SkillSelectPanel.cs 50 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Event.Event;
  6. using Core.Language;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.EventSystems;
  15. using UnityEngine.UI;
  16. namespace Fort23.Mono
  17. {
  18. [UIBinding(prefab = "SkillSelectPanel")]
  19. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  20. {
  21. private bool _isSelectSkill;
  22. public List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  23. List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();
  24. private SkillInfo selectSkillConfig;
  25. private bool isAlter;
  26. private int type1 = 0;
  27. private int type2 = 0;
  28. public SkillInfo[] allUseSkill;
  29. private int currenRoadSkilId;
  30. /// <summary>
  31. /// 1.执行升级逻辑 2.执行更换逻辑
  32. /// </summary>
  33. private int infoType = 1;
  34. SkillInfo currentSelectedSkill;
  35. public static async CTask<SkillSelectPanel> OpenSkillSelectPanel()
  36. {
  37. CombatDrive.Instance.CombatController.isUpdate = false;
  38. SkillSelectPanel skillSelectPanel =
  39. await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  40. return skillSelectPanel;
  41. }
  42. public async override CTask GetFocus()
  43. {
  44. if (infoType == 1)
  45. {
  46. await AppBarPanel.OpenPanel(this);
  47. }
  48. else if (infoType == 2)
  49. {
  50. AppBarPanel.ClosePanel();
  51. }
  52. TitlePanel.ClosePanel();
  53. // AppBarPanel.OpenPanel(this);
  54. await base.GetFocus();
  55. }
  56. public override CTask LoseFocus()
  57. {
  58. // AppBarPanel.ClosePanel();
  59. return base.LoseFocus();
  60. }
  61. private void Init()
  62. {
  63. isAddStack = true;
  64. IsShowAppBar = true;
  65. }
  66. protected override void AddEvent()
  67. {
  68. }
  69. protected override void DelEvent()
  70. {
  71. }
  72. public override CTask<bool> AsyncInit(object[] uiData)
  73. {
  74. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 1))
  75. {
  76. PlayerGuideManager.Instance.NextGuide();
  77. }
  78. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  79. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  80. UpdateSkillWidget();
  81. UpdateRoad();
  82. // CloseSelect();
  83. return base.AsyncInit(uiData);
  84. }
  85. public override void AddButtonEvent()
  86. {
  87. Btn_OneKyChange.onClick.AddListener(() =>
  88. {
  89. for (var i = 0; i < allUseSkill.Length; i++)
  90. {
  91. allUseSkill[i] = null;
  92. }
  93. SkillInfo[] skills = new SkillInfo[5];
  94. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  95. for (var i = 0; i < allSkill.Count; i++)
  96. {
  97. //金
  98. if (allSkill[i].skillConfig.attribute == 1)
  99. {
  100. if (skills[0] == null || skills[0].skillConfig.level > allSkill[i].skillConfig.level)
  101. {
  102. skills[0] = allSkill[i];
  103. }
  104. }
  105. //木
  106. if (allSkill[i].skillConfig.attribute == 2)
  107. {
  108. if (skills[1] == null || skills[1].skillConfig.level > allSkill[i].skillConfig.level)
  109. {
  110. skills[1] = allSkill[i];
  111. }
  112. }
  113. //水
  114. if (allSkill[i].skillConfig.attribute == 4)
  115. {
  116. if (skills[2] == null || skills[2].skillConfig.level > allSkill[i].skillConfig.level)
  117. {
  118. skills[2] = allSkill[i];
  119. }
  120. }
  121. //火
  122. if (allSkill[i].skillConfig.attribute == 8)
  123. {
  124. if (skills[3] == null || skills[3].skillConfig.level > allSkill[i].skillConfig.level)
  125. {
  126. skills[3] = allSkill[i];
  127. }
  128. }
  129. //土
  130. if (allSkill[i].skillConfig.attribute == 16)
  131. {
  132. if (skills[4] == null || skills[4].skillConfig.level > allSkill[i].skillConfig.level)
  133. {
  134. skills[4] = allSkill[i];
  135. }
  136. }
  137. }
  138. for (var i = 0; i < allKongSkill.Count; i++)
  139. {
  140. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  141. }
  142. for (var i = 0; i < indexList.Count; i++)
  143. {
  144. if (skills[i] == null)
  145. continue;
  146. if (!IsMainGongFaChange(skills[i].skillConfig))
  147. continue;
  148. if (!IsPassiveGongFaChange(skills[i].skillConfig))
  149. continue;
  150. allKongSkill[indexList[i][0]].SetSKill(skills[i]);
  151. allUseSkill[indexList[i][0]] = skills[i];
  152. }
  153. isAlter = true;
  154. UpdateSkillWidget();
  155. BaoChun();
  156. });
  157. Btn_ChangeOk.onClick.AddListener(() =>
  158. {
  159. ChangeInfoType(1);
  160. if (isAlter)
  161. {
  162. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  163. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  164. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  165. AccountFileInfo.Instance.SavePlayerData();
  166. }
  167. isAlter = false;
  168. });
  169. Btn_Info.onClick.AddListener(async () =>
  170. {
