EventSystemManager.cs 34 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. using EventConfig = Excel2Json.EventConfig;
  17. using Random = UnityEngine.Random;
  18. public class EventSystemManager : Singleton<EventSystemManager>
  19. {
  20. List<EventConfig> eventConfigs = new List<EventConfig>();
  21. public AccountFileInfo.EventList CurrentEventList;
  22. public bool isTriggerEvent;
  23. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  24. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  25. public bool isOpenUi;
  26. Action onCompleteCallback;
  27. public Map<int, List<EventConfig>> eventConfigsMap = new Map<int, List<EventConfig>>();
  28. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  29. public void CustomInit()
  30. {
  31. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  32. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  33. foreach (var eventConfig in eventConfigs)
  34. {
  35. if (eventConfig.XiantuID != 0)
  36. {
  37. if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
  38. {
  39. eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
  40. }
  41. else
  42. {
  43. eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
  44. }
  45. }
  46. }
  47. // foreach (var playerDataEventConditionData in AccountFileInfo.Instance.playerData.eventConditionDatas)
  48. // {
  49. // EventConditionDataMap.Add(playerDataEventConditionData.guid, playerDataEventConditionData);
  50. // }
  51. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  52. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  53. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  54. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  55. EventManager.Instance.AddEventListener(CustomEventType.CancelEvent, Cancel);
  56. }
  57. private void Cancel(IEventData e)
  58. {
  59. CancelEvent();
  60. }
  61. private void JingJieUpgrade(IEventData e)
  62. {
  63. CeekEventCompletes(3, null);
  64. }
  65. private void ItemUpdate(IEventData e)
  66. {
  67. ItemUpdateData data = e as ItemUpdateData;
  68. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  69. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  70. }
  71. private void RenfenceRandomEvent(IEventData e)
  72. {
  73. DetectRandomEvents();
  74. }
  75. private float timer = 0;
  76. private void Update()
  77. {
  78. timer += Time.deltaTime;
  79. if (timer > 1)
  80. {
  81. timer = 0;
  82. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  83. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  84. {
  85. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  86. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  87. AccountFileInfo.Instance.SavePlayerData();
  88. }
  89. }
  90. }
  91. public List<AccountFileInfo.EventList> UseDivinesense(int useCount, List<ItemInfo> useItems)
  92. {
  93. //使用神识先移除完成的事件
  94. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  95. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  96. {
  97. if (eventList.isCompleted)
  98. {
  99. removeEvents.Add(eventList);
  100. }
  101. }
  102. foreach (var removeEvent in removeEvents)
  103. {
  104. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  105. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  106. }
  107. AccountFileInfo.Instance.SavePlayerData();
  108. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  109. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  110. if (count <= 0)
  111. {
  112. //神识值不够
  113. return null;
  114. }
  115. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  116. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  117. if (useCount > count)
  118. {
  119. LogTool.Error("神识值不够");
  120. return null;
  121. }
  122. CeekEventCompletes(8, new[] { 1 });
  123. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  124. var eventConfigs = DetectEvents(useCount, useItems);
  125. if (eventConfigs == null || eventConfigs.Count == 0)
  126. {
  127. TipMessagePanel.OpenTipMessagePanel("没有可以触发的事件");
  128. return default;
  129. }
  130. //扣除神识值 增加神识经验
  131. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  132. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  133. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  134. // 神识升级逻辑
  135. UpDivinesense();
  136. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  137. UpdateZuizhongEventData();
  138. AccountFileInfo.Instance.SavePlayerData();
  139. return eventConfigs;
  140. }
  141. public void UpdateZuizhongEventData()
  142. {
  143. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.guid == AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId);
  144. if (eventList == null || eventList.guid == 0)
  145. {
  146. var mainEventData = GetMainEventDta();
  147. if (mainEventData != null)
  148. {
  149. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = mainEventData.guid;
  150. }
  151. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  152. {
  153. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = AccountFileInfo.Instance.playerData.eventList[0].guid;
  154. }
