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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using Common.Utility.CombatEvent;
- using Core.Language;
- using Excel2Json;
- using Fort23.Core;
- using Fort23.Mono;
- using Fort23.UTool;
- using GameLogic.Bag;
- using GameLogic.Combat;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Player;
- using UnityEngine;
- using Utility;
- using EventConfig = Excel2Json.EventConfig;
- using Random = UnityEngine.Random;
- public class EventSystemManager : Singleton<EventSystemManager>
- {
- List<EventConfig> eventConfigs = new List<EventConfig>();
- public AccountFileInfo.EventList CurrentEventList;
- public bool isTriggerEvent;
- List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
- List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
- public bool isOpenUi;
- Action onCompleteCallback;
- public Map<int, List<EventConfig>> eventConfigsMap = new Map<int, List<EventConfig>>();
- // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
- public void CustomInit()
- {
- eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
- divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
- foreach (var eventConfig in eventConfigs)
- {
- if (eventConfig.XiantuID != 0)
- {
- if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
- {
- eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
- }
- else
- {
- eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
- }
- }
- }
- // foreach (var playerDataEventConditionData in AccountFileInfo.Instance.playerData.eventConditionDatas)
- // {
- // EventConditionDataMap.Add(playerDataEventConditionData.guid, playerDataEventConditionData);
- // }
- StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
- EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
- EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
- EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
- EventManager.Instance.AddEventListener(CustomEventType.CancelEvent, Cancel);
- }
- private void Cancel(IEventData e)
- {
- CancelEvent();
- }
- private void JingJieUpgrade(IEventData e)
- {
- CeekEventCompletes(3, null);
- }
- private void ItemUpdate(IEventData e)
- {
- ItemUpdateData data = e as ItemUpdateData;
- CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
- CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
- }
- private void RenfenceRandomEvent(IEventData e)
- {
- DetectRandomEvents();
- }
- private float timer = 0;
- private void Update()
- {
- timer += Time.deltaTime;
- if (timer > 1)
- {
- timer = 0;
- HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
- if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
- {
- AccountFileInfo.Instance.playerData.divineSensePoint += 3;
- EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
- AccountFileInfo.Instance.SavePlayerData();
- }
- }
- }
- public List<AccountFileInfo.EventList> UseDivinesense(int useCount, List<ItemInfo> useItems)
- {
- //使用神识先移除完成的事件
- List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
- foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
- {
- if (eventList.isCompleted)
- {
- removeEvents.Add(eventList);
- }
- }
- foreach (var removeEvent in removeEvents)
- {
- AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
- AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
- }
- AccountFileInfo.Instance.SavePlayerData();
- HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
- int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
- if (count <= 0)
- {
- //神识值不够
- return null;
- }
- int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
- count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
- if (useCount > count)
- {
- LogTool.Error("神识值不够");
- return null;
- }
- CeekEventCompletes(8, new[] { 1 });
- EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
- var eventConfigs = DetectEvents(useCount, useItems);
- if (eventConfigs == null || eventConfigs.Count == 0)
- {
- TipMessagePanel.OpenTipMessagePanel("没有可以触发的事件");
- return default;
- }
- //扣除神识值 增加神识经验
- int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
- AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
- AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
- // 神识升级逻辑
- UpDivinesense();
- AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
- UpdateZuizhongEventData();
- AccountFileInfo.Instance.SavePlayerData();
- return eventConfigs;
- }
- public void UpdateZuizhongEventData()
- {
- AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.guid == AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId);
- if (eventList == null || eventList.guid == 0)
- {
- var mainEventData = GetMainEventDta();
- if (mainEventData != null)
- {
- AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = mainEventData.guid;
- }
- else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
- {
- AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = AccountFileInfo.Instance.playerData.eventList[0].guid;
- }
- }
- }
- private void UpDivinesense()
- {
- if (AccountFileInfo.Instance.playerData.divineSenseLevel >= divineSenseConfigs.Count)
- {
- return;
- }
- for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
- {
- if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
- {
- AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
- AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i + 1].ID;
- }
- }
- AccountFileInfo.Instance.SavePlayerData();
- }
- public int GetShenShiCount()
- {
- int count = 0;
- foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
- {
- if (eventList == null || eventList.eventID == 0)
- continue;
- EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
- if (eventConfig.EventTriggerType != 5)
- {
- count++;
- }
- }
- return count;
- }
- public bool BagIsEvent(int eventID)
- {
- foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
- {
- if (eventList.eventID == eventID)
- {
- return true;
- }
- }
- return false;
- }
- public int GetBagEventCount(int eventID)
- {
- int count = 0;
- foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
- {
- if (eventList.eventID == eventID)
- {
- count++;
- }
- }
- return count;
- }
- // public bool IsRefenceEvent(int eventID)
- // {
- // EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
- // }
- public bool IsEventTrigger(int eventID)
- {
- foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
- {
- if (eventList.eventID == eventID)
- {
- return true;
- }
- }
- return false;
- }
- private List<AccountFileInfo.EventList> DetectEvents(int eventCount, List<ItemInfo> useItems)
- {
- PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
- DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
- LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
- List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
- //找出可以刷新的支线任务
- if (bigMap.ZhixianActivatedPercentage != null)
- {
- List<EventConfig> zhiXianEvents = new List<EventConfig>();
- for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
- {
- if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
- {
- if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
- {
- zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
- }
- }
- }
- foreach (var c in zhiXianEvents)
- {
- AccountFileInfo.EventList eventList = AddEvent(c.ID);
- if (eventList != null)
- {
- eventLists.Add(eventList);
- eventCount--;
- if (eventCount == 0)
- {
- return eventLists;
- }
- }
- }
- }
- for (int i = 0; i < eventCount; i++)
- {
- int randomValue3 = Random.Range(0, 101);
- //先刷事件关联的事件
- if (randomValue3 <= PlayerManager.Instance.gameConstantConfig.RefreshRelevanceEventProbability)
- {
- bool isRefence = false;
- foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
- {
- foreach (var eventListEventLink in eventList.eventLinks)
- {
- foreach (var eventConditionData in eventListEventLink.eventConditions)
- {
- if (IsEvenkLinkComplete(eventConditionData))
- continue;
- EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
- for (var i1 = 0; i1 < eventConditionConfig.RelatedEvents?.Length; i1++)
- {
- EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConditionConfig.RelatedEvents[i1]);
- int count = 0;
- foreach (var list in eventLists)
- {
- if (list.eventID == eventConfig1.ID)
- {
- count++;
- }
- }
- if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
- {
- continue;
- }
- int randomValue4 = Random.Range(0, 101);
- if (randomValue4 <= eventConfig1.RefreshProbability)
- {
- var eventList1 = AddEvent(eventConfig1.ID);
- if (eventList1 != null)
- {
- eventLists.Add(AddEvent(eventConfig1.ID));
- isRefence = true;
- }
- else
- {
- LogTool.Error("管理事件没有刷新出来 id:" + eventConfig1.ID);
- }
- break;
- }
- }
- }
- }
- }
- if (isRefence)
- continue;
- }
- //概率
- ItemInfo itemInfoType1 = null;
- //类型
- ItemInfo itemInfoType2 = null;
- foreach (var itemInfo in useItems)
- {
- if (itemInfo.config.associateID == 6)
- {
- itemInfoType1 = itemInfo;
- }
- else if (itemInfo.config.associateID == 7)
- {
- itemInfoType2 = itemInfo;
- }
- }