  171. if (currentSelectedSkill != null)
  172. {
  173. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(currentSelectedSkill);
  174. await gongFaUpgradePanel.UIClosed();
  175. Sort(type1, type2);
  176. }
  177. });
  178. Btn_ChangeRoad.onClick.AddListener(() =>
  179. {
  180. SkillRoadSelecPanel.OpenPanel(currenRoadSkilId, (skillId) =>
  181. {
  182. if (skillId != currenRoadSkilId && skillId != 0)
  183. {
  184. currenRoadSkilId = skillId;
  185. isAlter = true;
  186. UpdateRoad();
  187. }
  188. });
  189. });
  190. Btn_Setting.onClick.AddListener(() =>
  191. {
  192. ChangeInfoType(2);
  193. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 4))
  194. {
  195. PlayerGuideManager.Instance.NextGuide();
  196. }
  197. });
  198. Btn_Jin.onClick.AddListener(() =>
  199. {
  200. if (type1 == 5)
  201. {
  202. return;
  203. }
  204. if (type2 == 1)
  205. {
  206. type2 = 0;
  207. }
  208. else
  209. {
  210. type2 = 1;
  211. }
  212. Sort(type1, type2);
  213. });
  214. Btn_Mu.onClick.AddListener(() =>
  215. {
  216. if (type1 == 5)
  217. {
  218. return;
  219. }
  220. if (type2 == 4)
  221. {
  222. type2 = 0;
  223. }
  224. else
  225. {
  226. type2 = 4;
  227. }
  228. Sort(type1, type2);
  229. });
  230. Btn_Shui.onClick.AddListener(() =>
  231. {
  232. if (type1 == 5)
  233. {
  234. return;
  235. }
  236. if (type2 == 2)
  237. {
  238. type2 = 0;
  239. }
  240. else
  241. {
  242. type2 = 2;
  243. }
  244. Sort(type1, type2);
  245. });
  246. Btn_Huo.onClick.AddListener(() =>
  247. {
  248. if (type1 == 5)
  249. {
  250. return;
  251. }
  252. if (type2 == 8)
  253. {
  254. type2 = 0;
  255. }
  256. else
  257. {
  258. type2 = 8;
  259. }
  260. Sort(type1, type2);
  261. });
  262. Btn_Tu.onClick.AddListener(() =>
  263. {
  264. if (type1 == 5)
  265. {
  266. return;
  267. }
  268. if (type2 == 16)
  269. {
  270. type2 = 0;
  271. }
  272. else
  273. {
  274. type2 = 16;
  275. }
  276. Sort(type1, type2);
  277. });
  278. Btn_All.onClick.AddListener(() =>
  279. {
  280. type1 = 0;
  281. Sort(type1, type2);
  282. });
  283. Btn_ZhuDong.onClick.AddListener(() =>
  284. {
  285. type1 = 1;
  286. Sort(type1, type2);
  287. });
  288. Btn_FuZu.onClick.AddListener(() =>
  289. {
  290. type1 = 2;
  291. Sort(type1, type2);
  292. });
  293. Btn_BeiDong.onClick.AddListener(() =>
  294. {
  295. type1 = 5;
  296. Sort(type1, type2);
  297. });
  298. guanbi.onClick.AddListener(() =>
  299. {
  300. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 10))
  301. {
  302. PlayerGuideManager.Instance.NextGuide();
  303. }
  304. if (infoType == 2)
  305. {
  306. ChangeInfoType(1);
  307. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  308. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  309. for (var i = 0; i < allKongSkill.Count; i++)
  310. {
  311. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  312. allKongSkill[i].SetSKill(allUseSkill[allKongSkill[i].index]);
  313. }
  314. UpdateSkillWidget();
  315. UpdateRoad();
  316. }
  317. else
  318. {
  319. // UIManager.Instance.HideUIUIPanel(this);
  320. }
  321. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  322. });
  323. Btn_RemoveGongFa.onClick.AddListener(() =>
  324. {
  325. // PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  326. allUseSkill[dianjiSkillKongWidget.index] = null;
  327. dianjiSkillKongWidget.Cleared();
  328. isAlter = true;
  329. UpdateSkillWidget();
  330. CloseSelect();
  331. BaoChun();
  332. showSkillInfo.Sort(Sort);
  333. Content.Init(this, showSkillInfo.Count);
  334. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  335. });
  336. Sv.onValueChanged.AddListener((s) =>
  337. {
  338. if (currentSelectedSkill == null)
  339. {
  340. return;
  341. }
  342. Btn_Info.transform.SetAsLastSibling();
  343. });
  344. }
  345. private void UpdateSaixuanBtnState()
  346. {
  347. Btn_Jin.transform.IsGray((type2 != 1 && type2 != 0) || type1 == 2);
  348. Btn_Mu.transform.IsGray((type2 != 4 && type2 != 0) || type1 == 2);
  349. Btn_Shui.transform.IsGray((type2 != 2 && type2 != 0) || type1 == 2);
  350. Btn_Huo.transform.IsGray((type2 != 8 && type2 != 0) || type1 == 2);
  351. Btn_Tu.transform.IsGray((type2 != 16 && type2 != 0) || type1 == 2);
  352. }
  353. private bool isDraging = false;
  354. //拖动得技能
  355. private SkillKongWidget nowSkillKongWidget;
  356. //进入的技能
  357. private SkillKongWidget nowInSkillKongWidget;
  358. //拖动中技能
  359. private SkillKongWidget nowSkillKongWidget1;
  360. private async void SkillBeginDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  361. {
  362. LogTool.Log("开始拖动");
  363. if (infoType == 1)
  364. {
  365. return;
  366. }
  367. if (dianjiSkillKongWidget != null)
