SelectFaBaoPanel.cs 23 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  10. using UnityEngine;
  11. using Utility;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "SelectFaBaoPanel")]
  15. public partial class SelectFaBaoPanel : UIPanel
  16. {
  17. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  18. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  19. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  20. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  21. FaBaoWidget currentFaBaoWidget = null;
  22. FaBaoInfo currentFaBaoInfo;
  23. FaBaoInfo selectedFaBaoInfo;
  24. int selectIndex;
  25. private bool isUpGrade = false;
  26. private List<FaBaoInfo> shownFaBaoInfos;
  27. private void Init()
  28. {
  29. isAddStack = true;
  30. IsShowAppBar = false;
  31. }
  32. public async override CTask GetFocus()
  33. {
  34. TitlePanel.ClosePanel();
  35. // await AppBarPanel.OpenPanel(this);
  36. base.GetFocus();
  37. }
  38. protected override void AddEvent()
  39. {
  40. }
  41. protected override void DelEvent()
  42. {
  43. }
  44. public override void AddButtonEvent()
  45. {
  46. Btn_Close.onClick.AddListener(() =>
  47. {
  48. UIManager.Instance.HideUIUIPanel(this);
  49. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  50. });
  51. Btn_Change.onClick.AddListener(() =>
  52. {
  53. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  54. {
  55. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  56. return;
  57. }
  58. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  59. currentFaBaoInfo = selectedFaBaoInfo;
  60. selectedFaBaoInfo = null;
  61. CustomInit(selectIndex);
  62. UpdateBjUI(false);
  63. AudioManager.Instance.PlayAudio("ui_zbfbcg.wav");
  64. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  65. });
  66. Btn_UpGrade.onClick.AddListener(() =>
  67. {
  68. if (selectedFaBaoInfo != null)
  69. {
  70. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >=
  71. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  72. {
  73. TipMessagePanel.OpenTipMessagePanel("已经满级");
  74. return;
  75. }
  76. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  77. {
  78. if (!PlayerManager.Instance.BagController.IsEnough(
  79. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  80. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  81. {
  82. ItemSourcePanel.OpenPanel(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i]);
  83. TipMessagePanel.OpenTipMessagePanel("道具不足");
  84. return;
  85. }
  86. }
  87. ItemConfig itemConfig =
  88. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  89. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  90. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  91. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  92. {
  93. if (!PlayerManager.Instance.BagController.IsEnough(itemConfig.associateVlaue[0],
  94. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]))
  95. {
  96. ItemSourcePanel.OpenPanel(itemConfig.associateVlaue[0]);
  97. TipMessagePanel.OpenTipMessagePanel("道具不足");
  98. return;
  99. }
  100. }
  101. selectedFaBaoInfo.UpGrade();
  102. UpdateCurrentFaBaoWidget();
  103. UpadaFabaoBag();
  104. UpdateUI(selectedFaBaoInfo);
  105. UpdataGradeUI(true);
  106. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  107. }
  108. });
  109. Btn_PeiYang.onClick.AddListener(() =>
  110. {
  111. isUpGrade = true;
  112. BtnUpGradeRoot.SetActive(true);
  113. BtnChangeRoot.SetActive(false);
  114. UpdataGradeUI(true);
  115. UpdateBjUI(false);
  116. });
  117. Btn_Cancel.onClick.AddListener(() =>
  118. {
  119. isUpGrade = false;
  120. BtnUpGradeRoot.SetActive(false);
  121. BtnChangeRoot.SetActive(true);
  122. UpdataGradeUI(false);
  123. UpdateBjUI(true);
  124. });
  125. }
  126. public async override CTask<bool> AsyncInit(object[] uiData)
  127. {
  128. // await UpadaFabaoBag();
  129. return await base.AsyncInit(uiData);
  130. }
  131. private void UpdataGradeUI(bool isStartUpGrade)
  132. {
  133. if (isStartUpGrade)
  134. {
  135. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  136. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  137. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  138. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  139. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  140. {
  141. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  142. }
  143. Text_NextLv.text = "+1";
  144. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  145. Text_NextLv.color = new Color32(15, 241, 150, 255);
  146. Text_NextPower.color = new Color32(15, 241, 150, 255);
  147. Text_NextLv.gameObject.SetActive(true);
  148. Text_NextPower.gameObject.SetActive(true);
  149. }
  150. else
  151. {
  152. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  153. {
  154. faBaoAttributeWidget.EndUpGrade();
  155. }
  156. Text_NextLv.gameObject.SetActive(false);
  157. Text_NextPower.gameObject.SetActive(false);
  158. }
  159. }
  160. private void UpdateBjUI(bool isBj)
  161. {
  162. if (isBj)
  163. {
  164. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  165. {
  166. if (currentFaBaoInfo == null ||
  167. selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  168. {
  169. Text_NextLv.gameObject.SetActive(true);
  170. Text_NextLv.text =
  171. $"+{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  172. Text_NextLv.color = new Color32(15, 241, 150, 255);
  173. // Icon_LvBj.icon_name = "dec_fbjia";
  174. }
  175. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  176. {
  177. Text_NextLv.text =
  178. $"{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  179. Text_NextLv.color = new Color32(235, 110, 109, 255);
  180. Text_NextLv.gameObject.SetActive(true);