  155. }
  156. }
  157. private void UpDivinesense()
  158. {
  159. if (AccountFileInfo.Instance.playerData.divineSenseLevel >= divineSenseConfigs.Count)
  160. {
  161. return;
  162. }
  163. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  164. {
  165. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  166. {
  167. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  168. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i + 1].ID;
  169. }
  170. }
  171. AccountFileInfo.Instance.SavePlayerData();
  172. }
  173. public int GetShenShiCount()
  174. {
  175. int count = 0;
  176. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  177. {
  178. if (eventList == null || eventList.eventID == 0)
  179. continue;
  180. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  181. if (eventConfig.EventTriggerType != 5)
  182. {
  183. count++;
  184. }
  185. }
  186. return count;
  187. }
  188. public bool BagIsEvent(int eventID)
  189. {
  190. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  191. {
  192. if (eventList.eventID == eventID)
  193. {
  194. return true;
  195. }
  196. }
  197. return false;
  198. }
  199. public int GetBagEventCount(int eventID)
  200. {
  201. int count = 0;
  202. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  203. {
  204. if (eventList.eventID == eventID)
  205. {
  206. count++;
  207. }
  208. }
  209. return count;
  210. }
  211. // public bool IsRefenceEvent(int eventID)
  212. // {
  213. // EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  214. // }
  215. public bool IsEventTrigger(int eventID)
  216. {
  217. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  218. {
  219. if (eventList.eventID == eventID)
  220. {
  221. return true;
  222. }
  223. }
  224. return false;
  225. }
  226. private List<AccountFileInfo.EventList> DetectEvents(int eventCount, List<ItemInfo> useItems)
  227. {
  228. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  229. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  230. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  231. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  232. //找出可以刷新的支线任务
  233. if (bigMap.ZhixianActivatedPercentage != null)
  234. {
  235. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  236. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  237. {
  238. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  239. {
  240. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  241. {
  242. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  243. }
  244. }
  245. }
  246. foreach (var c in zhiXianEvents)
  247. {
  248. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  249. if (eventList != null)
  250. {
  251. eventLists.Add(eventList);
  252. eventCount--;
  253. if (eventCount == 0)
  254. {
  255. return eventLists;
  256. }
  257. }
  258. }
  259. }
  260. for (int i = 0; i < eventCount; i++)
  261. {
  262. int randomValue3 = Random.Range(0, 101);
  263. //先刷事件关联的事件
  264. if (randomValue3 <= PlayerManager.Instance.gameConstantConfig.RefreshRelevanceEventProbability)
  265. {
  266. bool isRefence = false;
  267. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  268. {
  269. foreach (var eventListEventLink in eventList.eventLinks)
  270. {
  271. foreach (var eventConditionData in eventListEventLink.eventConditions)
  272. {
  273. if (IsEvenkLinkComplete(eventConditionData))
  274. continue;
  275. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  276. for (var i1 = 0; i1 < eventConditionConfig.RelatedEvents?.Length; i1++)
  277. {
  278. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConditionConfig.RelatedEvents[i1]);
  279. int count = 0;
  280. foreach (var list in eventLists)
  281. {
  282. if (list.eventID == eventConfig1.ID)
  283. {
  284. count++;
  285. }
  286. }
  287. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  288. {
  289. continue;
  290. }
  291. int randomValue4 = Random.Range(0, 101);
  292. if (randomValue4 <= eventConfig1.RefreshProbability)
  293. {
  294. var eventList1 = AddEvent(eventConfig1.ID);
  295. if (eventList1 != null)
  296. {
  297. eventLists.Add(AddEvent(eventConfig1.ID));
  298. isRefence = true;
  299. }
  300. else
  301. {
  302. LogTool.Error("管理事件没有刷新出来 id:" + eventConfig1.ID);
  303. }
  304. break;
  305. }
  306. }
  307. }
  308. }
  309. }
  310. if (isRefence)
  311. continue;
  312. }
  313. //概率
  314. ItemInfo itemInfoType1 = null;
  315. //类型
  316. ItemInfo itemInfoType2 = null;
  317. foreach (var itemInfo in useItems)
  318. {
  319. if (itemInfo.config.associateID == 6)
  320. {
  321. itemInfoType1 = itemInfo;
  322. }
  323. else if (itemInfo.config.associateID == 7)
  324. {
  325. itemInfoType2 = itemInfo;
  326. }
  327. }
  328. float[] QualityBonusChance = divineSenseConfig.QualityBonusChance.ToArray();
  329. if (itemInfoType1 != null)
  330. {
  331. QualityBonusChance[itemInfoType1.config.associateVlaue[0] - 1] *= itemInfoType1.config.associateVlaue[1];
  332. }
  333. //先掉落出品质
  334. int quality = UtilTools.GetRandomByWeight(qualitys, QualityBonusChance);
