S1101.cs 2.7 KB

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  1. using System.Collections.Generic;
  2. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  3. using GameLogic.Combat.Buff;
  4. using GameLogic.Combat.CombatTool;
  5. using GameLogic.Combat.Hero;
  6. using UnityEngine;
  7. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  8. namespace GameLogic.Combat.Skill
  9. {
  10. /// <summary>
  11. /// 太虚幻剑经:身体周围幻化出多柄细剑,每柄细剑对敌人照成伤害,如果敌人有debuf状态,则虚剑伤害提升5%
  12. /// </summary>
  13. public class S1101 : SkillBasic
  14. {
  15. protected override void ProUseSkill()
  16. {
  17. ballisticsCount = (int)effectValue[0];
  18. for (int i = 0; i < effectValue[0]; i++)
  19. {
  20. CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
  21. .GetThis<CombatHeroEntity>()
  22. .GetMainHotPoin<CombatHeroHitPoint>();
  23. BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
  24. currTarget.Add(combatHeroHitPoint);
  25. string dotName = "zdpos" + (i % 7 + 1);
  26. SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo(dotName);
  27. ActivationTimeLineData("1101", currTarget: currTarget,
  28. customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i);
  29. }
  30. }
  31. protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic,
  32. TriggerData triggerData)
  33. {
  34. }
  35. protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
  36. ITimelineFxLogic timelineFxLogic,
  37. TriggerData triggerData, ISkillFeatures skillFeatures)
  38. {
  39. float harmBl = effectValue[1];
  40. if (effectValue.Length > 3)
  41. {
  42. int c = targetEntity.combatHeroEntity.BuffControl.GetBuffCountForType(2);
  43. if (c > 0)
  44. {
  45. harmBl += effectValue[3];
  46. }
  47. }
  48. long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
  49. harmBl);
  50. HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
  51. AttType.Skill, triggerData,
  52. wuXingType, skillFeatures,
  53. HarmType.Default);
  54. if (harmReturnInfo.isHitHero)
  55. {
  56. BuffInfo buffInfo = BuffInfo.GetBuffInfo(10111, 1,this);
  57. targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
  58. }
  59. }
  60. }
  61. }