CombatPanel.cs 2.1 KB

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  1. using Common.Utility.CombatEvent;
  2. using Fort23.Core;
  3. using GameLogic.Combat.CombatTool;
  4. using UnityEngine;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "CombatPanel")]
  8. public partial class CombatPanel : UIPanel
  9. {
  10. public static void OpenCombatPanel(CTaskAwaitBuffer cTaskAwaitBuffer)
  11. {
  12. cTaskAwaitBuffer.AddTask(UIManager.Instance.LoadAndOpenPanel<CombatPanel>(null, UILayer.Middle));
  13. // cTaskAwaitBuffer.AddTask(AssetBundleLoadManager.Instance.LoadAssetAsyncTask<Font>("hd_0.fontsettings",
  14. // delegate(AssetHandle handle) { huiFuFont = handle.AssetObject<Font>(); }));
  15. //
  16. // cTaskAwaitBuffer.AddTask(AssetBundleLoadManager.Instance.LoadAssetAsyncTask<Font>("Zhanli_0.fontsettings",
  17. // delegate(AssetHandle handle) { shangHai = handle.AssetObject<Font>(); }));
  18. }
  19. private void Init()
  20. {
  21. }
  22. protected override void AddEvent()
  23. {
  24. StaticUpdater.Instance.AddLateUpdateCallBack(Update);
  25. }
  26. protected override void DelEvent()
  27. {
  28. StaticUpdater.Instance.RemoveLateUpdateCallBack(Update);
  29. }
  30. public override void AddButtonEvent()
  31. {
  32. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  33. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  34. }
  35. private void Bnt_shengShi_onClick()
  36. {
  37. }
  38. private void CameraSelect_onValueChanged(float value)
  39. {
  40. Vector3 pos1 = new Vector3(0, -2, -0.7f);
  41. Vector3 e1 = new Vector3(20, 0, 0);
  42. Vector3 pos2 = new Vector3(9, 0.7f, -1.4f);
  43. Vector3 e2 = new Vector3(17.77f, -28.25f, 1.165f);
  44. CombatController.currActiveCombat.CombatCameraControllder.Camera.transform.localPosition =
  45. Vector3.Lerp(pos1, pos2, value);
  46. CombatController.currActiveCombat.CombatCameraControllder.Camera.transform.localEulerAngles =
  47. Vector3.Lerp(e1, e2, value);
  48. }
  49. public void Update()
  50. {
  51. }
  52. }
  53. }