DaoYouInfoPanel.cs 20 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "DaoYouInfoPanel")]
  12. public partial class DaoYouInfoPanel : UIPanel
  13. {
  14. private AccountFileInfo.DaoYouData daoYouData;
  15. private DaoyouModelConfig _daoyouModelConfig;
  16. List<WidgetItem> widgetItems = new List<WidgetItem>();
  17. List<WidgetItem> giveWidgetItems = new List<WidgetItem>();
  18. List<DaoYouLevelWidget> _daoYouLevelWidgets = new List<DaoYouLevelWidget>();
  19. List<DaoYouIdleEarningsWidget> _daoYouIdleEarningsWidgets = new List<DaoYouIdleEarningsWidget>();
  20. List<DaoYouaaFfixWidget> daoYouaaFfixWidgets = new List<DaoYouaaFfixWidget>();
  21. private TimerEntity _timerEntity = null;
  22. private DaoyouGiftConfig[] daoyouGiftConfigs;
  23. private void Init()
  24. {
  25. IsShowAppBar = true;
  26. isAddStack = true;
  27. }
  28. protected override void AddEvent()
  29. {
  30. }
  31. protected override void DelEvent()
  32. {
  33. }
  34. public override void AddButtonEvent()
  35. {
  36. Btn_Emotion.onClick.AddListener((() => { ShowMessage(); }));
  37. Btn_Facorability.onClick.AddListener(() =>
  38. {
  39. Info.SetActive(false);
  40. Facorability.SetActive(true);
  41. });
  42. Btn_InfoMation.onClick.AddListener(() =>
  43. {
  44. Info.SetActive(true);
  45. Facorability.SetActive(false);
  46. });
  47. Btn_SendGift.onClick.AddListener(async () =>
  48. {
  49. if (daoYouData.favorabilityLv >= _daoYouLevelWidgets.Count)
  50. {
  51. TipMessagePanel.OpenTipMessagePanel("道友等级已到最高");
  52. return;
  53. }
  54. AppBarPanel.ClosePanel();
  55. await UpdateGiveGiftRoot();
  56. GiveGite.gameObject.SetActive(true);
  57. });
  58. Btn_Love.onClick.AddListener(() =>
  59. {
  60. ClosePoolGive();
  61. saiXuanType = 2;
  62. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  63. CreatItem(showItems);
  64. });
  65. Btn_Tongyong.onClick.AddListener(() =>
  66. {
  67. ClosePoolGive();
  68. saiXuanType = 1;
  69. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  70. CreatItem(showItems);
  71. });
  72. Btn_Eveent.onClick.AddListener(() =>
  73. {
  74. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  75. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  76. && EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.EventCompleteforQuest)
  77. && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
  78. {
  79. AccountFileInfo.EventList eventList =
  80. EventSystemManager.Instance.AddEvent(_daoyouModelConfig.QuestID);
  81. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  82. AccountFileInfo.Instance.SavePlayerData();
  83. EventSystemManager.Instance.TriggerEvent(eventList);
  84. Btn_Eveent.gameObject.SetActive(false);
  85. }
  86. });
  87. Btn_Back.onClick.AddListener(() =>
  88. {
  89. ClosePoolGive();
  90. GiveGite.gameObject.SetActive(false);
  91. AppBarPanel.OpenPanel(this);
  92. });
  93. Btn_Add.onClick.AddListener(Add);
  94. Btn_Reduce.onClick.AddListener(Reduce);
  95. Btn_Max.onClick.AddListener(() =>
  96. {
  97. if (widgetItem1 == null)
  98. return;
  99. Slider_Give.value = (int)widgetItem1.itemInfo.count.Value;
  100. });
  101. Slider_Give.onValueChanged.AddListener((i) =>
  102. {
  103. count = (int)i;
  104. UpdateGiveItemCount();
  105. });
  106. Btn_Give.onClick.AddListener(() =>
  107. {
  108. if (widgetItem1 == null)
  109. {
  110. return;
  111. }
  112. //加好感
  113. if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
  114. {
  115. PlayerManager.Instance.BagController.DeductItem(daoyouGiftConfig.ItemID, count);
  116. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  117. if (_daoyouModelConfig.PreferGiftID.Contains(daoyouGiftConfig.ItemID) &&
  118. !daoYouData.loveIds.Contains(daoyouGiftConfig.ItemID))
  119. {
  120. daoYouData.loveIds.Add(daoyouGiftConfig.ItemID);
  121. }
  122. //加经验
  123. for (int i = 0; i < count; i++)
  124. {
  125. int bl = Random.Range(emotionConfig.hanganUpRate[0], emotionConfig.hanganUpRate[1] + 1);
