ShopBuyItemPanel.cs 5.7 KB

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  1. using System;
  2. using Core.Language;
  3. using Core.Utility;
  4. using Excel2Json;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. namespace Fort23.Mono
  8. {
  9. /// <summary>
  10. /// 商店购买确认弹框
  11. /// </summary>
  12. [UIBinding(prefab = "ShopBuyItemPanel")]
  13. public partial class ShopBuyItemPanel : UIPanel
  14. {
  15. private string _poolName = "ShopBuyItemPanelItemWidget";
  16. private string _ShopPackBuyItemPanelPoolName = "ShopPackBuyItemPanelPoolName";
  17. public int currentSelectCount;
  18. public int maxCount;
  19. private AccountFileInfo.ShopItem _shopItem;
  20. private ShopItemConfig _shopItemConfig;
  21. private Action<bool, int> _callback;
  22. private bool _buyMark = false;
  23. private void Init()
  24. {
  25. }
  26. public async void CustomInit(AccountFileInfo.ShopItem shopItem, Action<bool, int> callback)
  27. {
  28. _buyMark = false;
  29. UIManager.Instance.DormancyAllGComponent<WidgetItem>(_poolName);
  30. _shopItem = shopItem;
  31. ShopConfig shopConfig = ConfigComponent.Instance.Get<ShopConfig>(shopItem.id);
  32. _shopItemConfig = ConfigComponent.Instance.Get<ShopItemConfig>(shopConfig.shopItemID);
  33. _callback = callback;
  34. WidgetItem itemWidget = await UIManager.Instance.CreateGComponent<WidgetItem>(null, ItemRoot, poolName: _poolName);
  35. itemWidget.InitWidget(new ItemInfo(_shopItemConfig.itemId[0], _shopItemConfig.itemCount[0]));
  36. Text_name.text = LanguageManager.Instance.Text(shopConfig.shopName);
  37. Text_desc.text = LanguageManager.Instance.Text(itemWidget.itemInfo.config.itemName);
  38. UseSlider.value = 1;
  39. UseSlider.minValue = 1;
  40. Text_BuyCount.text = "1";
  41. Refresh();
  42. UpdateShowData(1);
  43. }
  44. private void Refresh()
  45. {
  46. //无限制 最多购买十个
  47. if (_shopItemConfig.buyCount == -1)
  48. {
  49. LimitObj.SetActive(false);
  50. Text_LimitCount.text = "无";
  51. if (_shopItemConfig.price != 0)
  52. {
  53. int total = (int)(PlayerManager.Instance.BagController.GetItemCount(_shopItemConfig.costItemId) / _shopItemConfig.price);
  54. maxCount = total >= 10 ? 10 : total;
  55. }
  56. if (maxCount <= 1)
  57. {
  58. maxCount = 1;
  59. }
  60. SliderObj.SetActive(maxCount > 1);
  61. UseSlider.maxValue = maxCount;
  62. UseSlider.value = 1;
  63. }
  64. else
  65. {
  66. LimitObj.SetActive(true);
  67. Text_LimitCount.text = $"{_shopItemConfig.buyCount - _shopItem.buyCount}/{_shopItemConfig.buyCount}";
  68. maxCount = _shopItemConfig.buyCount - _shopItem.buyCount;
  69. if (_shopItemConfig.price != 0)
  70. {
  71. int temp = (int)(PlayerManager.Instance.BagController.GetItemCount(_shopItemConfig.costItemId) / _shopItemConfig.price);
  72. if (temp < maxCount)
  73. {
  74. maxCount = temp;
  75. }
  76. }
  77. if (maxCount <= 1)
  78. {
  79. maxCount = 1;
  80. }
  81. SliderObj.SetActive(maxCount > 1);
  82. UseSlider.maxValue = maxCount;
  83. UseSlider.value = 1;
  84. }
  85. Text_Price.text = _shopItemConfig.price.ToString();
  86. if (_shopItemConfig.costItemId == GlobalParam.RMB_1031)
  87. {
  88. ImageCurrency.gameObject.SetActive(false);
  89. }
  90. else
  91. {
  92. ImageCurrency.gameObject.SetActive(true);
  93. }
  94. ImageCurrency.icon_name = ConfigComponent.Instance.Get<ItemConfig>(_shopItemConfig.costItemId).icon;
  95. }
  96. protected override void AddEvent()
  97. {
  98. }
  99. protected override void DelEvent()
  100. {
  101. }
  102. public override void AddButtonEvent()
  103. {
  104. Btn_Close.onClick.AddListener((() => { UIManager.Instance.HideUIUIPanel(this); }));
  105. Btn_Close1.onClick.AddListener((() => { UIManager.Instance.HideUIUIPanel(this); }));
  106. UseSlider.onValueChanged.AddListener(OnValueChanged);
  107. Btn_Add.onClick.AddListener(Add);
  108. Btn_Reduce.onClick.AddListener(Reduce);
  109. Btn_Function.onClick.AddListener(Function);
  110. }
  111. private async void Function()
  112. {
  113. _buyMark = true;
  114. UIManager.Instance.HideUIUIPanel(this);
  115. }
  116. private void Reduce()
  117. {
  118. currentSelectCount--;
  119. if (currentSelectCount < 1)
  120. {
  121. currentSelectCount = 1;
  122. }
  123. UseSlider.value = currentSelectCount;
  124. }
  125. private void Add()
  126. {
  127. currentSelectCount++;
  128. if (currentSelectCount > maxCount)
  129. {
  130. currentSelectCount = maxCount;
  131. }
  132. UseSlider.value = currentSelectCount;
  133. }
  134. private void OnValueChanged(float arg0)
  135. {
  136. UpdateShowData(arg0);
  137. }
  138. private void UpdateShowData(float arg0)
  139. {
  140. int count = (int)arg0;
  141. currentSelectCount = count;
  142. Text_BuyCount.text = count.ToString();
  143. Text_Price.text = $"{(count * _shopItemConfig.price).ToString()}";
  144. }
  145. public override void Close()
  146. {
  147. base.Close();
  148. UIManager.Instance.DormancyAllGComponent<WidgetItem>(_poolName);
  149. _callback?.Invoke(_buyMark, currentSelectCount);
  150. }
  151. }
  152. }