ResourceLevelConfig.cs 2.3 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\ResourceLevel.xlsx. SheetName: ResourceLevelConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "ResourceLevelConfig.json")]
  8. public partial class ResourceLevelConfigHolder : ConfigHolder<ResourceLevelConfig> {
  9. }
  10. [Serializable]
  11. public struct ResourceLevelConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///等级
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int Level;
  26. #else
  27. public int Level{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///1001 铜钱
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public float value1;
  34. #else
  35. public float value1{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///1002 银锭
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public float value2;
  42. #else
  43. public float value2{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///1003 修为
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public float value3;
  50. #else
  51. public float value3{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///1004 金锭
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public float value4;
  58. #else
  59. public float value4{ set; get; }
  60. #endif
  61. /// <summary>
  62. ///1005 功法灵气
  63. /// </summary>
  64. #if !COMBAT_SERVER
  65. public float value5;
  66. #else
  67. public float value5{ set; get; }
  68. #endif
  69. /// <summary>
  70. ///1006 法宝灵韵
  71. /// </summary>
  72. #if !COMBAT_SERVER
  73. public float value6;
  74. #else
  75. public float value6{ set; get; }
  76. #endif
  77. /// <summary>
  78. ///动态道具 23300
  79. /// </summary>
  80. #if !COMBAT_SERVER
  81. public int value7;
  82. #else
  83. public int value7{ set; get; }
  84. #endif
  85. /// <summary>
  86. ///动态道具 23301
  87. /// </summary>
  88. #if !COMBAT_SERVER
  89. public int value8;
  90. #else
  91. public int value8{ set; get; }
  92. #endif
  93. /// <summary>
  94. ///动态道具 23302
  95. /// </summary>
  96. #if !COMBAT_SERVER
  97. public int value9;
  98. #else
  99. public int value9{ set; get; }
  100. #endif
  101. /// <summary>
  102. ///动态道具 23303
  103. /// </summary>
  104. #if !COMBAT_SERVER
  105. public int value10;
  106. #else
  107. public int value10{ set; get; }
  108. #endif
  109. /// <summary>
  110. ///动态道具 23304
  111. /// </summary>
  112. #if !COMBAT_SERVER
  113. public int value11;
  114. #else
  115. public int value11{ set; get; }
  116. #endif
  117. }
  118. }
  119. // End of Auto Generated Code