ProfessionEquipmentPanel.cs 2.6 KB

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  1. using System.Collections.Generic;
  2. using Fort23.UTool;
  3. using GameLogic.Bag;
  4. using UnityEngine;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "ProfessionEquipmentPanel" )]
  8. public partial class ProfessionEquipmentPanel : UIPanel
  9. {
  10. private void Init()
  11. {
  12. }
  13. protected override void AddEvent()
  14. {
  15. }
  16. protected override void DelEvent()
  17. {
  18. }
  19. public override void AddButtonEvent()
  20. {
  21. btnBack.onClick.AddListener(OnclickBack);
  22. btnZs.onClick.AddListener(OnclickZS);
  23. btnFs.onClick.AddListener(OnclickFS);
  24. btnMs.onClick.AddListener(OnclickMS);
  25. btnYx.onClick.AddListener(OnclickYX);
  26. }
  27. private async void OnclickZS()
  28. {
  29. OpenSpecificProfessionEquipmentPanel(1);
  30. }
  31. private async void OnclickFS()
  32. {
  33. OpenSpecificProfessionEquipmentPanel(2);
  34. }
  35. private async void OnclickMS()
  36. {
  37. OpenSpecificProfessionEquipmentPanel(3);
  38. }
  39. private async void OnclickYX()
  40. {
  41. OpenSpecificProfessionEquipmentPanel(4);
  42. }
  43. /// <summary>
  44. /// 打开对应职业的装备面板
  45. /// </summary>
  46. /// <param name="zy">1战士;2法师;3牧师;4游侠</param>
  47. private async void OpenSpecificProfessionEquipmentPanel(int zy)
  48. {
  49. SpecificProfessionEquipmentPanel specificProfessionEquipmentPanel
  50. = await UIManager.Instance.LoadAndOpenPanel<SpecificProfessionEquipmentPanel>(null);
  51. specificProfessionEquipmentPanel.InitPanel(zy);
  52. }
  53. private void OnclickBack()
  54. {
  55. UIManager.Instance.HideUIUIPanel(this);
  56. }
  57. public async void InitPanel()
  58. {
  59. HeroUITools.UpdateZyEqIcon(1, zsEqs);
  60. HeroUITools.UpdateZyEqIcon(2, fsEqs);
  61. HeroUITools.UpdateZyEqIcon(3, msEqs);
  62. HeroUITools.UpdateZyEqIcon(4, yxEqs);
  63. }
  64. public void UpdateZyEqs(int zy)
  65. {
  66. switch (zy)
  67. {
  68. case 1:
  69. HeroUITools.UpdateZyEqIcon(1, zsEqs);
  70. break;
  71. case 2:
  72. HeroUITools.UpdateZyEqIcon(2, fsEqs);
  73. break;
  74. case 3:
  75. HeroUITools.UpdateZyEqIcon(3, msEqs);
  76. break;
  77. case 4:
  78. HeroUITools.UpdateZyEqIcon(4, yxEqs);
  79. break;
  80. }
  81. }
  82. }
  83. }