| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class FaBaoDetailsPanel 	{	  #region 自定义数据 	  private MyImage _Icon_Attribute;	  public MyImage Icon_Attribute	   {	   get{	      if (_Icon_Attribute == null)	       {	         _Icon_Attribute  = GetUIUnit<MyImage>("Icon_Attribute"); 	       }	      return _Icon_Attribute;	     }	   }	  private Text _Text_FaBaoName;	  public Text Text_FaBaoName	   {	   get{	      if (_Text_FaBaoName == null)	       {	         _Text_FaBaoName  = GetUIUnit<Text>("Text_FaBaoName"); 	       }	      return _Text_FaBaoName;	     }	   }	  private Text _Text_Power;	  public Text Text_Power	   {	   get{	      if (_Text_Power == null)	       {	         _Text_Power  = GetUIUnit<Text>("Text_Power"); 	       }	      return _Text_Power;	     }	   }	  private MyImage _Icon_FaBaoIcon;	  public MyImage Icon_FaBaoIcon	   {	   get{	      if (_Icon_FaBaoIcon == null)	       {	         _Icon_FaBaoIcon  = GetUIUnit<MyImage>("Icon_FaBaoIcon"); 	       }	      return _Icon_FaBaoIcon;	     }	   }	  private Object _FaBaoInfoRoot;	  public Object FaBaoInfoRoot	   {	   get{	      if (_FaBaoInfoRoot == null)	       {	         _FaBaoInfoRoot  = GetUIUnit<Object>("FaBaoInfoRoot"); 	       }	      return _FaBaoInfoRoot;	     }	   }	  private RectTransform _SkillContent;	  public RectTransform SkillContent	   {	   get{	      if (_SkillContent == null)	       {	         _SkillContent  = GetUIUnit<RectTransform>("SkillContent"); 	       }	      return _SkillContent;	     }	   }	  private Text _Text_ItemDesc;	  public Text Text_ItemDesc	   {	   get{	      if (_Text_ItemDesc == null)	       {	         _Text_ItemDesc  = GetUIUnit<Text>("Text_ItemDesc"); 	       }	      return _Text_ItemDesc;	     }	   }	  private Text _Text_ShuXingJiaCheng;	  public Text Text_ShuXingJiaCheng	   {	   get{	      if (_Text_ShuXingJiaCheng == null)	       {	         _Text_ShuXingJiaCheng  = GetUIUnit<Text>("Text_ShuXingJiaCheng"); 	       }	      return _Text_ShuXingJiaCheng;	     }	   }	  private Text _Text_Desc;	  public Text Text_Desc	   {	   get{	      if (_Text_Desc == null)	       {	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 	       }	      return _Text_Desc;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private Text _Text_Level;	  public Text Text_Level	   {	   get{	      if (_Text_Level == null)	       {	         _Text_Level  = GetUIUnit<Text>("Text_Level"); 	       }	      return _Text_Level;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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