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- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Player;
- using UnityEngine;
- namespace GameLogic.Combat.Buff
- {
- /// <summary>
- /// 3、毒:每层毒对敌人每秒照成1%伤害,10层毒后毒气会入侵五脏对敌人对敌人施加噬魂
- /// </summary>
- public class b_1003 : BuffBasic
- {
- private float _time;
- protected override void ProInit()
- {
- CombatEventManager.Instance.AddEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
- }
- private void AddUseGongFa(IEventData eventData)
- {
- AddUseGongFaEventData data = (AddUseGongFaEventData)eventData;
- if (data.SkillBasic.CombatHeroEntity == combatHeroEntity)
- {
- if (buffCount < buffInf.BuffConfig.effectValue[1])
- {
- return;
- }
- BuffInfo buffInfo = null;
- switch (data.SkillBasic.wuXingType)
- {
- case WuXingType.Gold:
- buffInfo = BuffInfo.GetBuffInfo(10291, 1,this);
- break;
- case WuXingType.Fire:
- buffInfo = BuffInfo.GetBuffInfo(10321, 1,this);
- break;
- case WuXingType.Wood:
- buffInfo = BuffInfo.GetBuffInfo(10301, 1,this);
- break;
- case WuXingType.Earth:
- buffInfo = BuffInfo.GetBuffInfo(10331, 1,this);
- break;
- case WuXingType.Water:
- buffInfo = BuffInfo.GetBuffInfo(10311, 1,this);
- break;
- }
- combatHeroEntity.BuffControl.AddBuff(source, buffInfo);
- }
- }
-
- protected override void ProDormancyObj()
- {
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
- }
- protected override void ProUpdate(float t)
- {
- _time += t;
- if (_time >= 1)
- {
- _time -= 1;
- float harmbl = buffCount * buffInf.BuffConfig.effectValue[0];
- long harm = CombatCalculateTool.Instance.GetVlaueRatioForLong(
- source.CurrCombatHeroInfo.attack.Value, harmbl);
- harm += CombatCalculateTool.Instance.GetVlaueRatioForLong(
- harm, source.CurrCombatHeroInfo.Wood_Proficient);
- CombatCalculateTool.Instance.Harm(source, combatHeroEntity, harm, AttType.Buff, _triggerData,
- WuXingType.Null,null,HarmType.Buff);
- }
- }
- protected override void ProUpdateEffect()
- {
-
- }
- }
- }
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