }
  159. // }
  160. }
  161. private DropCountConfig GetCountBl(int dropCountGroupID)
  162. {
  163. if (dropCountGroupDic.TryGetValue(dropCountGroupID, out var dropCountGroupConfig))
  164. {
  165. int wight = maxWight[dropCountGroupID];
  166. int currWight = Random.Next(0, wight);
  167. int addWidght = 0;
  168. for (int i = 0; i < dropCountGroupConfig.Count; i++)
  169. {
  170. DropCountConfig dropCountConfig = dropCountGroupConfig[i];
  171. addWidght += dropCountConfig.weight;
  172. if (currWight <= addWidght)
  173. {
  174. return dropCountConfig;
  175. }
  176. }
  177. }
  178. LogTool.Error("没有掉落的数量" + dropCountGroupID);
  179. return default;
  180. }
  181. private List<ItemInfo> DropItemFor2(DropConfig dropConfig)
  182. {
  183. List<ItemInfo> itemInfos = new List<ItemInfo>();
  184. int allRate = 0;
  185. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  186. {
  187. int dropGroupId = dropConfig.dropGroupID[i];
  188. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  189. allRate += dropGroupConfig.dropRate;
  190. }
  191. int currWight = Random.Next(0, allRate);
  192. int addWidght = 0;
  193. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  194. {
  195. int dropGroupId = dropConfig.dropGroupID[i];
  196. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  197. addWidght += dropGroupConfig.dropRate;
  198. if (currWight <= addWidght)
  199. {
  200. DropItemConfig(itemInfos, dropGroupConfig.dropItemID);
  201. return itemInfos;
  202. }
  203. }
  204. return itemInfos;
  205. }
  206. }
  207. }