BossInfoPanelData.cs 3.2 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class BossInfoPanel
  9. {
  10. #region 自定义数据
  11. private MyImage _bg;
  12. public MyImage bg
  13. {
  14. get{
  15. if (_bg == null)
  16. {
  17. _bg = GetUIUnit<MyImage>("bg");
  18. }
  19. return _bg;
  20. }
  21. }
  22. private Button _Btn_Close;
  23. public Button Btn_Close
  24. {
  25. get{
  26. if (_Btn_Close == null)
  27. {
  28. _Btn_Close = GetUIUnit<Button>("Btn_Close");
  29. }
  30. return _Btn_Close;
  31. }
  32. }
  33. private Button _Btn_Ok;
  34. public Button Btn_Ok
  35. {
  36. get{
  37. if (_Btn_Ok == null)
  38. {
  39. _Btn_Ok = GetUIUnit<Button>("Btn_Ok");
  40. }
  41. return _Btn_Ok;
  42. }
  43. }
  44. private Text _Text_Name;
  45. public Text Text_Name
  46. {
  47. get{
  48. if (_Text_Name == null)
  49. {
  50. _Text_Name = GetUIUnit<Text>("Text_Name");
  51. }
  52. return _Text_Name;
  53. }
  54. }
  55. private Text _Text_Jingjie;
  56. public Text Text_Jingjie
  57. {
  58. get{
  59. if (_Text_Jingjie == null)
  60. {
  61. _Text_Jingjie = GetUIUnit<Text>("Text_Jingjie");
  62. }
  63. return _Text_Jingjie;
  64. }
  65. }
  66. private RectTransform _FabaoRoot;
  67. public RectTransform FabaoRoot
  68. {
  69. get{
  70. if (_FabaoRoot == null)
  71. {
  72. _FabaoRoot = GetUIUnit<RectTransform>("FabaoRoot");
  73. }
  74. return _FabaoRoot;
  75. }
  76. }
  77. private RectTransform _GongfaRoot;
  78. public RectTransform GongfaRoot
  79. {
  80. get{
  81. if (_GongfaRoot == null)
  82. {
  83. _GongfaRoot = GetUIUnit<RectTransform>("GongfaRoot");
  84. }
  85. return _GongfaRoot;
  86. }
  87. }
  88. private Text _Text_Linggen;
  89. public Text Text_Linggen
  90. {
  91. get{
  92. if (_Text_Linggen == null)
  93. {
  94. _Text_Linggen = GetUIUnit<Text>("Text_Linggen");
  95. }
  96. return _Text_Linggen;
  97. }
  98. }
  99. private Button _Btn_Boss;
  100. public Button Btn_Boss
  101. {
  102. get{
  103. if (_Btn_Boss == null)
  104. {
  105. _Btn_Boss = GetUIUnit<Button>("Btn_Boss");
  106. }
  107. return _Btn_Boss;
  108. }
  109. }
  110. private Button _Btn_Player;
  111. public Button Btn_Player
  112. {
  113. get{
  114. if (_Btn_Player == null)
  115. {
  116. _Btn_Player = GetUIUnit<Button>("Btn_Player");
  117. }
  118. return _Btn_Player;
  119. }
  120. }
  121. private Button _Btn_Cancel;
  122. public Button Btn_Cancel
  123. {
  124. get{
  125. if (_Btn_Cancel == null)
  126. {
  127. _Btn_Cancel = GetUIUnit<Button>("Btn_Cancel");
  128. }
  129. return _Btn_Cancel;
  130. }
  131. }
  132. private Slider _Slider_Hp;
  133. public Slider Slider_Hp
  134. {
  135. get{
  136. if (_Slider_Hp == null)
  137. {
  138. _Slider_Hp = GetUIUnit<Slider>("Slider_Hp");
  139. }
  140. return _Slider_Hp;
  141. }
  142. }
  143. private Text _Text_Hp;
  144. public Text Text_Hp
  145. {
  146. get{
  147. if (_Text_Hp == null)
  148. {
  149. _Text_Hp = GetUIUnit<Text>("Text_Hp");
  150. }
  151. return _Text_Hp;
  152. }
  153. }
  154. #endregion 自定义数据结束
  155. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  156. {
  157. await base.SetUIGameObject(gObjectPoolInterface);
  158. Init();
  159. }
  160. }
  161. }