  368. {
  369. return;
  370. }
  371. SkillKongWidget skillKongWidget1 = itemWidgetBasic as SkillKongWidget;
  372. if (skillKongWidget1.SkillInfo == null)
  373. return;
  374. isDraging = true;
  375. //记录当前选中的格子
  376. nowSkillKongWidget = skillKongWidget1;
  377. nowSkillKongWidget.Translucency();
  378. dianjiSkillKongWidget = skillKongWidget1;
  379. SelectSkill(nowSkillKongWidget.SkillInfo, false, false);
  380. nowSkillKongWidget1 = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  381. SkillKongWidget1game.gameObject,
  382. null, transform.GetComponent<RectTransform>(), uiData: new object[] { false, false },
  383. isInstance: false);
  384. nowSkillKongWidget1.own.SetActive(true);
  385. nowSkillKongWidget1.InitWidget(nowSkillKongWidget.index, this);
  386. nowSkillKongWidget1.SetSKill(skillKongWidget1.SkillInfo);
  387. }
  388. private void SkillDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  389. {
  390. LogTool.Log("拖动中");
  391. if (nowSkillKongWidget1 == null)
  392. return;
  393. Vector2 localPos;
  394. RectTransformUtility.ScreenPointToLocalPointInRectangle(
  395. transform.GetComponent<RectTransform>(),
  396. pointerEventData.position,
  397. pointerEventData.pressEventCamera,
  398. out localPos);
  399. nowSkillKongWidget1.transform.localPosition = localPos;
  400. }
  401. private void SkillEndDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  402. {
  403. LogTool.Log("结束拖动");
  404. isDraging = false;
  405. nowSkillKongWidget?.Opaque();
  406. if (nowInSkillKongWidget == null)
  407. {
  408. CloseSelect();
  409. }
  410. nowInSkillKongWidget?.OnPointerClick();
  411. nowSkillKongWidget = null;
  412. if (nowInSkillKongWidget != null)
  413. {
  414. nowInSkillKongWidget.transform.localScale = Vector3.one;
  415. }
  416. nowInSkillKongWidget = null;
  417. if (nowSkillKongWidget1 == null)
  418. return;
  419. nowSkillKongWidget1.own.SetActive(false);
  420. nowSkillKongWidget1 = null;
  421. }
  422. private void SkillPointEnterHandle(ItemWidgetBasic itemWidgetBasic)
  423. {
  424. LogTool.Log("进入");
  425. if (isDraging)
  426. {
  427. nowInSkillKongWidget = itemWidgetBasic as SkillKongWidget;
  428. nowInSkillKongWidget.transform.localScale = Vector3.one * 1.1f;
  429. return;
  430. }
  431. }
  432. private void SkillPointExitHandle(ItemWidgetBasic itemWidgetBasic)
  433. {
  434. LogTool.Log("离开");
  435. if (isDraging)
  436. {
  437. if (nowInSkillKongWidget != null)
  438. nowInSkillKongWidget.transform.localScale = Vector3.one;
  439. nowInSkillKongWidget = null;
  440. return;
  441. }
  442. }
  443. private void UpdateRoad()
  444. {
  445. if (currenRoadSkilId != 0)
  446. {
  447. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(currenRoadSkilId);
  448. Text_RoadName.text = LanguageManager.Instance.Text(skillConfig.name);
  449. }
  450. else
  451. {
  452. Text_RoadName.text = "未选择";
  453. }
  454. //
  455. }
  456. private void BaoChun()
  457. {
  458. // ChangeInfoType(1);
  459. // if (isAlter)
  460. {
  461. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  462. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  463. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  464. AccountFileInfo.Instance.SavePlayerData();
  465. }
  466. isAlter = false;
  467. }
  468. private void ChangeInfoType(int type)
  469. {
  470. if (type == 1)
  471. {
  472. GongFaSettingRoot.SetActive(false);
  473. infoType = 1;
  474. Btn_Setting.gameObject.SetActive(true);
  475. CloseSelect();
  476. AppBarPanel.OpenPanel(this);
  477. // Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(false);
  478. }
  479. else if (type == 2)
  480. {
  481. GongFaSettingRoot.SetActive(true);
  482. infoType = 2;
  483. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  484. Btn_Setting.gameObject.SetActive(false);
  485. AppBarPanel.ClosePanel();
  486. // Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(true);
  487. }
  488. }
  489. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  490. List<List<int>> indexList = new List<List<int>>()
  491. {
  492. new List<int>() { 9, 8, 7 }, //金
  493. new List<int>() { 1, 0, 9 }, //木
  494. new List<int>() { 7, 6, 5 }, //水
  495. new List<int>() { 5, 4, 3 }, //火
  496. new List<int>() { 7, 6, 5 }, //土
  497. new List<int>() { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }, //辅助
  498. };
  499. private void Sort(int type1, int type2)
  500. {
  501. //先排序类型在排属性
  502. if (type1 == 0)
  503. {
  504. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  505. }
  506. else if (type1 == 1)
  507. {
  508. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  509. }
  510. else if (type1 == 2)
  511. {
