DialogueManager.cs 5.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Common.Utility.CombatEvent;
  4. using Core.Event.Event;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.Mono;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Player;
  12. using UnityEngine;
  13. using Utility;
  14. public class DialogueManager : Singleton<DialogueManager>
  15. {
  16. private int currentDialogueID;
  17. private Action onDialogueComplete;
  18. private EventConfig eventConfig;
  19. IDialogueMono dialogue;
  20. public void CustomInit(IDialogueMono dialogueMono)
  21. {
  22. dialogue = dialogueMono;
  23. }
  24. /// <summary>
  25. /// 开始对话
  26. /// </summary>
  27. public void StartDialogue(int dialogueID, int eventId, Action onComplete = null)
  28. {
  29. currentDialogueID = dialogueID;
  30. onDialogueComplete = onComplete;
  31. eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  32. if (eventConfig.EventType == 2)
  33. {
  34. EndDialogue1();
  35. }
  36. else
  37. {
  38. PlayDialogue(dialogueID);
  39. }
  40. }
  41. private void PlayDialogue(int dialogueID)
  42. {
  43. currentDialogueID = dialogueID;
  44. //神识探索的事件记录步骤
  45. if (EventSystemManager.Instance.CurrentEventList != null)
  46. EventSystemManager.Instance.CurrentEventList.curStep = currentDialogueID;
  47. AccountFileInfo.Instance.SavePlayerData();
  48. // 找到当前对话组
  49. var dialogueConfig = ConfigComponent.Instance.Get<EventConditionConfig>(dialogueID);
  50. if (dialogueConfig.ID == 0)
  51. {
  52. EndDialogue();
  53. return;
  54. }
  55. //挂机事件 弹出简单气泡对话
  56. if (eventConfig.EventTriggerType != 2)
  57. {
  58. dialogue.OpenDialoguePanel(dialogueConfig.ID, null, ShowDialogueEventData.MessageShowType.Verbatim,
  59. FishDialogue);
  60. }
  61. else
  62. {
  63. dialogue.OpenDialoguePanel(dialogueConfig.ID, FishDialogue);
  64. }
  65. }
  66. public void FishDialogue(int? selectedOptionID)
  67. {
  68. if (selectedOptionID.HasValue)
  69. {
  70. // 玩家选择了选项,处理结果
  71. SelectOption(selectedOptionID.Value);
  72. }
  73. else
  74. {
  75. // 无选
  76. EndDialogue1();
  77. }
  78. }
  79. /// <summary>
  80. /// 处理选项选择
  81. /// </summary>
  82. public void SelectOption(int optionID)
  83. {
  84. PlayDialogue(optionID);
  85. }
  86. /// <summary>
  87. /// 结束对话
  88. /// </summary>
  89. private async void EndDialogue1()
  90. {
  91. EventConditionConfig dialogueConfig = ConfigComponent.Instance.Get<EventConditionConfig>(currentDialogueID);
  92. bool isCombatWin = false;
  93. switch (dialogueConfig.optionType)
  94. {
  95. //选项在这里不处理 在ui层处理 所有这里不是走到1 直接return
  96. case 1:
  97. EndDialogue();
  98. return;
  99. //进入战斗
  100. case 2:
  101. LogTool.Log("对话结束,进入战斗");
  102. CTask cTask = CTask.Create();
  103. dialogue.StartCombat(dialogueConfig.optionPara1[0],
  104. delegate(bool isWin)
  105. {
  106. LogTool.Log("战斗完成" + isWin);
  107. isCombatWin = isWin;
  108. cTask.SetResult();
  109. });
  110. await cTask;
  111. dialogue.ChangeComabtState(CombatController.idle);
  112. break;
  113. //获得奖励
  114. case 3:
  115. List<ItemInfo> itemInfos = new List<ItemInfo>();
  116. for (var i = 0; i < dialogueConfig.PrizeIDs.Length; i++)
  117. {
  118. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dialogueConfig.PrizeIDs[i]);
  119. if (dropConfig.dropType == 3)
  120. {
  121. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], dialogueConfig.PrizeNums[i]);
  122. itemInfos.Add(itemInfo);
  123. }
  124. else
  125. {
  126. List<ItemInfo> items = DropManager.Instance.DropItem(dialogueConfig.PrizeIDs[i]);
  127. itemInfos.AddRange(items);
  128. }
  129. }
  130. await dialogue.OpenRewardsPanel(eventConfig.ID, itemInfos);
  131. LogTool.Log("对话结束,获得奖励");
  132. break;
  133. }
  134. //如果有下一个对话id 走下一个id
  135. if (dialogueConfig.ResultOptions != null && dialogueConfig.ResultOptions.Length > 0)
  136. {
  137. if (dialogueConfig.optionType == 2)
  138. {
  139. if (isCombatWin)
  140. {
  141. PlayDialogue(dialogueConfig.ResultOptions[0]);
  142. }
  143. else
  144. {
  145. PlayDialogue(dialogueConfig.ResultOptions[1]);
  146. }
  147. }
  148. else
  149. {
  150. PlayDialogue(dialogueConfig.ResultOptions[0]);
  151. }
  152. }
  153. else
  154. {
  155. EndDialogue();
  156. }
  157. }
  158. /// <summary>
  159. /// 结束对话
  160. /// </summary>
  161. private void EndDialogue()
  162. {
  163. onDialogueComplete?.Invoke();
  164. }
  165. }