  126. daoYouData.exp += (int)(daoyouGiftConfig.emotionValue * bl * 0.001f);
  127. }
  128. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  129. for (var i = daoYouData.favorabilityLv; i < configs.Length; i++)
  130. {
  131. if (daoYouData.exp >= configs[i].exp)
  132. {
  133. daoYouData.exp -= configs[i].exp;
  134. daoYouData.favorabilityLv++;
  135. }
  136. }
  137. AccountFileInfo.Instance.SavePlayerData();
  138. }
  139. //加心情
  140. else
  141. {
  142. if (daoYouData.emotionValue >= 100)
  143. {
  144. TipMessagePanel.OpenTipMessagePanel("心情已经到最高");
  145. return;
  146. }
  147. PlayerManager.Instance.BagController.DeductItem(widgetItem1.itemInfo.itemID, count);
  148. daoYouData.emotionValue += widgetItem1.itemInfo.config.associateVlaue[0];
  149. int emotionId = 4 - (int)(daoYouData.emotionValue / (100 / (float)3));
  150. if (emotionId > 3)
  151. emotionId = 3;
  152. daoYouData.emotion = emotionId;
  153. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  154. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  155. AccountFileInfo.Instance.SavePlayerData();
  156. }
  157. UpdateUI();
  158. UpdateGiveGiftRoot();
  159. });
  160. }
  161. public async override CTask<bool> AsyncInit(object[] uiData)
  162. {
  163. daoYouData = uiData[0] as AccountFileInfo.DaoYouData;
  164. _daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  165. daoyouGiftConfigs = ConfigComponent.Instance.GetAll<DaoyouGiftConfig>();
  166. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  167. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  168. ShowMessage();
  169. await UpdateUI();
  170. return await base.AsyncInit(uiData);
  171. }
  172. private void ShowMessage()
  173. {
  174. dotPoint.SetActive(true);
  175. _timerEntity?.Dispose();
  176. _timerEntity = null;
  177. _timerEntity = TimerComponent.Instance.AddTimer(5000, () =>
  178. {
  179. dotPoint.SetActive(false);
  180. _timerEntity?.Dispose();
  181. _timerEntity = null;
  182. });
  183. }
  184. public async CTask UpdateUI()
  185. {
  186. foreach (var widgetItem in widgetItems)
  187. {
  188. UIManager.Instance.DormancyGComponent(widgetItem);
  189. }
  190. widgetItems.Clear();
  191. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  192. {
  193. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  194. }
  195. _daoYouLevelWidgets.Clear();
  196. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  197. {
  198. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  199. }
  200. _daoYouIdleEarningsWidgets.Clear();
  201. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  202. {
  203. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  204. }
  205. daoYouaaFfixWidgets.Clear();
  206. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  207. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  208. && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
  209. {
  210. Btn_Eveent.gameObject.SetActive(true);
  211. }
  212. else
  213. {
  214. Btn_Eveent.gameObject.SetActive(false);
  215. }
  216. Slider_Emotion.fillAmount = daoYouData.emotionValue / 100;
  217. HeroPowerUpConfig heroPowerUpConfig =
  218. ConfigComponent.Instance.Get<HeroPowerUpConfig>(PlayerManager.Instance.GetDaoYouLevel(daoYouData));
  219. Text_JingJie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  220. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  221. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  222. Text_Name.text = LanguageManager.Instance.Text(_daoyouModelConfig.name);
  223. int index = 0;
  224. for (var i = 0; i < _daoyouModelConfig.desUnlockLv.Length; i++)
  225. {
  226. if (daoYouData.favorabilityLv >= _daoyouModelConfig.desUnlockLv[i])
  227. {
  228. index = i;
  229. }
  230. }
  231. Text_Desc.text = LanguageManager.Instance.Text(_daoyouModelConfig.des[index]);
  232. // guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(_daoyouModelConfig.guajiBuffID[0]);
  233. // DaoyouLevelupConfig daoyouLevelupConfig1 = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  234. Text_GiftGailv.text = LanguageManager.Instance.Text(10278,