  512. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  513. type2 = 0;
  514. }
  515. else if (type1 == 5)
  516. {
  517. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  518. }
  519. // if (type2 == 0)
  520. // {
  521. // Icon_Select.gameObject.SetActive(false);
  522. // }
  523. // else if (type2 == 1)
  524. // {
  525. // Icon_Select.transform.position = Btn_Jin.transform.position;
  526. // Icon_Select.gameObject.SetActive(true);
  527. // }
  528. // else if (type2 == 2)
  529. // {
  530. // Icon_Select.transform.position = Btn_Mu.transform.position;
  531. // Icon_Select.gameObject.SetActive(true);
  532. // }
  533. // else if (type2 == 4)
  534. // {
  535. // Icon_Select.transform.position = Btn_Shui.transform.position;
  536. // Icon_Select.gameObject.SetActive(true);
  537. // }
  538. // else if (type2 == 8)
  539. // {
  540. // Icon_Select.transform.position = Btn_Huo.transform.position;
  541. // Icon_Select.gameObject.SetActive(true);
  542. // }
  543. // else if (type2 == 16)
  544. // {
  545. // Icon_Select.transform.position = Btn_Tu.transform.position;
  546. // Icon_Select.gameObject.SetActive(true);
  547. // }
  548. UpdateSaixuanBtnState();
  549. //0代表全部
  550. if (type1 == 0)
  551. {
  552. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  553. }
  554. else
  555. {
  556. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill
  557. .Where(s => s.skillConfig.SkillType == type1).ToList();
  558. }
  559. if (type2 == 0)
  560. {
  561. }
  562. else
  563. {
  564. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  565. }
  566. CloseSelect();
  567. showSkillInfo.Sort(Sort);
  568. Content.Init(this, showSkillInfo.Count);
  569. }
  570. private int Sort(SkillInfo type1, SkillInfo type2)
  571. {
  572. if (allUseSkill.Contains(type1) && !allUseSkill.Contains(type2))
  573. {
  574. return -1;
  575. }
  576. if (!allUseSkill.Contains(type1) && allUseSkill.Contains(type2))
  577. {
  578. return 1;
  579. }
  580. return type1.skillConfig.SkillType != type2.skillConfig.SkillType
  581. ? type1.skillConfig.SkillType.CompareTo(type2.skillConfig.SkillType)
  582. : type1.SkillData.star != type2.SkillData.star
  583. ? type2.SkillData.star.CompareTo(type1.SkillData.star)
  584. : type1.skillConfig.ID.CompareTo(type2.skillConfig.ID);
  585. return 0;
  586. }
  587. public override async CTask Open()
  588. {
  589. await base.Open();
  590. foreach (var skillKongWidget in allKongSkill)
  591. {
  592. UIManager.Instance.DormancyGComponent(skillKongWidget);
  593. }
  594. allKongSkill.Clear();
  595. Sort(type1, type2);
  596. for (int i = 0; i < 5; i++)
  597. {
  598. double hd = i * 72 * Math.PI / 180f;
  599. double a = Math.Cos(hd);
  600. double b = -Math.Sin(hd);
  601. double c = Math.Sin(hd);
  602. double d = a;
  603. double x = a * 0 + b * 116;
  604. double y = c * 0 + d * 116;
  605. int index = i;
  606. WuXingGongFaWidget widget =
  607. await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot,
  608. poolName: "132");
  609. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  610. widget.ShowWidget(index);
  611. // widget.transform.localScale = new Vector3(1, 1.8f, 1.8f);
  612. _wuXingGongFaWidgets.Add(widget);
  613. }
  614. for (int i = 0; i < 10; i++)
  615. {
  616. int index = i;
  617. double hd = (36 * i) * Math.PI / 180f;
  618. double a = Math.Cos(hd);
  619. double b = -Math.Sin(hd);
  620. double c = Math.Sin(hd);
  621. double d = a;
  622. double x = a * 0 + b * 190;
  623. double y = c * 0 + d * 190;
  624. Vector2 pos = new Vector2((float)x, (float)y);
  625. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  626. kongdongs.gameObject,
  627. null, SkillKongWeiRoot, uiData: new object[] { true, true },
  628. isInstance: true);
  629. skillKongWidget.InitWidget(index, this);
  630. skillKongWidget.SetSKill(allUseSkill[index]);
  631. skillKongWidget.transform.anchoredPosition = pos;
  632. skillKongWidget.OnClick = OnClickSkillKongWidget;
  633. skillKongWidget.onDragStart = SkillBeginDragHandle;
  634. skillKongWidget.onDrag = SkillDragHandle;
  635. skillKongWidget.onDragEnd = SkillEndDragHandle;
  636. skillKongWidget.onPointerEnter = SkillPointEnterHandle;
  637. skillKongWidget.onPointerExit = SkillPointExitHandle;
  638. allKongSkill.Add(skillKongWidget);
  639. }
  640. ChangeFuZhuYingXiang();
  641. }
  642. private SkillKongWidget dianjiSkillKongWidget;
  643. private async void OnClickSkillKongWidget(ItemWidgetBasic obj)
  644. {
  645. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 7))
  646. {
  647. PlayerGuideManager.Instance.NextGuide();
  648. }
  649. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 9))
  650. {
  651. PlayerGuideManager.Instance.NextGuide();
