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- using GameLogic.Hero;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "FaBaoAttributeWidget")]
- public partial class FaBaoAttributeWidget : UIComponent
- {
- public FaBaoInfo faBaoInfo;
- public int key;
- private void Init()
- {
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- }
- public void CusomtInit(FaBaoInfo faBaoInfo, int key)
- {
- this.faBaoInfo = faBaoInfo;
- this.key = key;
- Text_AttributeName.text = GetAttributeName(key);
- Text_AttributeValue.text = faBaoInfo.attriButedIC[key].ToString();
- Text_NextAttributeValue.gameObject.SetActive(false);
- }
- public void StartUpGrad(FaBaoInfo nextFabaoInfo)
- {
- Text_NextAttributeValue.text = $"+{nextFabaoInfo.attriButedIC[key] - faBaoInfo.attriButedIC[key]}";
- Text_NextAttributeValue.gameObject.SetActive(true);
- }
- public void EndUpGrade()
- {
- Text_NextAttributeValue.gameObject.SetActive(false);
- }
- public void StartBj(FaBaoInfo nextFabaoInfo)
- {
- if (nextFabaoInfo == null || !nextFabaoInfo.attriButedIC.ContainsKey(key) || nextFabaoInfo.attriButedIC[key] < faBaoInfo.attriButedIC[key])
- {
- Icon_Bj.gameObject.SetActive(true);
- Icon_Bj.icon_name = "icon_tisheng";
- }
- else if (nextFabaoInfo.attriButedIC[key] >faBaoInfo.attriButedIC[key])
- {
- Icon_Bj.gameObject.SetActive(true);
- Icon_Bj.icon_name = "icon_xiajiang";
- }
- else
- {
- Icon_Bj.gameObject.SetActive(false);
- }
- }
- public void EndBj()
- {
- Icon_Bj.gameObject.SetActive(false);
- }
- private string GetAttributeName(int type)
- {
- switch (type)
- {
- case 1:
- return "生命";
- case 2:
- return "防御";
- case 3:
- return "攻击";
- }
- return "";
- }
- }
- }
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