  235. PlayerManager.Instance.GetBl(daoYouData, _daoyouModelConfig.guajiBuffID[0]));
  236. // "送礼概率:" + PlayerManager.Instance.GetBl(daoYouData, _daoyouModelConfig.guajiBuffID[0]) + "%";
  237. for (var i = 1; i < _daoyouModelConfig.guajiBuffID.Length; i++)
  238. {
  239. DaoYouIdleEarningsWidget daoYouIdleEarningsWidget =
  240. await UIManager.Instance.CreateGComponent<DaoYouIdleEarningsWidget>(null, GuajiContent);
  241. daoYouIdleEarningsWidget.CustomInit(daoYouData, _daoyouModelConfig.guajiBuffID[i]);
  242. _daoYouIdleEarningsWidgets.Add(daoYouIdleEarningsWidget);
  243. }
  244. DaoyouLevelupConfig currentDaoyouLevelupConfig =
  245. ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  246. Text_CurrentName.text = LanguageManager.Instance.Text(currentDaoyouLevelupConfig.name);
  247. Text_CurrentLevel.text = daoYouData.favorabilityLv.ToString();
  248. Slider_LeveUp.maxValue = currentDaoyouLevelupConfig.exp;
  249. Text_Exp.text = $"{daoYouData.exp}/{currentDaoyouLevelupConfig.exp}";
  250. Slider_LeveUp.value = daoYouData.exp;
  251. if (_daoyouModelConfig.PreferGiftID != null)
  252. {
  253. foreach (var i in _daoyouModelConfig.PreferGiftID)
  254. {
  255. WidgetItem widgetItem =
  256. await UIManager.Instance.CreateGComponent<WidgetItem>(null, LoveItemContent);
  257. widgetItems.Add(widgetItem);
  258. if (_daoyouModelConfig.shownPreferGiftID.Contains(i) ||
  259. (daoYouData != null && daoYouData.loveIds.Contains(i)))
  260. {
  261. widgetItem.InitWidget(new ItemInfo(i, 0));
  262. }
  263. else
  264. {
  265. widgetItem.ShowWenhao();
  266. }
  267. }
  268. }
  269. if (_daoyouModelConfig.daolvSkillID != null)
  270. {
  271. foreach (var i in _daoyouModelConfig.daolvSkillID)
  272. {
  273. DaoYouaaFfixWidget daoYouaaFfixWidge =
  274. await UIManager.Instance.CreateGComponent<DaoYouaaFfixWidget>(null, DaoLvContent);
  275. daoYouaaFfixWidge.CustomInit(i);
  276. daoYouaaFfixWidgets.Add(daoYouaaFfixWidge);
  277. }
  278. }
  279. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  280. foreach (var daoyouLevelupConfig in configs)
  281. {
  282. DaoYouLevelWidget daoYouLevelWidget =
  283. await UIManager.Instance.CreateGComponent<DaoYouLevelWidget>(null, DaoYouLevelWidgetContent);
  284. daoYouLevelWidget.CustomInit(daoYouData, daoyouLevelupConfig.ID);
  285. _daoYouLevelWidgets.Add(daoYouLevelWidget);
  286. }
  287. }
  288. List<ItemInfo> allItems = new List<ItemInfo>();
  289. private int saiXuanType = 1;
  290. public async CTask UpdateGiveGiftRoot()
  291. {
  292. ClosePoolGive();
  293. allItems.Clear();
  294. foreach (var daoyouGiftConfig in daoyouGiftConfigs)
  295. {
  296. if (PlayerManager.Instance.BagController.GetItemCount(daoyouGiftConfig.ItemID) > 0)
  297. {
  298. ItemInfo itemInfo = PlayerManager.Instance.BagController.GetItemInfo(daoyouGiftConfig.ItemID);
  299. allItems.Add(itemInfo);
  300. }
  301. }
  302. foreach (var keyValuePair in PlayerManager.Instance.BagController.allBagDic)
  303. {
  304. if (keyValuePair.Value.config.itemTag == 7 && !allItems.Contains(keyValuePair.Value))
  305. {
  306. allItems.Add(keyValuePair.Value);
  307. }
  308. }
  309. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  310. CreatItem(showItems);
  311. }
  312. private List<ItemInfo> SaiXuan(int type)
  313. {
  314. List<ItemInfo> shownItems = new List<ItemInfo>();
  315. //全部
  316. if (type == 1)
  317. {
  318. shownItems = allItems.ToList();
  319. }
  320. //喜欢
  321. else if (type == 2)
  322. {
  323. foreach (var itemInfo in allItems)
  324. {
  325. if (_daoyouModelConfig.shownPreferGiftID.Contains(itemInfo.itemID) ||
  326. (daoYouData != null && daoYouData.loveIds.Contains(itemInfo.itemID)))
  327. {
  328. shownItems.Add(itemInfo);
  329. }
  330. }
  331. }
  332. return shownItems;
  333. }
  334. private async CTask CreatItem(List<ItemInfo> shownItems)
  335. {
  336. // ClosePoolGive();
  337. foreach (var itemInfo in shownItems)
  338. {