  652. }
  653. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  654. if (infoType == 1)
  655. {
  656. if (skillKongWidget.SkillInfo == null)
  657. return;
  658. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillKongWidget.SkillInfo);
  659. await gongFaUpgradePanel.UIClosed();
  660. Sort(type1, type2);
  661. return;
  662. }
  663. Btn_Info.GetComponent<RectTransform>().sizeDelta = new Vector2(72, 30);
  664. Btn_Info.transform.SetParent(transform);
  665. Btn_Info.gameObject.SetActive(false);
  666. currentSelectedSkill = skillKongWidget.SkillInfo;
  667. // SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  668. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig == null)
  669. {
  670. return;
  671. }
  672. //直接上功法
  673. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  674. {
  675. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  676. {
  677. CloseSelect();
  678. return;
  679. }
  680. if (selectSkillConfig.skillConfig.SkillType == 1)
  681. {
  682. if (!IsMainGongFaChange(selectSkillConfig.skillConfig))
  683. {
  684. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  685. CloseSelect();
  686. return;
  687. }
  688. }
  689. if (selectSkillConfig.skillConfig.SkillType == 2)
  690. {
  691. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig))
  692. {
  693. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  694. CloseSelect();
  695. return;
  696. }
  697. }
  698. isAlter = true;
  699. skillKongWidget.SetSKill(selectSkillConfig);
  700. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  701. if (selectSkillConfig.skillConfig.SkillType == 1)
  702. {
  703. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  704. }
  705. else if (selectSkillConfig.skillConfig.SkillType == 2)
  706. {
  707. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  708. }
  709. CloseSelect();
  710. BaoChun();
  711. showSkillInfo.Sort(Sort);
  712. Content.Init(this, showSkillInfo.Count);
  713. }
  714. //替换功法
  715. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  716. {
  717. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) &&
  718. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)
  719. {
  720. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  721. CloseSelect();
  722. return;
  723. }
  724. if (!IsMainGongFaChange(selectSkillConfig.skillConfig) &&
  725. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)
  726. {
  727. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  728. CloseSelect();
  729. return;
  730. }
  731. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  732. {
  733. CloseSelect();
  734. return;
  735. }
  736. isAlter = true;
  737. allUseSkill[skillKongWidget.SkillInfo.index] = null;
  738. skillKongWidget.SetSKill(selectSkillConfig);
  739. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  740. skillKongWidget.SetSKill(selectSkillConfig);
  741. if (selectSkillConfig.skillConfig.SkillType == 1)
  742. {
  743. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  744. }
  745. else if (selectSkillConfig.skillConfig.SkillType == 2)
  746. {
  747. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  748. }
  749. CloseSelect();
  750. BaoChun();
  751. showSkillInfo.Sort(Sort);
  752. Content.Init(this, showSkillInfo.Count);
  753. }
  754. else
  755. {
  756. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  757. {
  758. CloseSelect();
  759. return;
  760. }
  761. //交换功法
  762. if (dianjiSkillKongWidget == null)
  763. {
  764. dianjiSkillKongWidget = skillKongWidget;
  765. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  766. Btn_RemoveGongFa.gameObject.SetActive(true);
  767. Btn_Info.GetComponent<RectTransform>().sizeDelta = new Vector2(72, 30);
  768. Btn_Info.transform.position = dianjiSkillKongWidget.InfoPos.position;
  769. Btn_Info.gameObject.SetActive(true);
  770. SelectSkill(skillKongWidget.SkillInfo, false, false);
  771. // if (skillKongWidget.SkillInfo.skillConfig.SkillType == 1)
  772. // {
  773. // AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  774. // }
  775. // else if (skillKongWidget.SkillInfo.skillConfig.SkillType == 2)
  776. // {
  777. // AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  778. // }
  779. }
  780. else
  781. {
  782. isAlter = true;
  783. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  784. {
  785. CloseSelect();
  786. return;
  787. }
  788. if (skillKongWidget.SkillInfo != null)
  789. {
  790. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  791. allUseSkill[dianjiSkillKongWidget.index] = dianjiSkillKongWidget.SkillInfo;
  792. }
  793. else
  794. {
  795. allUseSkill[dianjiSkillKongWidget.SkillInfo.index] = null;
  796. dianjiSkillKongWidget.Cleared();
  797. }
