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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class ItemDetailsPanel
- {
- #region 自定义数据
- private MyImage _Icon_Quality;
- public MyImage Icon_Quality
- {
- get{
- if (_Icon_Quality == null)
- {
- _Icon_Quality = GetUIUnit<MyImage>("Icon_Quality");
- }
- return _Icon_Quality;
- }
- }
- private MyImage _Icon_ItemIcon;
- public MyImage Icon_ItemIcon
- {
- get{
- if (_Icon_ItemIcon == null)
- {
- _Icon_ItemIcon = GetUIUnit<MyImage>("Icon_ItemIcon");
- }
- return _Icon_ItemIcon;
- }
- }
- private Text _Text_Name;
- public Text Text_Name
- {
- get{
- if (_Text_Name == null)
- {
- _Text_Name = GetUIUnit<Text>("Text_Name");
- }
- return _Text_Name;
- }
- }
- private Text _Text_Desc;
- public Text Text_Desc
- {
- get{
- if (_Text_Desc == null)
- {
- _Text_Desc = GetUIUnit<Text>("Text_Desc");
- }
- return _Text_Desc;
- }
- }
- private RectTransform _Connect;
- public RectTransform Connect
- {
- get{
- if (_Connect == null)
- {
- _Connect = GetUIUnit<RectTransform>("Connect");
- }
- return _Connect;
- }
- }
- private Button _Btn_Close;
- public Button Btn_Close
- {
- get{
- if (_Btn_Close == null)
- {
- _Btn_Close = GetUIUnit<Button>("Btn_Close");
- }
- return _Btn_Close;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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