01_np_huanrao.mat 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: 01_np_huanrao
  11. m_Shader: {fileID: 4800000, guid: 54e59f65585b87c479bfb75710b91a47, type: 3}
  12. m_ValidKeywords: []
  13. m_InvalidKeywords: []
  14. m_LightmapFlags: 4
  15. m_EnableInstancingVariants: 0
  16. m_DoubleSidedGI: 0
  17. m_CustomRenderQueue: -1
  18. stringTagMap: {}
  19. disabledShaderPasses: []
  20. m_SavedProperties:
  21. serializedVersion: 3
  22. m_TexEnvs:
  23. - _AlphaTex:
  24. m_Texture: {fileID: 0}
  25. m_Scale: {x: 1, y: 1}
  26. m_Offset: {x: 0, y: 0}
  27. - _MainTex:
  28. m_Texture: {fileID: 2800000, guid: 101264299995ee147a55ce77a8a480e5, type: 3}
  29. m_Scale: {x: 1, y: 1}
  30. m_Offset: {x: 0, y: 0}
  31. - _Main_Tex:
  32. m_Texture: {fileID: 2800000, guid: d5f1d7da9bfe3b14196d619d4b8a5442, type: 3}
  33. m_Scale: {x: 1, y: 0.5}
  34. m_Offset: {x: 0, y: 0}
  35. - _Mask:
  36. m_Texture: {fileID: 2800000, guid: f77f8f8d7482c1b44b0dad32ff004bec, type: 3}
  37. m_Scale: {x: 1, y: 1}
  38. m_Offset: {x: 0, y: 0}
  39. - _MaskTex:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - _NormalMap:
  44. m_Texture: {fileID: 0}
  45. m_Scale: {x: 1, y: 1}
  46. m_Offset: {x: 0, y: 0}
  47. - _Ramp:
  48. m_Texture: {fileID: 2800000, guid: e2f54bb6b75347b4e9cb19e5013572b2, type: 3}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. - _Turb_Noise:
  52. m_Texture: {fileID: 0}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - _dissolve:
  56. m_Texture: {fileID: 2800000, guid: ea26f4e01f6c1c34a9fc0dd1f3a95487, type: 3}
  57. m_Scale: {x: 1, y: 1}
  58. m_Offset: {x: 0, y: 0}
  59. - unity_Lightmaps:
  60. m_Texture: {fileID: 0}
  61. m_Scale: {x: 1, y: 1}
  62. m_Offset: {x: 0, y: 0}
  63. - unity_LightmapsInd:
  64. m_Texture: {fileID: 0}
  65. m_Scale: {x: 1, y: 1}
  66. m_Offset: {x: 0, y: 0}
  67. - unity_ShadowMasks:
  68. m_Texture: {fileID: 0}
  69. m_Scale: {x: 1, y: 1}
  70. m_Offset: {x: 0, y: 0}
  71. m_Ints: []
  72. m_Floats:
  73. - _Alpha: 1
  74. - _AlphaCutoff: 0.5
  75. - _CTime: 1
  76. - _ColorPower: 1
  77. - _CustomDataDissolve: 0
  78. - _CustomDataMainUV: 0
  79. - _CustomDataSwitch: 0
  80. - _Diss_value: 0.3
  81. - _EnableExternalAlpha: 0
  82. - _MaskTexRotation: 0
  83. - _MaskTexRotationSwitch: 0
  84. - _QueueControl: 0
  85. - _QueueOffset: 0
  86. - _RampDirection: 0
  87. - _RampPower: 0.2
  88. - _Soft_value: 0
  89. - _Turb_Value: 0
  90. - _Uspeed: -1
  91. - _Vspeed: 0
  92. - _light: 1
  93. m_Colors:
  94. - _Color: {r: 1, g: 1, b: 1, a: 1}
  95. - _Diss_UV: {r: -0.5, g: 0, b: 0, a: 0}
  96. - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
  97. - _Flip: {r: 1, g: 1, b: 1, a: 1}
  98. - _MainTexChannel: {r: 1, g: 0, b: 0, a: 0}
  99. - _Main_Color: {r: 1, g: 1, b: 1, a: 1}
  100. - _Main_UV: {r: 1, g: 0, b: 0, a: 0}
  101. - _MaskTexChannel: {r: 1, g: 0, b: 0, a: 0}
  102. - _Mask_UV: {r: 0, g: 0, b: 0, a: 0}
  103. - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
  104. - _Turb_UV: {r: 0, g: 0, b: 0, a: 0}
  105. m_BuildTextureStacks: []