  798. skillKongWidget.SetSKill(selectSkillConfig);
  799. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  800. if (selectSkillConfig.skillConfig.SkillType == 1)
  801. {
  802. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  803. }
  804. else if (selectSkillConfig.skillConfig.SkillType == 2)
  805. {
  806. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  807. }
  808. CloseSelect();
  809. BaoChun();
  810. }
  811. }
  812. UpdateSkillWidget();
  813. }
  814. private bool IsCurrentPosUse(SkillInfo skillConfig, SkillKongWidget skillKongWidget)
  815. {
  816. return true;
  817. if (PlayerManager.Instance.myHero.level > 60)
  818. {
  819. return true;
  820. }
  821. int index = 0;
  822. //金
  823. if (skillConfig.skillConfig.attribute == 1)
  824. {
  825. index = 0;
  826. }
  827. //木
  828. if (skillConfig.skillConfig.attribute == 2)
  829. {
  830. index = 1;
  831. }
  832. //水
  833. if (skillConfig.skillConfig.attribute == 4)
  834. {
  835. index = 2;
  836. }
  837. //火
  838. if (skillConfig.skillConfig.attribute == 8)
  839. {
  840. index = 3;
  841. }
  842. //土
  843. if (skillConfig.skillConfig.attribute == 16)
  844. {
  845. index = 4;
  846. }
  847. //辅助
  848. if (skillConfig.skillConfig.attribute == 0)
  849. {
  850. index = 5;
  851. }
  852. return indexList[index].Contains(skillKongWidget.index);
  853. }
  854. public void SelectSkill(SkillInfo skillConfig, bool max, bool isClick)
  855. {
  856. for (int i = 0; i < allKongSkill.Count; i++)
  857. {
  858. allKongSkill[i].SelectState(false);
  859. allKongSkill[i].fx_ui_gf_fangzhi_loop.gameObject.SetActive(false);
  860. }
  861. int index = 5;
  862. // if (PlayerManager.Instance.myHero.level <= 60)
  863. {
  864. //金
  865. if (skillConfig.skillConfig.attribute == 1)
  866. {
  867. index = 0;
  868. }
  869. //木
  870. if (skillConfig.skillConfig.attribute == 2)
  871. {
  872. index = 1;
  873. }
  874. //水
  875. if (skillConfig.skillConfig.attribute == 4)
  876. {
  877. index = 2;
  878. }
  879. //火
  880. if (skillConfig.skillConfig.attribute == 8)
  881. {
  882. index = 3;
  883. }
  884. //土
  885. if (skillConfig.skillConfig.attribute == 16)
  886. {
  887. index = 4;
  888. }
  889. }
  890. if (!max)
  891. {
  892. for (var i = 0; i < allKongSkill.Count; i++)
  893. {
  894. allKongSkill[i].SelectState(true);
  895. }
  896. foreach (var i in indexList[index])
  897. {
  898. allKongSkill[i].fx_ui_gf_fangzhi_loop.gameObject.SetActive(true);
  899. }
  900. // if (isClick)
  901. // {
  902. // int index = 0;
  903. //
  904. // //金
  905. // if (skillConfig.skillConfig.attribute == 1)
  906. // {
  907. // index = 0;
  908. // }
  909. //
  910. // //木
  911. // if (skillConfig.skillConfig.attribute == 2)
  912. // {
  913. // index = 1;
  914. // }
  915. //
  916. // //水
  917. // if (skillConfig.skillConfig.attribute == 4)
  918. // {
  919. // index = 2;
  920. // }
  921. //
  922. // //火
  923. // if (skillConfig.skillConfig.attribute == 8)
  924. // {
  925. // index = 3;
  926. // }
  927. //
  928. // //土
  929. // if (skillConfig.skillConfig.attribute == 16)
  930. // {
  931. // index = 4;
  932. // }
  933. //
  934. // bool isSuccess = false;
  935. //
  936. // //先上对应位置
  937. // foreach (var i in indexList[index])
  938. // {
  939. // if (allKongSkill[i].SkillInfo == null)
  940. // {
  941. // allKongSkill[i].SetSKill(skillConfig);
  942. // allUseSkill[i] = skillConfig;
  943. // isSuccess = true;
  944. // break;
  945. // }
  946. // }
  947. //
  948. // //对应位置已经上了 ,就随便找给位置上
  949. // if (!isSuccess)
  950. // {
  951. // for (var i = 0; i < allKongSkill.Count; i++)
  952. // {
  953. // if (allKongSkill[i].SkillInfo == null)
  954. // {
  955. // allKongSkill[i].SetSKill(skillConfig);
  956. // allUseSkill[i] = skillConfig;
  957. // break;
  958. // }
  959. // }
  960. // }
  961. //
  962. // if (isSuccess)
  963. // {
  964. // BaoChun();
  965. // ChangeFuZhuYingXiang();
  966. // UpdateSkillWidget();
  967. // showSkillInfo.Sort(Sort);
  968. // Content.Init(this, showSkillInfo.Count);
  969. // }
  970. // else
  971. // {
  972. // for (int i = 0; i < allKongSkill.Count; i++)
  973. // {
  974. // allKongSkill[i].SelectState(true);
  975. // }
  976. // }
  977. // }
  978. // else
  979. {
  980. selectSkillConfig = skillConfig;
  981. _isSelectSkill = true;
  982. // for (int i = 0; i < allKongSkill.Count; i++)
  983. // {
  984. // allKongSkill[i].SelectState(true);
  985. // }
  986. }
  987. }
  988. else
  989. {
  990. selectSkillConfig = skillConfig;
  991. _isSelectSkill = true;
  992. for (int i = 0; i < allKongSkill.Count; i++)
  993. {
  994. if (allKongSkill[i].SkillInfo != null)
  995. {
