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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- public class PottingMobileServicesManger : MonoBehaviour
 
- {
 
-     // Singleton.
 
-     public static PottingMobileServicesManger Instance { get; protected set; }
 
-     // Start is called before the first frame update
 
-     void Start()
 
-     {
 
-         if (Instance == this)
 
-         {
 
-         }
 
-     }
 
-     // Update is called once per frame
 
-     void Update()
 
-     {
 
-     }
 
-     void Awake()
 
-     {
 
-         if (Instance == null)
 
-             Instance = this;
 
-         if (transform.parent == null)
 
-             DontDestroyOnLoad(gameObject);
 
-     }
 
-      //对于需要登录的接口,我们做了简单处理,用户登录的时候我们会保存用户的userId和token,
 
-     //当我们查询到本地保存的userId或token为空时,给unity发以下消息并return,
 
-     //游戏端需要提示用户登录或其他操作
 
-     public void LoginStatus(string code)
 
-     {
 
-         Debug.Log("LoginStatus");
 
-         var evt = LoginStatusEvent;
 
-         if (evt != null) evt(code);
 
-     }
 
-     /**
 
-      * 渠道下单接口,根据不同渠道需要的数据不同
 
-      * 返回的数据结构不同,前端需要根据情况解析
 
-      *
 
-      */
 
-     public void ChannelpayOrder(string data)
 
-     {
 
-         Debug.Log("ChannelpayOrder");
 
-         var evt = ChannelpayOrderResponsesEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-  /**
 
-  * 获取当前游戏,渠道的最新版本
 
-  * 返回结果无加密
 
-  */
 
-     public void ChannelpayGetAppVersion(string data)
 
-     {
 
-         Debug.Log("ChannelpayGetAppVersion");
 
-         var evt = ChannelpayGetAppVersionResponsesEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     /**
 
-      * 获取服务器配置
 
-      * appver:如果不需要根据版本判断可以串0
 
-      * lastver:每次全新获取传0
 
-      */
 
-     public void ConfigSync(string data)
 
-     {
 
-         Debug.Log("ConfigSync");
 
-         var evt = ConfigSyncResponsesEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     /**
 
-     * 兑换码兑换接口
 
-     *
 
-     */
 
-     public void DedeemConsume(string data)
 
-     {
 
-         Debug.Log("DedeemConsume");
 
-         var evt = DedeemConsumeResponsesEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     /**
 
-     * 登录接口
 
-     */
 
-     public void UserLogin(string data)
 
-     {
 
-         Debug.Log("UserLogin");
 
-         var evt = UserLoginResponsesEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     /**
 
-     * 获取(提交)存档到服务器
 
-     * 1.每次启动游戏优先获取存档
 
-     * 2.当有需要更新的存档时提交服务器
 
-     * 提交存档时服务器会默认覆盖以前的存档不会做其他判断
 
-     * 请求需要签名,返回数据有加密
 
-     */
 
-     public void UserSync(string data)
 
-     {
 
-         Debug.Log("userSync");
 
-         var evt = UserSyncResponsesEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     /**
 
-     * 心跳检测,判断当前客户端登陆是否有效
 
-     * 请求需要签名,返回数据无加密
 
-     */
 
-     public void UserHeartbeat(string data)
 
-     {
 
-         Debug.Log("UserHeartbeat");
 
-         var evt = UserHeartbeatResponsesEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     /**
 
-    * 用户下订接口,下单成功之后返回支付链接
 
-    * -跳转支付页面
 
-    *
 
-    * @param goodsid 商品ID
 
-    */
 
-     public void UserOrder(string data)
 
-     {
 
-         Debug.Log("UserOrder");
 
-         var evt = UserOrderResponsesEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     /**
 
-     * 恢复购买,查看已完成的所有订单,以及消耗状态
 
-     * 请求需要签名,返回结果有加密
 
-     */
 
-     public void UserResumepurchase(string data)
 
