- using Core.Utility.Event;
- using GameLogic.Combat.CombatTool;
- namespace Common.Utility.CombatEvent
- {
- public class FaBaoDuiPingStartEventData : EventDataBasic<FaBaoDuiPingStartEventData>
- {
- public MagicWeaponCollisionInfo MagicWeaponCollisionInfo;
- protected override void ProDispose()
- {
- MagicWeaponCollisionInfo = null;
- }
- }
- }
|