BossInfoPanel.cs 13 KB

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  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Utility;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "BossInfoPanel")]
  14. public partial class BossInfoPanel : UIPanel
  15. {
  16. private bool isOk;
  17. private LevelbattleConfig levelbattleConfig;
  18. private GroupConfig groupConfig;
  19. List<BossInfoHeadWidget> BossInfoHeadWidgets = new List<BossInfoHeadWidget>();
  20. // private HeroModelConfig heroModelConfig;
  21. // private MonsterPowerUpConfig heroPowerUpConfig;
  22. // private CombatHeroInfo combatHeroInfo;
  23. private void Init()
  24. {
  25. isAddStack = false;
  26. }
  27. protected override void AddEvent()
  28. {
  29. }
  30. protected override void DelEvent()
  31. {
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  36. Btn_Ok.onClick.AddListener(() =>
  37. {
  38. isOk = true;
  39. UIManager.Instance.HideUIUIPanel(this);
  40. });
  41. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  42. Btn_Player.onClick.AddListener(() => { UpdateInfo(1); });
  43. // Btn_Boss.onClick.AddListener(() => { UpdateInfo(2); });
  44. }
  45. private CTask<bool> result;
  46. //List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  47. List<GongFaWidgetType2> gongFaWidgetType2s = new List<GongFaWidgetType2>();
  48. public async override CTask<bool> AsyncInit(object[] uiData)
  49. {
  50. await CustomInit((int)uiData[0], uiData[2] as AccountFileInfo.EventList, uiData[2] as CTask<bool>);
  51. return await base.AsyncInit(uiData);
  52. }
  53. public async CTask CustomInit(int levebattleId, AccountFileInfo.EventList eventList, CTask<bool> result)
  54. {
  55. this.result = result;
  56. levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);
  57. groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  58. for (var i = 0; i < groupConfig.GroupMonster.Length; i++)
  59. {
  60. HeroModelConfig heroModelConfig =
  61. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[i]);
  62. CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
  63. //玩家等级
  64. if (groupConfig.GroupMonsterLevel[i] == -1)
  65. {
  66. MonsterPowerUpConfig heroPowerUpConfig =
  67. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(eventList.heroLevel);
  68. combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
  69. }
  70. else
  71. {
  72. MonsterPowerUpConfig heroPowerUpConfig =
  73. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(groupConfig.GroupMonsterLevel[i]);
  74. combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
  75. }
  76. BossInfoHeadWidget bossInfoHeadWidget =
  77. await UIManager.Instance.CreateGComponent<BossInfoHeadWidget>(null, BossInfoHeadRoot);
  78. bossInfoHeadWidget.CustomInit(combatHeroInfo);
  79. bossInfoHeadWidget.OnClick = OnClick;
  80. BossInfoHeadWidgets.Add(bossInfoHeadWidget);
  81. }
  82. // foreach (var i in groupConfig.GroupMonster)
  83. // {
  84. //
  85. //
  86. // }
  87. // heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  88. // heroPowerUpConfig = ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  89. //
  90. // CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
  91. // combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
  92. BossInfoHeadWidgets[0].OnPointerClick();
  93. // UpdateInfo(2,BossInfoHeadWidgets[0]);
  94. }
  95. private void OnClick(ItemWidgetBasic obj)
  96. {
  97. BossInfoHeadWidget bossInfoHeadWidget = obj as BossInfoHeadWidget;
  98. UpdateInfo(2, bossInfoHeadWidget._combatHero);
  99. Icon_Select.transform.SetParent(bossInfoHeadWidget.transform);
  100. Icon_Select.transform.SetAsFirstSibling();
  101. Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
  102. }
  103. public async void UpdateInfo(int type, CombatHeroInfo combatHeroInfo = null)
  104. {
  105. foreach (var gongFaWidgetType2 in gongFaWidgetType2s)
  106. {
  107. UIManager.Instance.DormancyGComponent(gongFaWidgetType2);
  108. }
  109. gongFaWidgetType2s.Clear();
  110. if (type == 1)
  111. {
  112. Icon_Select.transform.SetParent(Btn_Player.transform);
  113. Icon_Select.transform.SetAsFirstSibling();
  114. Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
  115. Text_Name.text = "名称:" + PlayerManager.Instance.PlayerName;
  116. Text_Jingjie.text =
  117. "境界:" +
  118. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  119. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  120. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  121. Text_Linggen.text =
  122. $"金:{PlayerManager.Instance.myHero.Metal} 木:{PlayerManager.Instance.myHero.Wood} 水:{PlayerManager.Instance.myHero.Water} 火:{PlayerManager.Instance.myHero.Fire} 土:{PlayerManager.Instance.myHero.Earth}";