-     {
 
-         Debug.Log("UserResumepurchase");
 
-         var evt = UserResumepurchaseResponsesEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     /**
 
-   * 订单消耗
 
-   * 请求需要签名,返回结果有加密
 
-   */
 
-     public void UserConsume(string data)
 
-     {
 
-         Debug.Log("UserConsume");
 
-         var evt = UserConsumeResponsesEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     /**
 
-     * 查询单个订单的状态
 
-     * 用来处理非消耗性商品,判断订单是否支付完成
 
-     * 返回结果有加密
 
-     */
 
-     public void UserQueryOrder(string data)
 
-     {
 
-         Debug.Log("UserQueryOrder");
 
-         var evt = UserQueryOrderResponsesEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     /**
 
-     * 提交用户分数
 
-     * 返回用户排行榜信息,返回结果无加密
 
-     */
 
-     public void UserUploadScore(string data)
 
-     {
 
-         Debug.Log("UserUploadScore");
 
-         var evt = UserUploadScoreResponsesEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     /**
 
-      * 获取用户自己的排名
 
-      */
 
-     public void UserGetUserRank(string data)
 
-     {
 
-         Debug.Log("UserGetUserRank");
 
-         var evt = UserGetUserRankResponsesEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     //用户支付结果
 
-     public void PurchaseCallBack(string data) {
 
-         Debug.Log("PurchaseCallBack");
 
-         var evt = PurchaseCallBackEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     public void GetActivitiesWithChannel(string data) {
 
-         var evt = GetActivitiesWithChannelkEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     public void GameAnoncementsWithChannel(string data)
 
-     {
 
-         var evt = GameAnoncementsWithChannelEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     public void RedeemConsume(string data)
 
-     {
 
-         var evt = RedeemConsumeEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     
 
-     public void RedeemUserConsume(string data) {
 
-         var evt = RedeemUserConsumeEvent;
 
-         if (evt != null) evt(data);
 
-     }
 
-     public void feedBackSubmitComplected(string json)
 
-     {
 
-         var evt = MfeedBackSubmitEvent;
 
-         if (evt != null) evt(json);
 
-     }
 
-     public void GoogleValidate(string json) {
 
-         var evt = PayValidateEvent;
 
-         if (evt != null) evt(json);
 
-     }
 
-     public void OverseaPayAppleValidate(string json) {
 
-         var evt = PayValidateEvent;
 
-         if (evt != null) evt(json);
 
-     }
 
-     public void GamekeyinfoUpload(string json) {
 
-         var evt = GamekeyinfoUploadEvent;
 
-         if (evt != null) evt(json);
 
-     }
 
-     public void Serverinfo(string json) {
 
-         var evt = ServerinfoEvent;
 
-         if (evt != null) evt(json);
 
-     }
 
-    /*
 
-     * {
 
-      "timestamp": 0
 
-       }
 
-     */
 
-     public event Action<string> ServerinfoEvent;
 
-     /// <summary>
 
-     /// 支付校验回调
 
-     /// </summary>
 
-     public event Action<string> PayValidateEvent;
 
-     /// <summary>
 
-     /// 活动回调数据
 
-     /// </summary>
 
-     /*
 
-      * 回调参数示例: 获取到活动数组,自行判断开始结束时间
 
-         {
 
-          "data" : [
 
-             {
 
-             "starttime" : 1591113600,
 
-             "priceid" : "90647029-07d6-4abf-af59-b4cc04306500",
 
-             "activityinfo" : "第十二次营救测试一个碎片情况",
 
-             "price" : "1",
 
-             "title" : "第十二次营救测试",
 
-             "gameitems" : [
 
-                 {
 
-                     "iteminfo" : "{\"goodId\":\"2\",\"goodType\":\"6\"}",
 
-                     "itemname" : "玛丽安娜碎片",
 
-                     "num" : 1,
 
-                     "itemid" : "906475eb-9770-4131-af2d-0a6fe727576a"
 
