MainPanel.cs 1.7 KB

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  1. using System.Collections.Generic;
  2. using Excel2Json;
  3. using Fort23.Core;
  4. using GameLogic.Combat.CombatTool;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "MainPanel")]
  8. public partial class MainPanel : UIPanel
  9. {
  10. private void Init()
  11. {
  12. }
  13. protected override void AddEvent()
  14. {
  15. }
  16. protected override void DelEvent()
  17. {
  18. }
  19. public override void AddButtonEvent()
  20. {
  21. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  22. }
  23. private async void Bnt_shengShi_onClick()
  24. {
  25. // EventSystemManager.Instance.DetectRandomEvents();
  26. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  27. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  28. .CombatHeroController.playerHeroEntity.GameObject.transform);
  29. List<EventConfig> eventConfigs = EventSystemManager.Instance.DetectEvents(1);
  30. if (eventConfigs == null || eventConfigs.Count == 0)
  31. return;
  32. for (var i = 0; i < eventConfigs.Count; i++)
  33. {
  34. ShengShiEventWidget shengShiEventWidget =
  35. await UIManager.Instance.CreateGComponentForObject<ShengShiEventWidget>(ShengShiEventWidget, null,
  36. DynamicEvent,
  37. isInstance: true);
  38. shengShiEventWidget.InitShengShiEventWidget(eventConfigs[i].ID);
  39. }
  40. }
  41. public async static CTask OpenPanel()
  42. {
  43. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  44. }
  45. }
  46. }