  339. WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, GiveGiftContent);
  340. widgetItem.InitWidget(itemInfo, false);
  341. widgetItem.OnClick = OnClick;
  342. giveWidgetItems.Add(widgetItem);
  343. }
  344. if (giveWidgetItems.Count > 0)
  345. {
  346. giveWidgetItems[0].OnPointerClick();
  347. }
  348. }
  349. DaoyouGiftConfig daoyouGiftConfig = default;
  350. private int count = 1;
  351. private WidgetItem widgetItem1;
  352. private async void OnClick(ItemWidgetBasic obj)
  353. {
  354. WidgetItem widgetItem = obj as WidgetItem;
  355. if (widgetItem1 == null)
  356. {
  357. widgetItem1 = await UIManager.Instance.CreateGComponent<WidgetItem>(null, WidgetItemRoot);
  358. widgetItem1.transform.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  359. }
  360. widgetItem1.InitWidget(widgetItem.itemInfo);
  361. daoyouGiftConfig = default;
  362. foreach (var giftConfig in daoyouGiftConfigs)
  363. {
  364. if (giftConfig.ItemID == widgetItem.itemInfo.itemID)
  365. {
  366. daoyouGiftConfig = giftConfig;
  367. break;
  368. }
  369. }
  370. Slider_Give.maxValue = widgetItem.itemInfo.count.Value;
  371. Slider_Give.minValue = 1;
  372. UpdateGiveItemCount();
  373. }
  374. private void Reduce()
  375. {
  376. if (widgetItem1 == null)
  377. return;
  378. count--;
  379. if (count < 1)
  380. {
  381. count = 1;
  382. }
  383. Slider_Give.value = count;
  384. }
  385. private void Add()
  386. {
  387. if (widgetItem1 == null)
  388. return;
  389. count++;
  390. if (count > widgetItem1.itemInfo.count.Value)
  391. {
  392. count = (int)widgetItem1.itemInfo.count.Value;
  393. }
  394. Slider_Give.value = count;
  395. }
  396. private void UpdateGiveItemCount()
  397. {
  398. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  399. Text_Count.text = $"当前选择数量{count}";
  400. if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
  401. {
  402. Text_GiveGiftDesc.text = LanguageManager.Instance.Text(10289, daoyouGiftConfig.emotionValue,
  403. daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[0] * 0.001,
  404. daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[1] * 0.001);
  405. }
  406. else if (widgetItem1 != null && daoyouGiftConfig.ID == 0)
  407. {
  408. Text_GiveGiftDesc.text =
  409. LanguageManager.Instance.Text(10290, widgetItem1.itemInfo.config.associateVlaue[0]);
  410. }
  411. }
  412. public override CTask GetFocus()
  413. {
  414. AppBarPanel.OpenPanel(this);
  415. return base.GetFocus();
  416. }
  417. public static async CTask OpenPanel(AccountFileInfo.DaoYouData daoYouData)
  418. {
  419. await UIManager.Instance.LoadAndOpenPanel<DaoYouInfoPanel>(null, uiData: new[] { daoYouData });
  420. }
  421. private void ClosePoolGive()
  422. {
  423. count = 0;
  424. daoyouGiftConfig = default;
  425. Slider_Give.value = 0;
  426. Slider_Give.minValue = 0;
  427. Slider_Give.maxValue = 0;
  428. foreach (var giveWidgetItem in giveWidgetItems)
  429. {
  430. UIManager.Instance.DormancyGComponent(giveWidgetItem);
  431. }
  432. giveWidgetItems.Clear();
  433. UIManager.Instance.DormancyGComponent(widgetItem1);
  434. widgetItem1 = null;
  435. }
  436. public override void Close()
  437. {
  438. daoyouGiftConfigs = null;
  439. foreach (var widgetItem in widgetItems)
  440. {
  441. UIManager.Instance.DormancyGComponent(widgetItem);
  442. }
  443. widgetItems.Clear();
  444. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  445. {
  446. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  447. }
  448. _daoYouLevelWidgets.Clear();
  449. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  450. {
  451. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  452. }
  453. daoYouaaFfixWidgets.Clear();
  454. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  455. {
  456. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  457. }
  458. _daoYouIdleEarningsWidgets.Clear();
  459. allItems.Clear();
  460. saiXuanType = 1;
  461. ClosePoolGive();
  462. base.Close();
  463. }
  464. }
  465. }