EquipmentInfo.cs 4.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144
  1. using Codice.CM.Common;
  2. using Core.Utility;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using UnityEngine;
  6. using ItemInfo = GameLogic.Bag.ItemInfo;
  7. namespace GameLogic.Equipment
  8. {
  9. public class EquipmentInfo
  10. {
  11. /// <summary>
  12. /// guid= itemID + eLv + quality
  13. /// 这几个值一样,那装备的属性就一定相同
  14. /// 后续要做特殊装备的话,在加新的字段,以及根据新资源,来组合新guid
  15. /// </summary>
  16. // public string guid;
  17. public HeroBasicEquipConfig basicEquipConfig;
  18. // public ItemConfig itemConfig;
  19. // public ItemInfo itemInfo;
  20. // public int count;
  21. public int quality;
  22. public int zy;
  23. public int level;
  24. public int dropLv;
  25. public bool isEquip;
  26. public int Attack => m_Attack;
  27. public int Defense => m_Defense;
  28. public int Hp => m_HP;
  29. private int m_Attack;
  30. private int m_Defense;
  31. private int m_HP;
  32. private ItemInfo myItemInfo;
  33. public EquipmentInfo(AccountFileInfo.EqData eqData, ItemInfo itemInfo)
  34. {
  35. myItemInfo = itemInfo;
  36. isEquip = eqData.isEquip;
  37. InitEquipment(eqData.itemConfigID, eqData.dropLv, eqData.quality);
  38. }
  39. public EquipmentInfo()
  40. {
  41. }
  42. public void InitEquipment(ItemInfo modelInfo, ItemInfo lvInfo, ItemInfo qualityInfo)
  43. {
  44. //有效性检查
  45. if (//modelInfo.dropItemConfig.dropItemType != 1 &&
  46. lvInfo.dropItemConfig.dropItemType != 3 &&
  47. qualityInfo.dropItemConfig.dropItemType != 2)
  48. {
  49. string errorTip = "modelInfo.dropItemConfig.dropItemType=" +
  50. modelInfo.dropItemConfig.dropItemType +
  51. " |lvInfo.dropItemConfig.dropItemType" +
  52. lvInfo.dropItemConfig.dropItemType +
  53. " |qualityInfo.dropItemConfig.dropItemType" +
  54. qualityInfo.dropItemConfig.dropItemType;
  55. LogTool.Error(errorTip);
  56. }
  57. myItemInfo = modelInfo;
  58. InitEquipment(modelInfo.config.ID,
  59. lvInfo.dropItemConfig.itemID[0],
  60. qualityInfo.dropItemConfig.itemID[0]);
  61. }
  62. public void InitEquipment(int itemID, int dropLv, int quality)
  63. {
  64. // itemInfo = new ItemInfo(itemID);
  65. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(itemID);
  66. // this.itemConfig = itemConfig;
  67. this.quality = quality;
  68. this.dropLv = dropLv;
  69. // int equipmentConfigID = itemConfig.itemParam[0] * 10000 + itemConfig.itemParam[1] * 1000 + eLv;
  70. int equipmentConfigID =
  71. GlobalParam.GenerateEquipmentID(itemConfig.itemParam[0], itemConfig.itemParam[1], dropLv,
  72. PlayerManager.Instance.heroController.mainLevel);
  73. basicEquipConfig = ConfigComponent.Instance.Get<HeroBasicEquipConfig>(equipmentConfigID);
  74. level = basicEquipConfig.lv;
  75. // guid = GlobalParam.GenerateGUID();
  76. myItemInfo.guid = itemConfig.ID.ToString() + basicEquipConfig.lv + quality;
  77. CalAtt();
  78. }
  79. public void CalAtt()
  80. {
  81. // m_Attack = basicEquipConfig.att
  82. // foreach (int attTyp in basicEquipConfig.AttType)
  83. for(int i=0; i < basicEquipConfig.AttType.Length; i++)
  84. {
  85. int attTyp = basicEquipConfig.AttType[i];
  86. int value = Mathf.RoundToInt( basicEquipConfig.AttValue[i] *
  87. PlayerManager.Instance.eqController.
  88. GetEquipmentRarityAttributeFactor(quality));
  89. switch (attTyp)
  90. {
  91. case 1:
  92. m_HP = value;
  93. break;
  94. case 2:
  95. m_Attack = value;
  96. break;
  97. case 3:
  98. m_Defense = value;
  99. break;
  100. }
  101. }
  102. }
  103. public AccountFileInfo.EqData ToData()
  104. {
  105. AccountFileInfo.EqData eqData = new AccountFileInfo.EqData
  106. {
  107. // guid = guid,
  108. // count = count,
  109. itemConfigID = myItemInfo.config.ID,
  110. dropLv = dropLv,
  111. quality = quality,
  112. // zy = zy,
  113. isEquip = isEquip,
  114. };
  115. return eqData;
  116. }
  117. }
  118. }