- float[] QualityBonusChance = divineSenseConfig.QualityBonusChance.ToArray();
- if (itemInfoType1 != null)
- {
- QualityBonusChance[itemInfoType1.config.associateVlaue[0] - 1] *= itemInfoType1.config.associateVlaue[1];
- }
- //先掉落出品质
- int quality = UtilTools.GetRandomByWeight(qualitys, QualityBonusChance);
- // // 获取通用事件
- // List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
- //
- //
- // //场景特定事件
- // List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
- // 获取通用事件
- List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID) && CanEventType(e.ID, itemInfoType2)).ToList();
- //场景特定事件
- List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID) && CanEventType(e.ID, itemInfoType2)).ToList();
- if (candidateEvents.Count == 0 && globalEvents.Count == 0)
- {
- continue;
- }
- int randomValue1 = Random.Range(0, 101);
- // 达到怪率刷新场景特定事件
- //不然刷新通用事件(每个地图都可以刷的)
- if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
- {
- int randomValue2 = Random.Range(0, candidateEvents.Count);
- var eventList = AddEvent(candidateEvents[randomValue2].ID);
- if (eventList != null)
- {
- eventLists.Add(eventList);
- }
- else
- {
- LogTool.Error("场景没有刷新出来 id:" + candidateEvents[randomValue2].ID);
- }
- }
- else if (globalEvents.Count > 0)
- {
- int randomValue2 = Random.Range(0, globalEvents.Count);
- var eventList = AddEvent(globalEvents[randomValue2].ID);
- if (eventList != null)
- {
- eventLists.Add(eventList);
- }
- else
- {
- LogTool.Error("通用事件没有刷新出来 id:" + globalEvents[randomValue2].ID);
- }
- }
- }
- if (eventLists.Count == 0)
- {
- LogTool.Error("没有可以触发的事件");
- return null;
- }
- return eventLists;
- }
- //添加事件
- public AccountFileInfo.EventList AddEvent(int eventID)
- {
- EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
- AccountFileInfo.EventList eventList = null;
- if (eventConfig.ID == 0)
- {
- return null;
- }
- //主线任务只能刷一次
- if (eventConfig.EventTriggerType == 4 || eventConfig.EventTriggerType == 6)
- {
- AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
- if (e == null)
- {
- e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
- if (e == null)
- {
- eventList = new AccountFileInfo.EventList();
- eventList.eventID = eventID;
- }
- else
- {
- return null;
- }
- eventList.guid = IdGenerater.GenerateIdInt();
- eventList.curStep = eventConfig.EventLinksId[0];
- eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
- }
- }
- else
- {
- eventList = new AccountFileInfo.EventList();
- eventList.eventID = eventID;
- eventList.guid = IdGenerater.GenerateIdInt();
- eventList.curStep = eventConfig.EventLinksId[0];
- eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
- }
- //初始化神识链条,用于监听条件是否完成
- if (eventList != null && eventConfig.EventType != 2)
- {
- foreach (var i in eventConfig.EventLinksId)
- {
- EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
- AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
- eventLinkData.eventId = eventID;
- eventLinkData.eventLinkId = i;
- if (eventLinkConfig.ConditionId != null)
- {
- foreach (var i1 in eventLinkConfig.ConditionId)
- {
- AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
- eventConditionData.eventId = eventList.eventID;
- eventConditionData.eventCondition = i1;
- eventLinkData.eventConditions.Add(eventConditionData);
- //初始化先检测一些条件
- CeekTaskComplete(eventConditionData, 1, null);
- CeekTaskComplete(eventConditionData, 3, null);
- }
- }
- eventList.eventLinks.Add(eventLinkData);
- }
- }
- return eventList;
- }
- /// <summary>
- /// 触发随机事件
- /// </summary>
- public void DetectRandomEvents()
- {
- if (isTriggerEvent)
- return;
- if (isOpenUi)
- return;
- // 获取随机事件
- List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
- if (randomEvents.Count == 0)
- {
- LogTool.Warning("没有可以刷新的事件");
- return;
- }
- int idex = Random.Range(0, randomEvents.Count);
- TriggerEvent(randomEvents[idex]);
- }
- /// <summary>
- /// 挂机事件触发
- /// </summary>
- public void TriggerEvent(EventConfig evt)
- {
- if (isTriggerEvent)
- return;
- isTriggerEvent = true;
- LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
- CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
- AccountFileInfo.EventList eventList = AddEvent(evt.ID);
- CurrentEventList = eventList;
- DialogueManager.Instance.StartDialogue(eventList, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
- }
- /// <summary>
- /// 其他类型事件触发
- /// </summary>
- public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
- {
- // ChancleEvent();
- if (isTriggerEvent)
