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- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.Buff;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Player;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 崩脉决 前方功法照成伤害时有5%概率施加一层对应属性的伤势
- /// </summary>
- public class S2003 : SkillBasic
- {
- protected override void ProUseSkill()
- {
- }
- protected override void ProReplace()
- {
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
- }
- protected override void ProActiveSkill()
- {
- CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
- }
- private void HeroInjured(IEventData iEventData)
- {
- HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
- if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity)
- {
- SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
- if (skillBasic != null && IsPassiveActivateSkill(skillBasic))
- {
- int odds = CombatCalculateTool.Instance.GetOdd(0, 100);
- if (odds < 5)
- {
- BuffInfo buffInfo = null;
- switch (skillBasic.wuXingType)
- {
- case WuXingType.Gold:
- buffInfo = BuffInfo.GetBuffInfo(10291, 1, this);
- break;
- case WuXingType.Fire:
- buffInfo = BuffInfo.GetBuffInfo(10321, 1, this);
- break;
- case WuXingType.Wood:
- buffInfo = BuffInfo.GetBuffInfo(10301, 1, this);
- break;
- case WuXingType.Earth:
- buffInfo = BuffInfo.GetBuffInfo(10331, 1, this);
- break;
- case WuXingType.Water:
- buffInfo = BuffInfo.GetBuffInfo(10311, 1, this);
- break;
- }
- heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity.BuffControl.AddBuff(
- CombatHeroEntity, buffInfo);
- }
- }
- }
- }
- }
- }
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