  123. Text_Hp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  124. using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
  125. {
  126. foreach (var faBaoInfo in PlayerManager.Instance.FaBaoControl.FightFaBao)
  127. {
  128. if (faBaoInfo == null)
  129. continue;
  130. FaBaoInfo f = faBaoInfo;
  131. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((faBaoWidget) =>
  132. {
  133. faBaoWidget.CustomInit(f);
  134. faBaoWidget.OnClick = FaBaoWidgetOnClick;
  135. gongFaWidgetType2s.Add(faBaoWidget);
  136. }, FabaoRoot));
  137. }
  138. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  139. {
  140. if (skillInfo == null)
  141. continue;
  142. SkillInfo s = skillInfo;
  143. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((skillWidget) =>
  144. {
  145. skillWidget.CustomInit(s);
  146. skillWidget.OnClick = FaBaoWidgetOnClick;
  147. gongFaWidgetType2s.Add(skillWidget);
  148. }, GongfaRoot));
  149. }
  150. await cTaskAwaitBuffer.WaitAll();
  151. }
  152. }
  153. else
  154. {
  155. // Icon_Select.transform.SetParent(Btn_Boss.transform);
  156. // Icon_Select.transform.SetAsFirstSibling();
  157. Text_Name.text = "名称:" + LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);
  158. Text_Jingjie.text =
  159. "境界:" + LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie1) +
  160. LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie2) +
  161. LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie3);
  162. using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
  163. {
  164. for (var i = 0; i < combatHeroInfo.modelConfig.fa_bao_id.Length; i++)
  165. {
  166. if (combatHeroInfo.modelConfig.fa_bao_id[i] != -1)
  167. {
  168. int index = i;
  169. bool isUlock = combatHeroInfo.level >= combatHeroInfo.modelConfig.fabaoActiveLv[i];
  170. if (isUlock)
  171. {
  172. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>(
  173. (faBaoWidget) =>
  174. {
  175. faBaoWidget.CustomInit(
  176. new FaBaoInfo(combatHeroInfo.modelConfig.fa_bao_id[index],
  177. combatHeroInfo.MonsterPowerUpConfig.FabaoLv,
  178. combatHeroInfo.MonsterPowerUpConfig.FabaoStar), isUlock);
  179. faBaoWidget.OnClick = FaBaoWidgetOnClick;
  180. gongFaWidgetType2s.Add(faBaoWidget);
  181. }, FabaoRoot));
  182. }
  183. }
  184. }
  185. for (var i = 0; i < combatHeroInfo.modelConfig.skillID.Length; i++)
  186. {
  187. if (combatHeroInfo.modelConfig.skillID[i] != -1)
  188. {
  189. int index = i;
  190. bool isUlock = combatHeroInfo.level >= combatHeroInfo.modelConfig.skillActiveLv[i];
  191. if (isUlock)
  192. {
  193. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>(
  194. (skillWidget) =>
  195. {
  196. skillWidget.CustomInit(new SkillInfo(combatHeroInfo.modelConfig.skillID[index],
  197. combatHeroInfo.MonsterPowerUpConfig.GongfaLv,
  198. combatHeroInfo.MonsterPowerUpConfig.GongfaStar));
  199. skillWidget.OnClick = FaBaoWidgetOnClick;
  200. gongFaWidgetType2s.Add(skillWidget);
  201. }, GongfaRoot));
  202. }
  203. }
  204. }
  205. await cTaskAwaitBuffer.WaitAll();
  206. }
  207. Text_Linggen.text =
  208. $"金:{combatHeroInfo.Metal} 木:{combatHeroInfo.Wood} 水:{combatHeroInfo.Water} 火:{combatHeroInfo.Fire} 土:{combatHeroInfo.Earth}";
  209. Text_Hp.text = combatHeroInfo.hp.Value.ToString();
  210. }
  211. }
  212. private void FaBaoWidgetOnClick(ItemWidgetBasic obj)
  213. {
  214. GongFaWidgetType2 faBaoWidget = obj as GongFaWidgetType2;
  215. if (faBaoWidget.faBaoInfo != null)
  216. {
  217. SkillInfopanel.OpenPanle(faBaoWidget.faBaoInfo);
  218. }
  219. else if (faBaoWidget.skillInfo != null)
  220. {
  221. SkillInfopanel.OpenPanle(faBaoWidget.skillInfo);
  222. }
  223. //SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.dec), faBaoWidget.faoInfo.SkillConfig.effectValue));
  224. }
  225. public async override CTask Close()
  226. {
  227. foreach (var faBaoWidget in gongFaWidgetType2s)
  228. {
  229. UIManager.Instance.DormancyGComponent(faBaoWidget);
  230. }
  231. gongFaWidgetType2s.Clear();
  232. foreach (var bossInfoHeadWidget in BossInfoHeadWidgets)
  233. {
  234. UIManager.Instance.DormancyGComponent(bossInfoHeadWidget);
  235. }
  236. BossInfoHeadWidgets.Clear();
  237. Icon_Select.transform.SetParent(transform);
  238. Icon_Select.transform.SetAsFirstSibling();
  239. result?.SetResult(isOk);
  240. await base.Close();
  241. }
  242. public async static CTask<bool> OpenPanel(int levebattleId, AccountFileInfo.EventList CurrentEventList)
  243. {
  244. CTask<bool> result = CTask<bool>.Create();
  245. BossInfoPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<BossInfoPanel>(null, UILayer.Top,
  246. uiData: new object[] { levebattleId, CurrentEventList, result }, isShowBG: true);
  247. // bossInfoPanel.CustomInit(levebattleId, result);
  248. return await result;
  249. }
  250. }
  251. }