  335. // // 获取通用事件
  336. // List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  337. //
  338. //
  339. // //场景特定事件
  340. // List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  341. // 获取通用事件
  342. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID) && CanEventType(e.ID, itemInfoType2)).ToList();
  343. //场景特定事件
  344. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID) && CanEventType(e.ID, itemInfoType2)).ToList();
  345. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  346. {
  347. continue;
  348. }
  349. int randomValue1 = Random.Range(0, 101);
  350. // 达到怪率刷新场景特定事件
  351. //不然刷新通用事件(每个地图都可以刷的)
  352. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  353. {
  354. int randomValue2 = Random.Range(0, candidateEvents.Count);
  355. var eventList = AddEvent(candidateEvents[randomValue2].ID);
  356. if (eventList != null)
  357. {
  358. eventLists.Add(eventList);
  359. }
  360. else
  361. {
  362. LogTool.Error("场景没有刷新出来 id:" + candidateEvents[randomValue2].ID);
  363. }
  364. }
  365. else if (globalEvents.Count > 0)
  366. {
  367. int randomValue2 = Random.Range(0, globalEvents.Count);
  368. var eventList = AddEvent(globalEvents[randomValue2].ID);
  369. if (eventList != null)
  370. {
  371. eventLists.Add(eventList);
  372. }
  373. else
  374. {
  375. LogTool.Error("通用事件没有刷新出来 id:" + globalEvents[randomValue2].ID);
  376. }
  377. }
  378. }
  379. if (eventLists.Count == 0)
  380. {
  381. LogTool.Error("没有可以触发的事件");
  382. return null;
  383. }
  384. return eventLists;
  385. }
  386. //添加事件
  387. public AccountFileInfo.EventList AddEvent(int eventID)
  388. {
  389. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  390. AccountFileInfo.EventList eventList = null;
  391. if (eventConfig.ID == 0)
  392. {
  393. return null;
  394. }
  395. //主线任务只能刷一次
  396. if (eventConfig.EventTriggerType == 4 || eventConfig.EventTriggerType == 6)
  397. {
  398. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  399. if (e == null)
  400. {
  401. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  402. if (e == null)
  403. {
  404. eventList = new AccountFileInfo.EventList();
  405. eventList.eventID = eventID;
  406. }
  407. else
  408. {
  409. return null;
  410. }
  411. eventList.guid = IdGenerater.GenerateIdInt();
  412. eventList.curStep = eventConfig.EventLinksId[0];
  413. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  414. }
  415. }
  416. else
  417. {
  418. eventList = new AccountFileInfo.EventList();
  419. eventList.eventID = eventID;
  420. eventList.guid = IdGenerater.GenerateIdInt();
  421. eventList.curStep = eventConfig.EventLinksId[0];
  422. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  423. }
  424. //初始化神识链条,用于监听条件是否完成
  425. if (eventList != null && eventConfig.EventType != 2)
  426. {
  427. foreach (var i in eventConfig.EventLinksId)
  428. {
  429. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  430. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  431. eventLinkData.eventId = eventID;
  432. eventLinkData.eventLinkId = i;
  433. if (eventLinkConfig.ConditionId != null)
  434. {
  435. foreach (var i1 in eventLinkConfig.ConditionId)
  436. {
  437. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  438. eventConditionData.eventId = eventList.eventID;
  439. eventConditionData.eventCondition = i1;
  440. eventLinkData.eventConditions.Add(eventConditionData);
  441. //初始化先检测一些条件
  442. CeekTaskComplete(eventConditionData, 1, null);
  443. CeekTaskComplete(eventConditionData, 3, null);
  444. }
  445. }
  446. eventList.eventLinks.Add(eventLinkData);
  447. }
  448. }
  449. return eventList;
  450. }
  451. /// <summary>
  452. /// 触发随机事件
  453. /// </summary>
  454. public void DetectRandomEvents()
  455. {
  456. if (isTriggerEvent)
  457. return;
  458. if (isOpenUi)
  459. return;
  460. // 获取随机事件
  461. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  462. if (randomEvents.Count == 0)
  463. {
  464. LogTool.Warning("没有可以刷新的事件");
  465. return;
  466. }
  467. int idex = Random.Range(0, randomEvents.Count);
  468. TriggerEvent(randomEvents[idex]);
  469. }
  470. /// <summary>
  471. /// 挂机事件触发
  472. /// </summary>
  473. public void TriggerEvent(EventConfig evt)
  474. {
  475. if (isTriggerEvent)
  476. return;
  477. isTriggerEvent = true;
  478. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  479. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  480. AccountFileInfo.EventList eventList = AddEvent(evt.ID);
  481. CurrentEventList = eventList;
  482. DialogueManager.Instance.StartDialogue(eventList, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  483. }
  484. /// <summary>
  485. /// 其他类型事件触发
  486. /// </summary>
  487. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  488. {
  489. // ChancleEvent();
  490. if (isTriggerEvent)
  491. return;
  492. CTask cTask = CTask.Create();
  493. this.onCompleteCallback = oncompleteCallBack;
  494. isTriggerEvent = true;