  181. // Icon_LvBj.icon_name = "dec_fbjian";
  182. }
  183. else
  184. {
  185. Text_NextLv.gameObject.SetActive(false);
  186. }
  187. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  188. {
  189. Text_NextPower.text = $"+{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  190. Text_NextPower.color = new Color32(15, 241, 150, 255);
  191. Text_NextPower.gameObject.SetActive(true);
  192. // Icon_PowrBj.icon_name = "dec_bjia";
  193. }
  194. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  195. {
  196. Text_NextPower.text = $"{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  197. Text_NextPower.color = new Color32(235, 110, 109, 255);
  198. Text_NextPower.gameObject.SetActive(true);
  199. // Icon_PowrBj.icon_name = "dec_fbjian";
  200. }
  201. else
  202. {
  203. Text_NextPower.gameObject.SetActive(false);
  204. }
  205. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  206. {
  207. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  208. }
  209. }
  210. else
  211. {
  212. Text_NextPower.gameObject.SetActive(false);
  213. Text_NextLv.gameObject.SetActive(false);
  214. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  215. {
  216. faBaoAttributeWidget.EndBj();
  217. }
  218. }
  219. }
  220. else
  221. {
  222. Icon_LvBj.gameObject.SetActive(false);
  223. Icon_PowrBj.gameObject.SetActive(false);
  224. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  225. {
  226. faBaoAttributeWidget.EndBj();
  227. }
  228. }
  229. }
  230. private async CTask UpadaFabaoBag()
  231. {
  232. foreach (var faBaoAttributeWidget in faBaoWidgets)
  233. {
  234. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  235. }
  236. faBaoWidgets.Clear();
  237. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  238. shownFaBaoInfos.Sort((l, r) =>
  239. {
  240. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  241. {
  242. return -1;
  243. }
  244. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  245. {
  246. return 1;
  247. }
  248. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  249. });
  250. if (shownFaBaoInfos.Count > 0)
  251. {
  252. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  253. {
  254. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  255. {
  256. continue;
  257. }
  258. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  259. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  260. faBaoWidget.OnClick = OnClick;
  261. faBaoWidgets.Add(faBaoWidget);
  262. }
  263. NoFaBagRoot.gameObject.SetActive(false);
  264. }
  265. else
  266. {
  267. NoFaBagRoot.gameObject.SetActive(true);
  268. }
  269. }
  270. private async void OnClick(ItemWidgetBasic obj)
  271. {
  272. FaBaoWidget faBao = obj as FaBaoWidget;
  273. selectedFaBaoInfo = faBao.faoInfo;
  274. Btn_Change.gameObject.SetActive(true);
  275. Btn_PeiYang.gameObject.SetActive(true);
  276. await UpdateUI(selectedFaBaoInfo);
  277. FaBaoInfoRoot.SetActive(true);
  278. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  279. if (!isUpGrade)
  280. {
  281. UpdateBjUI(true);
  282. }
  283. SetSelectIcon(faBao.SelectRoot);
  284. }
  285. private void SetSelectIcon(Transform root)
  286. {
  287. if (root != null)
  288. {
  289. Icon_Select.transform.SetParent(root.transform, false);
  290. Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  291. Icon_Select.gameObject.SetActive(true);
  292. }
  293. else
  294. {
  295. Icon_Select.transform.SetParent(transform, false);
  296. Icon_Select.gameObject.SetActive(false);
  297. }
  298. }
  299. public async void CustomInit(int selectIndex)
  300. {
  301. this.selectIndex = selectIndex;
  302. BtnUpGradeRoot.SetActive(false);
  303. BtnChangeRoot.SetActive(true);
  304. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  305. selectedFaBaoInfo = currentFaBaoInfo;
  306. UpdateUI(selectedFaBaoInfo);
  307. UpadaFabaoBag();
  308. await UpdateCurrentFaBaoWidget();
  309. if (currentFaBaoWidget != null)
  310. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  311. }
  312. private async CTask UpdateCurrentFaBaoWidget()
  313. {
  314. if (currentFaBaoInfo != null)
  315. {
  316. if (currentFaBaoWidget == null)
  317. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  318. currentFaBaoWidget.OnClick = OnClick;
  319. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  320. equipTipsRoot.gameObject.SetActive(true);
  321. }
  322. else
  323. {
  324. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  325. equipTipsRoot.gameObject.SetActive(false);
  326. }
  327. }
  328. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  329. {
  330. if (faBaoInfo != null)
  331. {
  332. FaBaoInfoRoot.SetActive(true);
  333. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  334. if (faBaoInfo.FaBaoData.useIndex != -1)
  335. {
  336. Btn_Change.gameObject.SetActive(false);
  337. // Btn_Change.transform.Gray(true);
  338. }
  339. else
  340. {
  341. Btn_Change.gameObject.SetActive(true);
  342. // Btn_Change.transform.RecoverColor();
  343. }
  344. Btn_PeiYang.gameObject.SetActive(true);
  345. //Btn_Change.gameObject.SetActive(true);
  346. await UpdateFaBaoUI(faBaoInfo);
  347. }
  348. else
  349. {
  350. FaBaoInfoRoot.SetActive(false);
  351. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  352. Btn_Change.gameObject.SetActive(false);
  353. Btn_PeiYang.gameObject.SetActive(false);
  354. }
  355. }
  356. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  357. {
  358. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  359. {
  360. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  361. faBaoInfo.FabaoPowerupConfig.ID;
  362. Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