- return;
- CTask cTask = CTask.Create();
- this.onCompleteCallback = oncompleteCallBack;
- isTriggerEvent = true;
- EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
- LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
- int dialogueID = 0;
- if (evt.curStep == 0)
- {
- dialogueID = eventConfig.EventLinksId[0];
- }
- else
- {
- dialogueID = evt.curStep;
- }
- CurrentEventList = evt;
- CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
- DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
- {
- CompleteEvent(CurrentEventList);
- cTask.SetResult();
- }, () =>
- {
- CancelEvent(CurrentEventList);
- cTask.SetResult();
- });
- await cTask;
- }
- //任务是否完成
- public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
- {
- EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
- if (eventCondition != null)
- {
- return eventCondition.fishCount >= eventConditionConfig.finishCount;
- }
- return false;
- }
- public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
- {
- Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
- foreach (var eventConditionData in eventConditions)
- {
- EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
- if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
- {
- eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
- }
- eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
- }
- bool isUlock = true;
- //分组检测 其中一个组绑定成功就可以执行
- foreach (var keyValuePair in eventConditionDataGroup)
- {
- isUlock = true;
- foreach (var eventConditionData in keyValuePair.Value)
- {
- if (!IsEvenkLinkComplete(eventConditionData))
- {
- isUlock = false;
- }
- }
- if (isUlock)
- {
- return isUlock;
- }
- }
- return isUlock;
- }
- public void CeekEventCompletes(int type, int[] value)
- {
- foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
- {
- foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
- {
- foreach (var eventConditionData in eventLinkData.eventConditions)
- {
- CeekTaskComplete(eventConditionData, type, value);
- }
- }
- }
- EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
- }
- public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
- {
- EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
- if (IsEvenkLinkComplete(conditionData))
- return;
- switch (type)
- {
- //检测背包道具
- case 1:
- if (eventConditionConfig.ConditionType == 1)
- {
- conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
- if (IsEvenkLinkComplete(conditionData))
- {
- // CompleteTask(conditionData.guid);
- }
- }
- break;
- //境界检测
- case 3:
- if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
- {
- conditionData.fishCount++;
- if (IsEvenkLinkComplete(conditionData))
- {
- // CompleteTask(conditionData.guid);
- }
- }
- break;
- //战斗胜利
- case 5:
- if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
- {
- conditionData.fishCount++;
- if (IsEvenkLinkComplete(conditionData))
- {
- // CompleteEvent(conditionData.guid);
- }
- }
- break;
- //获得道具
- case 6:
- if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
- {
- conditionData.fishCount += value[1];
- if (IsEvenkLinkComplete(conditionData))
- {
- // CompleteEvent(conditionData.guid);
- }
- }
- break;
- //使用神识
- case 8:
- if (eventConditionConfig.ConditionType == 8)
- {
- conditionData.fishCount += value[0];
- if (IsEvenkLinkComplete(conditionData))
- {
- }
- }
- break;
- }
- AccountFileInfo.Instance.SavePlayerData();
- }
- private void CompleteTask(object taskID)
- {
- }
- //指定type事件
- private bool CanEventType(int eventID, ItemInfo itemInfo)
- {
- if (itemInfo == null)
- {
- return true;
- }
- var evt = eventConfigs.Find(e => e.ID == eventID);
- if (evt.PrizeType != null && evt.PrizeType.Contains(itemInfo.config.associateVlaue[0]))
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// 检查事件是否满足触发条件。
- /// </summary>
- private bool CanTriggerEvent(int eventID)
- {
- var evt = eventConfigs.Find(e => e.ID == eventID);
- if (evt.ID == 0)
- return false;
- switch (evt.EventConditionId)
- {
- //背包道具检测
- case 1:
- return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
- //境界判断
- case 2:
- return PlayerManager.Instance.myHero.level >= evt.EventCount;
- //概率判断
- case 3:
- int randomValue1 = Random.Range(0, 1001);
- return randomValue1 <= evt.EventCount;
- //完成事件判断
- case 10:
- AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == evt.EventValue[0]);
- return eventList != null;
- }
- return true;
- }
- /// <summary>
- /// 完成事件
- /// </summary>
- /// <param name="eventID">事件ID</param>
