b_1001.cs 1.3 KB

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  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using GameLogic.Combat.CombatTool;
  3. using GameLogic.Player;
  4. namespace GameLogic.Combat.Buff
  5. {
  6. /// <summary>
  7. /// 燃烧爆炸
  8. /// </summary>
  9. public class b_1001 : BuffBasic
  10. {
  11. TimeLineEventLogicGroupBasic _timeLineEventLogicGroupBasic;
  12. protected override void ProInit()
  13. {
  14. string timeLineName = buffInf.BuffConfig.scriptsName.ToString();
  15. _timeLineEventLogicGroupBasic = ActivationTimeLineData(timeLineName);
  16. }
  17. protected override void ProUpdate(float t)
  18. {
  19. if (_currTime >= 0.2f)
  20. {
  21. ActivationTimeLineData("b_1001_1");
  22. long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(source.CurrCombatHeroInfo.attack.Value,
  23. buffInf.BuffConfig.effectValue[0]);
  24. HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(source, combatHeroEntity,
  25. v, AttType.Buff, _triggerData,WuXingType.Null);
  26. combatHeroEntity.BuffControl.RemoveBuff(this);
  27. }
  28. }
  29. public override void Dispose()
  30. {
  31. _timeLineEventLogicGroupBasic.BreakTimeLine(combatHeroEntity);
  32. }
  33. }
  34. }