-                 },
 
-                 {
 
-                     "iteminfo" : "{\"goodId\":\"10000\",\"goodType\":\"0\"}",
 
-                     "itemname" : "钻石",
 
-                     "num" : 100000,
 
-                     "itemid" : "906475eb-9842-4f7b-91de-580dad60f6d2"
 
-                 }
 
-             ],
 
-             "originalprice" : "5",
 
-             "extradata" : "",
 
-             "endtime" : 1591200000,
 
-             "activityid" : "90b725fd-3faa-40ed-8880-d08e01a469f2"
 
-               }
 
-           ]   
 
-         }
 
-      */
 
-     public event Action<string> GetActivitiesWithChannelkEvent;
 
-     /// <summary>
 
-     /// 公告回调数据
 
-     /// </summary>
 
-     /*
 
-      *{
 
-          "data" : [
 
-         {
 
-             "anoncementinfo" : "tefdfsdfsdfds",
 
-             "title" : "test",
 
-             "channels" : "0,3",
 
-             "anoncementid" : "90b756b9-38ae-4ae7-bdeb-bd1c330c630e",
 
-             "gameitems" : [
 
-                 {
 
-                     "iteminfo" : "{\"goodId\":\"2\",\"goodType\":\"6\"}",
 
-                     "itemname" : "玛丽安娜碎片",
 
-                     "num" : 1,
 
-                     "itemid" : "906475eb-9770-4131-af2d-0a6fe727576a"
 
-                    }
 
-                 ]
 
-             }
 
-          ],
 
-         "code" : 200
 
-         }
 
-      * 
 
-      */
 
-     public event Action<string> GameAnoncementsWithChannelEvent;
 
-     /// <summary>
 
-     /// 渠道兑换码返回数据
 
-     /// </summary>
 
-     /*
 
-      * {
 
-         "data" : {
 
-             "Goodsinfo" : "test",
 
-             "Type" : 1,
 
-             "Status" : 0
 
-             },
 
-             "code" : 200
 
-             }
 
-      */
 
-     public event Action<string> RedeemConsumeEvent;
 
-     /// <summary>
 
-     /// 反馈接口回调
 
-     /// </summary>
 
-     /*
 
-      * 成功:
 
-     {
 
-      "data" : {
 
-      },
 
-       "code" : 200
 
-     }
 
-     失败:
 
-     {
 
-       "data" : {
 
-       },
 
-       "code" : 4004
 
-     }
 
-      */
 
-     public event Action<string> MfeedBackSubmitEvent;
 
-     public event Action<string> PurchaseCallBackEvent;
 
-     public event Action<string> UserGetUserRankResponsesEvent;
 
-     public event Action<string> UserUploadScoreResponsesEvent;
 
-     public event Action<string> UserQueryOrderResponsesEvent;
 
-     public event Action<string> UserConsumeResponsesEvent;
 
-     public event Action<string> UserResumepurchaseResponsesEvent;
 
-     public event Action<string> UserOrderResponsesEvent;
 
-     
 
-     public event Action<string> UserHeartbeatResponsesEvent;
 
-     public event Action<string> UserSyncResponsesEvent;
 
-     public event Action<string> UserLoginResponsesEvent;
 
-     public event Action<string> DedeemConsumeResponsesEvent;
 
-     public event Action<string> ChannelpayGetAppVersionResponsesEvent;
 
-     public event Action<string> ChannelpayOrderResponsesEvent;
 
-     public event Action<string> LoginStatusEvent;
 
-     public event Action<string> ConfigSyncResponsesEvent;
 
-     
 
-     
 
-     public event Action<string> RedeemUserConsumeEvent;
 
-     /*
 
-  * {
 
-  "code" : 200
 
-   }
 
-  */
 
-     public event Action<string> GamekeyinfoUploadEvent;
 
- }
 
 
  |