- public void CompleteEvent(int evtId)
- {
- isTriggerEvent = false;
- LogTool.Log($"完成挂机事件{evtId}");
- EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
- AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
- eventList.eventID = evtId;
- AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
- if (PlayerManager.Instance.CurrentPlaces.progress < 100)
- PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
- AccountFileInfo.Instance.SavePlayerData();
- CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
- EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
- }
- /// <summary>
- /// 完成事件
- /// </summary>
- /// <param name="eventID">事件ID</param>
- public async void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
- {
- this.isTriggerEvent = isTriggerEvent;
- LogTool.Log($"完成事件{eventList.eventID}");
- EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
- AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
- if (ceventList == null)
- {
- PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
- int pId = 0;
- for (var i = 0; i < placesConfigs.Length; i++)
- {
- if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
- continue;
- if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
- placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
- {
- pId = placesConfigs[i].ID;
- break;
- }
- }
- if (pId == 0)
- {
- PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
- }
- else
- {
- PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
- }
- }
- List<ItemInfo> itemInfos = new List<ItemInfo>();
- if (eventConfig.PrizeIDs != null)
- {
- for (var i = 0; i < eventConfig.PrizeIDs.Length; i++)
- {
- DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(eventConfig.PrizeIDs[i]);
- if (dropConfig.dropType == 3)
- {
- ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], eventConfig.PrizeNums[i]);
- itemInfos.Add(itemInfo);
- }
- else
- {
- List<ItemInfo> items = DropManager.Instance.DropItem(eventConfig.PrizeIDs[i]);
- itemInfos.AddRange(items);
- }
- // itemInfos.Add(new ItemInfo(eventConfig.PrizeIDs[i], eventConfig.PrizeNums[i]));
- }
- }
- foreach (var eventListItemInfo in eventList.itemInfos)
- {
- itemInfos.Add(new ItemInfo(eventListItemInfo));
- }
- PlayerManager.Instance.BagController.AddItem(itemInfos);
- if (eventConfig.EventTriggerType == 4)
- {
- AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
- AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
- TaskInfoPanel taskInfoPanel = await TaskInfoPanel.OpenPanel(eventList,2);
- await taskInfoPanel.UIClosed();
- }
- else
- {
- //先不移除 下次探索神识移除
- eventList.isCompleted = true;
- }
- RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
- await rewardsPanel.UIClosed();
- if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId == eventList.guid)
- {
- AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = 0;
- UpdateZuizhongEventData();
- }
- AccountFileInfo.Instance.SavePlayerData();
- CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
- EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
- onCompleteCallback?.Invoke();
- onCompleteCallback = null;
- }
- /// <summary>
- /// 完成事件
- /// </summary>
- /// <param name="eventID">事件ID</param>
- public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
- {
- }
- /// <summary>
- /// 取消事件
- /// </summary>
- /// <param name="eventID">事件ID</param>
- public void CancelEvent(AccountFileInfo.EventList eventList)
- {
- LogTool.Log($"取消事件{eventList.eventID}");
- isTriggerEvent = false;
- EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
- CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
- onCompleteCallback?.Invoke();
- onCompleteCallback = null;
- }
- public void RemoveEvent(AccountFileInfo.EventList eventList)
- {
- AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
- AccountFileInfo.Instance.SavePlayerData();
- EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
- }
- /// <summary>
- /// 获得主线事件
- /// </summary>
- /// <returns></returns>
- public AccountFileInfo.EventList GetMainEventDta()
- {
- foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
- {
- EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
- if (eventConfig.EventTriggerType == 4)
- {
- return eventList;
- }
- }
- return null;
- }
- public void CancelEvent()
- {
- CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
- DialogueManager.Instance.ChancleEvent();
- CurrentEventList = null;
- isTriggerEvent = false;
- }
- }
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