  495. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  496. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  497. int dialogueID = 0;
  498. if (evt.curStep == 0)
  499. {
  500. dialogueID = eventConfig.EventLinksId[0];
  501. }
  502. else
  503. {
  504. dialogueID = evt.curStep;
  505. }
  506. CurrentEventList = evt;
  507. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  508. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  509. {
  510. CompleteEvent(CurrentEventList);
  511. cTask.SetResult();
  512. }, () =>
  513. {
  514. CancelEvent(CurrentEventList);
  515. cTask.SetResult();
  516. });
  517. await cTask;
  518. }
  519. //任务是否完成
  520. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  521. {
  522. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  523. if (eventCondition != null)
  524. {
  525. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  526. }
  527. return false;
  528. }
  529. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  530. {
  531. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  532. foreach (var eventConditionData in eventConditions)
  533. {
  534. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  535. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  536. {
  537. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  538. }
  539. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  540. }
  541. bool isUlock = true;
  542. //分组检测 其中一个组绑定成功就可以执行
  543. foreach (var keyValuePair in eventConditionDataGroup)
  544. {
  545. isUlock = true;
  546. foreach (var eventConditionData in keyValuePair.Value)
  547. {
  548. if (!IsEvenkLinkComplete(eventConditionData))
  549. {
  550. isUlock = false;
  551. }
  552. }
  553. if (isUlock)
  554. {
  555. return isUlock;
  556. }
  557. }
  558. return isUlock;
  559. }
  560. public void CeekEventCompletes(int type, int[] value)
  561. {
  562. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  563. {
  564. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  565. {
  566. foreach (var eventConditionData in eventLinkData.eventConditions)
  567. {
  568. CeekTaskComplete(eventConditionData, type, value);
  569. }
  570. }
  571. }
  572. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  573. }
  574. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  575. {
  576. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  577. if (IsEvenkLinkComplete(conditionData))
  578. return;
  579. switch (type)
  580. {
  581. //检测背包道具
  582. case 1:
  583. if (eventConditionConfig.ConditionType == 1)
  584. {
  585. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  586. if (IsEvenkLinkComplete(conditionData))
  587. {
  588. // CompleteTask(conditionData.guid);
  589. }
  590. }
  591. break;
  592. //境界检测
  593. case 3:
  594. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  595. {
  596. conditionData.fishCount++;
  597. if (IsEvenkLinkComplete(conditionData))
  598. {
  599. // CompleteTask(conditionData.guid);
  600. }
  601. }
  602. break;
  603. //战斗胜利
  604. case 5:
  605. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  606. {
  607. conditionData.fishCount++;
  608. if (IsEvenkLinkComplete(conditionData))
  609. {
  610. // CompleteEvent(conditionData.guid);
  611. }
  612. }
  613. break;
  614. //获得道具
  615. case 6:
  616. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  617. {
  618. conditionData.fishCount += value[1];
  619. if (IsEvenkLinkComplete(conditionData))
  620. {
  621. // CompleteEvent(conditionData.guid);
  622. }
  623. }
  624. break;
  625. //使用神识
  626. case 8:
  627. if (eventConditionConfig.ConditionType == 8)
  628. {
  629. conditionData.fishCount += value[0];
  630. if (IsEvenkLinkComplete(conditionData))
  631. {
  632. }
  633. }
  634. break;
  635. }
  636. AccountFileInfo.Instance.SavePlayerData();
  637. }
  638. private void CompleteTask(object taskID)
  639. {
  640. }
  641. //指定type事件
  642. private bool CanEventType(int eventID, ItemInfo itemInfo)
  643. {
  644. if (itemInfo == null)
  645. {
  646. return true;
  647. }
  648. var evt = eventConfigs.Find(e => e.ID == eventID);
  649. if (evt.PrizeType != null && evt.PrizeType.Contains(itemInfo.config.associateVlaue[0]))
  650. {
  651. return true;
  652. }
  653. return false;
  654. }
  655. /// <summary>
  656. /// 检查事件是否满足触发条件。
  657. /// </summary>
  658. private bool CanTriggerEvent(int eventID)
  659. {
  660. var evt = eventConfigs.Find(e => e.ID == eventID);
  661. if (evt.ID == 0)
  662. return false;
  663. switch (evt.EventConditionId)
  664. {
  665. //背包道具检测
  666. case 1:
  667. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  668. //境界判断
  669. case 2:
  670. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  671. //概率判断
  672. case 3:
  673. int randomValue1 = Random.Range(0, 1001);
  674. return randomValue1 <= evt.EventCount;
  675. //完成事件判断
  676. case 10:
  677. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == evt.EventValue[0]);
  678. return eventList != null;
  679. }
  680. return true;
  681. }
  682. /// <summary>
  683. /// 完成事件
  684. /// </summary>