  363. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  364. faBaoInfo.effectValue);
  365. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  366. {
  367. Text_UpGrade.gameObject.SetActive(false);
  368. ItemRoot.gameObject.SetActive(false);
  369. Text_ManTips.gameObject.SetActive(true);
  370. }
  371. else
  372. {
  373. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  374. _faBaoData.id = faBaoInfo.FaBaoData.id;
  375. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  376. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  377. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  378. //tupo
  379. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  380. {
  381. Text_UpGrade.text = "突破";
  382. }
  383. else
  384. {
  385. Text_UpGrade.text = "升级";
  386. }
  387. Text_UpGrade.gameObject.SetActive(true);
  388. ItemRoot.gameObject.SetActive(true);
  389. Text_ManTips.gameObject.SetActive(false);
  390. }
  391. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  392. switch (faBaoInfo.FabaoConfig.magicAttribute)
  393. {
  394. case 1:
  395. Icon_Attribute.icon_name = "dec_jin2";
  396. break;
  397. case 2:
  398. Icon_Attribute.icon_name = "dec_mu2";
  399. break;
  400. case 4:
  401. Icon_Attribute.icon_name = "dec_shui2";
  402. break;
  403. case 8:
  404. Icon_Attribute.icon_name = "dec_huo2";
  405. break;
  406. case 16:
  407. Icon_Attribute.icon_name = "dec_tu2";
  408. break;
  409. }
  410. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  411. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  412. await cts.WaitAll();
  413. }
  414. }
  415. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  416. {
  417. foreach (var itemWidgetType1 in itemWidgetType1s)
  418. {
  419. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  420. }
  421. itemWidgetType1s.Clear();
  422. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  423. {
  424. ItemWidgetType1 itemWidgetType1 =
  425. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  426. ItemRoot);
  427. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  428. faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  429. itemWidgetType1s.Add(itemWidgetType1);
  430. }
  431. ItemConfig itemConfig =
  432. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  433. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  434. //大突破需要消耗对应的法宝碎片
  435. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  436. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  437. {
  438. ItemWidgetType1 itemWidgetType1 =
  439. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  440. ItemRoot);
  441. itemWidgetType1.CustomInit(itemConfig.associateVlaue[0],
  442. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  443. itemWidgetType1s.Add(itemWidgetType1);
  444. }
  445. }
  446. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  447. {
  448. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  449. {
  450. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  451. }
  452. faBaoSkillWidgets.Clear();
  453. List<FabaoPowerupConfig> fabaoPowerupConfigs =
  454. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  455. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel)
  456. .Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  457. foreach (var powerupConfigse in fanappower)
  458. {
  459. if (powerupConfigse.config.ID == 1)
  460. {
  461. continue;
  462. }
  463. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  464. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  465. faBaoData.level = powerupConfigse.config.ID;
  466. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  467. FaBaoSkillWidget faBaoSkillWidget =
  468. await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  469. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  470. faBaoSkillWidgets.Add(faBaoSkillWidget);
  471. }
  472. }
  473. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  474. {
  475. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  476. {
  477. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  478. }
  479. faBaoAttributeWidgets.Clear();
  480. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  481. {
  482. FaBaoAttributeWidget faBaoAttributeWidget =
  483. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  484. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  485. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  486. }
  487. }
  488. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  489. {
  490. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  491. selectFaBaoPanel.CustomInit(selectIndex);
  492. return selectFaBaoPanel;
  493. }
  494. public override void Close()
  495. {
  496. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  497. {
  498. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  499. }
  500. faBaoAttributeWidgets.Clear();
  501. foreach (var faBaoAttributeWidget in faBaoWidgets)
  502. {
  503. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  504. }
  505. faBaoWidgets.Clear();
  506. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  507. {
  508. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  509. }
  510. faBaoSkillWidgets.Clear();
  511. foreach (var itemWidgetType1 in itemWidgetType1s)
  512. {
  513. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  514. }
  515. itemWidgetType1s.Clear();
  516. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  517. UpdataGradeUI(false);
  518. UpdateBjUI(false);
  519. currentFaBaoWidget = null;
  520. BtnUpGradeRoot.SetActive(false);
  521. BtnChangeRoot.SetActive(true);
  522. currentFaBaoInfo = null;
  523. selectedFaBaoInfo = null;
  524. SetSelectIcon(null);
  525. base.Close();
  526. }
  527. }
  528. }