  996. if (selectSkillConfig.skillConfig.SkillType == allKongSkill[i].SkillInfo.skillConfig.SkillType)
  997. {
  998. allKongSkill[i].SelectState(true);
  999. if (indexList[index].Contains(allKongSkill[i].index))
  1000. {
  1001. allKongSkill[i].fx_ui_gf_fangzhi_loop.gameObject.SetActive(true);
  1002. }
  1003. }
  1004. }
  1005. }
  1006. }
  1007. }
  1008. List<int> yingxiang = new List<int>();
  1009. private void CloseSelect()
  1010. {
  1011. _isSelectSkill = false;
  1012. selectSkillConfig = null;
  1013. dianjiSkillKongWidget = null;
  1014. Btn_RemoveGongFa.gameObject.SetActive(false);
  1015. Btn_Info.transform.SetParent(transform);
  1016. Btn_Info.gameObject.SetActive(false);
  1017. currentSelectedSkill = null;
  1018. for (int i = 0; i < allKongSkill.Count; i++)
  1019. {
  1020. allKongSkill[i].SelectState(false);
  1021. allKongSkill[i].fx_ui_gf_fangzhi_loop.gameObject.SetActive(false);
  1022. }
  1023. ChangeFuZhuYingXiang();
  1024. }
  1025. private void ChangeFuZhuYingXiang()
  1026. {
  1027. yingxiang.Clear();
  1028. float addcd = 0;
  1029. for (int i = 0; i < allKongSkill.Count; i++)
  1030. {
  1031. allKongSkill[i].fx_ui_gf_fz_loop.gameObject.SetActive(false);
  1032. allKongSkill[i].fx_ui_gf_fz_xian_loop.gameObject.SetActive(false);
  1033. }
  1034. for (int i = 0; i < allKongSkill.Count; i++)
  1035. {
  1036. // allKongSkill[i].fx_ui_gf_fz_loop.gameObject.SetActive(false);
  1037. if (allKongSkill[i].SkillInfo != null)
  1038. {
  1039. addcd += allKongSkill[i].SkillInfo.skillConfig.addcd;
  1040. }
  1041. if (allKongSkill[i].SkillInfo != null && allKongSkill[i].SkillInfo.skillConfig.SkillType == 2 &&
  1042. allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1 != null)
  1043. {
  1044. allKongSkill[i].fx_ui_gf_fz_loop.gameObject.SetActive(true);
  1045. allKongSkill[i].fx_ui_gf_fz_loop.Play();
  1046. foreach (var f in allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1)
  1047. {
  1048. if (f != 0)
  1049. {
  1050. var nubs = GetNumbers(i, f);
  1051. foreach (var nub in nubs)
  1052. {
  1053. // if (!yingxiang.Contains(nub))
  1054. // {
  1055. // yingxiang.Add(nub);
  1056. // }
  1057. allKongSkill[nub].fx_ui_gf_fz_loop.gameObject.SetActive(true);
  1058. allKongSkill[nub].fx_ui_gf_fz_loop.Play();
  1059. if (allKongSkill[nub].SkillInfo != null)
  1060. {
  1061. //左边
  1062. if (f == -1)
  1063. {
  1064. // 计算从A指向B的向量
  1065. Vector2 direction = allKongSkill[nub].transform.position -
  1066. allKongSkill[i].transform.position;
  1067. float angleRad = Mathf.Atan2(direction.y, direction.x);
  1068. float angleDeg = angleRad * Mathf.Rad2Deg;
  1069. allKongSkill[nub].fx_ui_gf_fz_xian_loop.transform.rotation =
  1070. Quaternion.Euler(0, 0, angleDeg + 20);
  1071. allKongSkill[nub].fx_ui_gf_fz_xian_loop.gameObject.SetActive(true);
  1072. // LogTool.Error($"角度:{angleDeg}");
  1073. }
  1074. else
  1075. {
  1076. // 计算从A指向B的向量
  1077. Vector2 direction = allKongSkill[i].transform.position -
  1078. allKongSkill[nub].transform.position;
  1079. float angleRad = Mathf.Atan2(direction.y, direction.x);
  1080. float angleDeg = angleRad * Mathf.Rad2Deg;
  1081. allKongSkill[i].fx_ui_gf_fz_xian_loop.transform.rotation =
  1082. Quaternion.Euler(0, 0, angleDeg + 20);
  1083. allKongSkill[i].fx_ui_gf_fz_xian_loop.gameObject.SetActive(true);
  1084. }
  1085. }
  1086. }
  1087. }
  1088. }
  1089. }
  1090. }
  1091. // foreach (var i in yingxiang)
  1092. // {
  1093. // allKongSkill[i].fx_ui_gf_fz_loop.gameObject.SetActive(true);
  1094. // allKongSkill[i].fx_ui_gf_fz_loop.Play();
  1095. // }
  1096. Text_Cd.text = LanguageManager.Instance.Text(10208,
  1097. ((PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum *
  1098. PlayerManager.Instance.gameConstantConfig.BasicCDperSkill / 1000) + addcd));
  1099. }
  1100. public List<int> GetNumbers(int start, float offset)
  1101. {
  1102. List<int> indexs = new List<int>();
  1103. for (int i = 0; i < Math.Abs(offset); i++)
  1104. {
  1105. if (offset >= 0)
  1106. {
  1107. indexs.Add(SafeMod(start + i + 1));
  1108. }
  1109. else
  1110. {
  1111. indexs.Add(SafeMod(start - i - 1));
  1112. }
  1113. }
  1114. // 确保结果在0-9范围内(循环数组)
  1115. int SafeMod(int n) => (n % 10 + 10) % 10;
  1116. return indexs;
  1117. }
  1118. public override void Hide()
  1119. {
  1120. base.Hide();
  1121. CombatDrive.Instance.CombatController.isUpdate = true;
  1122. }
  1123. public List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  1124. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  1125. {
  1126. if (index < 0 || index >= showSkillInfo.Count)
  1127. return null;
  1128. SkillInfo skillInfo = showSkillInfo[index];