  685. /// <param name="eventID">事件ID</param>
  686. public void CompleteEvent(int evtId)
  687. {
  688. isTriggerEvent = false;
  689. LogTool.Log($"完成挂机事件{evtId}");
  690. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  691. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  692. eventList.eventID = evtId;
  693. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  694. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  695. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  696. AccountFileInfo.Instance.SavePlayerData();
  697. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  698. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  699. }
  700. /// <summary>
  701. /// 完成事件
  702. /// </summary>
  703. /// <param name="eventID">事件ID</param>
  704. public async void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  705. {
  706. this.isTriggerEvent = isTriggerEvent;
  707. LogTool.Log($"完成事件{eventList.eventID}");
  708. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  709. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  710. if (ceventList == null)
  711. {
  712. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  713. int pId = 0;
  714. for (var i = 0; i < placesConfigs.Length; i++)
  715. {
  716. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  717. continue;
  718. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  719. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  720. {
  721. pId = placesConfigs[i].ID;
  722. break;
  723. }
  724. }
  725. if (pId == 0)
  726. {
  727. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  728. }
  729. else
  730. {
  731. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  732. }
  733. }
  734. List<ItemInfo> itemInfos = new List<ItemInfo>();
  735. if (eventConfig.PrizeIDs != null)
  736. {
  737. for (var i = 0; i < eventConfig.PrizeIDs.Length; i++)
  738. {
  739. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(eventConfig.PrizeIDs[i]);
  740. if (dropConfig.dropType == 3)
  741. {
  742. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], eventConfig.PrizeNums[i]);
  743. itemInfos.Add(itemInfo);
  744. }
  745. else
  746. {
  747. List<ItemInfo> items = DropManager.Instance.DropItem(eventConfig.PrizeIDs[i]);
  748. itemInfos.AddRange(items);
  749. }
  750. // itemInfos.Add(new ItemInfo(eventConfig.PrizeIDs[i], eventConfig.PrizeNums[i]));
  751. }
  752. }
  753. foreach (var eventListItemInfo in eventList.itemInfos)
  754. {
  755. itemInfos.Add(new ItemInfo(eventListItemInfo));
  756. }
  757. PlayerManager.Instance.BagController.AddItem(itemInfos);
  758. if (eventConfig.EventTriggerType == 4)
  759. {
  760. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  761. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  762. TaskInfoPanel taskInfoPanel = await TaskInfoPanel.OpenPanel(eventList,2);
  763. await taskInfoPanel.UIClosed();
  764. }
  765. else
  766. {
  767. //先不移除 下次探索神识移除
  768. eventList.isCompleted = true;
  769. }
  770. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
  771. await rewardsPanel.UIClosed();
  772. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId == eventList.guid)
  773. {
  774. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = 0;
  775. UpdateZuizhongEventData();
  776. }
  777. AccountFileInfo.Instance.SavePlayerData();
  778. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  779. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  780. onCompleteCallback?.Invoke();
  781. onCompleteCallback = null;
  782. }
  783. /// <summary>
  784. /// 完成事件
  785. /// </summary>
  786. /// <param name="eventID">事件ID</param>
  787. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  788. {
  789. }
  790. /// <summary>
  791. /// 取消事件
  792. /// </summary>
  793. /// <param name="eventID">事件ID</param>
  794. public void CancelEvent(AccountFileInfo.EventList eventList)
  795. {
  796. LogTool.Log($"取消事件{eventList.eventID}");
  797. isTriggerEvent = false;
  798. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  799. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  800. onCompleteCallback?.Invoke();
  801. onCompleteCallback = null;
  802. }
  803. public void RemoveEvent(AccountFileInfo.EventList eventList)
  804. {
  805. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  806. AccountFileInfo.Instance.SavePlayerData();
  807. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  808. }
  809. /// <summary>
  810. /// 获得主线事件
  811. /// </summary>
  812. /// <returns></returns>
  813. public AccountFileInfo.EventList GetMainEventDta()
  814. {
  815. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  816. {
  817. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  818. if (eventConfig.EventTriggerType == 4)
  819. {
  820. return eventList;
  821. }
  822. }
  823. return null;
  824. }
  825. public void CancelEvent()
  826. {
  827. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  828. DialogueManager.Instance.ChancleEvent();
  829. CurrentEventList = null;
  830. isTriggerEvent = false;
  831. }
  832. }