| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class ComBatFrontWidget 	{	  #region 自定义数据 	  private Text _Text_Name;	  public Text Text_Name	   {	   get{	      if (_Text_Name == null)	       {	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 	       }	      return _Text_Name;	     }	   }	  private Text _Text_Jingjie;	  public Text Text_Jingjie	   {	   get{	      if (_Text_Jingjie == null)	       {	         _Text_Jingjie  = GetUIUnit<Text>("Text_Jingjie"); 	       }	      return _Text_Jingjie;	     }	   }	  private Button _Btn_Xiangqing;	  public Button Btn_Xiangqing	   {	   get{	      if (_Btn_Xiangqing == null)	       {	         _Btn_Xiangqing  = GetUIUnit<Button>("Btn_Xiangqing"); 	       }	      return _Btn_Xiangqing;	     }	   }	  private MyImage _Icon_Boss;	  public MyImage Icon_Boss	   {	   get{	      if (_Icon_Boss == null)	       {	         _Icon_Boss  = GetUIUnit<MyImage>("Icon_Boss"); 	       }	      return _Icon_Boss;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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