  1129. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  1130. skillWidget.InitSkillWidget(skillInfo);
  1131. skillWidget.OnClick = OnClick;
  1132. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1133. {
  1134. skillWidget.Icon_Marsk.SetActive(true);
  1135. }
  1136. else
  1137. {
  1138. skillWidget.Icon_Marsk.SetActive(false);
  1139. }
  1140. _skillWidgets.Add(skillWidget);
  1141. return skillWidget;
  1142. }
  1143. private void UpdateSkillWidget()
  1144. {
  1145. foreach (var skillWidget in _skillWidgets)
  1146. {
  1147. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1148. {
  1149. skillWidget.Icon_Marsk.SetActive(true);
  1150. }
  1151. else
  1152. {
  1153. skillWidget.Icon_Marsk.SetActive(false);
  1154. }
  1155. }
  1156. Text_GongFaCount.text = LanguageManager.Instance.Text(10210, GetMainGongFaCount(),
  1157. PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum);
  1158. Text_FuZhuGongFaCount.text = LanguageManager.Instance.Text(10209, GetPassiveGongFaCount(),
  1159. PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum);
  1160. }
  1161. private async void OnClick(ItemWidgetBasic obj)
  1162. {
  1163. SkillWidget skillWidget = obj as SkillWidget;
  1164. if (infoType == 1)
  1165. {
  1166. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillWidget.skillConfigId);
  1167. await gongFaUpgradePanel.UIClosed();
  1168. Sort(type1, type2);
  1169. }
  1170. else if (infoType == 2)
  1171. {
  1172. CloseSelect();
  1173. Btn_Info.GetComponent<RectTransform>().sizeDelta = new Vector2(98, 36);
  1174. Btn_Info.transform.SetParent(ContentRoot);
  1175. Btn_Info.transform.position = skillWidget.InfoPos.position;
  1176. Btn_Info.gameObject.SetActive(true);
  1177. currentSelectedSkill = skillWidget.skillConfigId;
  1178. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1179. {
  1180. return;
  1181. }
  1182. Btn_RemoveGongFa.gameObject.SetActive(false);
  1183. if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig) ||
  1184. !IsPassiveGongFaChange(skillWidget.skillConfigId.skillConfig))
  1185. {
  1186. SelectSkill(skillWidget.skillConfigId, true, true);
  1187. }
  1188. else
  1189. {
  1190. SelectSkill(skillWidget.skillConfigId, false, true);
  1191. }
  1192. }
  1193. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 5))
  1194. {
  1195. PlayerGuideManager.Instance.NextGuide();
  1196. }
  1197. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 8))
  1198. {
  1199. PlayerGuideManager.Instance.NextGuide();
  1200. }
  1201. }
  1202. /// <summary>
  1203. /// 获得主功法数量
  1204. /// </summary>
  1205. /// <returns></returns>
  1206. private int GetMainGongFaCount()
  1207. {
  1208. int count = 0;
  1209. for (var i = 0; i < allUseSkill.Length; i++)
  1210. {
  1211. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 1)
  1212. {
  1213. count++;
  1214. }
  1215. }
  1216. return count;
  1217. }
  1218. /// <summary>
  1219. /// 获得被动功法数量
  1220. /// </summary>
  1221. /// <returns></returns>
  1222. private int GetPassiveGongFaCount()
  1223. {
  1224. int count = 0;
  1225. for (var i = 0; i < allUseSkill.Length; i++)
  1226. {
  1227. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 2)
  1228. {
  1229. count++;
  1230. }
  1231. }
  1232. return count;
  1233. }
  1234. private bool IsMainGongFaChange(SkillConfig s)
  1235. {
  1236. if (GetMainGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum ||
  1237. s.SkillType != 1)
  1238. {
  1239. return true;
  1240. }
  1241. else
  1242. {
  1243. return false;
  1244. }
  1245. }
  1246. private bool IsPassiveGongFaChange(SkillConfig s)
  1247. {
  1248. if (GetPassiveGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum ||
  1249. s.SkillType != 2)
  1250. {
  1251. return true;
  1252. }
  1253. else
  1254. {
  1255. return false;
  1256. }
  1257. }
  1258. public void HindIScorllListWidget(IScorllListWidget widget)
  1259. {
  1260. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  1261. _skillWidgets.Remove(widget as SkillWidget);
  1262. }
  1263. public async override CTask Close()
  1264. {
  1265. foreach (var skillWidget in _skillWidgets)
  1266. {
  1267. UIManager.Instance.DormancyGComponent(skillWidget);
  1268. }
  1269. _skillWidgets.Clear();
  1270. foreach (var skillKongWidget in allKongSkill)
  1271. {
  1272. UIManager.Instance.DormancyGComponent(skillKongWidget);
  1273. }
  1274. allKongSkill.Clear();
  1275. foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)
  1276. {
  1277. UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);
  1278. }
  1279. Icon_Select.gameObject.SetActive(false);
  1280. _wuXingGongFaWidgets.Clear();
  1281. CloseSelect();
  1282. // ChangeInfoType(1);
  1283. await base.Close();
  1284. }
  1285. }
  1286. }