CombatController.cs 4.4 KB

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  1. using System;
  2. using Common.Utility.CombatEvent;
  3. using Common.Utility.CombatTimer;
  4. using Core.Audio;
  5. using Core.Event.Event;
  6. using Core.State;
  7. using Fort23.Core;
  8. using GameLogic.Combat.CombatGuide;
  9. using GameLogic.Combat.CombatState;
  10. using GameLogic.Combat.CombatType;
  11. using GameLogic.Combat.Hero.HeroGPU;
  12. using GameLogic.CombatScenesTool;
  13. using UnityEngine;
  14. using Utility.CustomizeTimeLogic.FxLogic.TimeLineEvent;
  15. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  16. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
  17. namespace GameLogic.Combat.CombatTool
  18. {
  19. public class CombatController : ITimeLineAudio,IDisposable
  20. {
  21. public static CombatController currActiveCombat;
  22. public CombatHeroController CombatHeroController;
  23. public CombatCameraControllder CombatCameraControllder;
  24. public CombatTypeBasic CombatTypeBasic;
  25. protected StateControl stateControl;
  26. public CombatSenceController CombatSenceController;
  27. public GameTimeLineParticleFactory GameTimeLineParticleFactory;
  28. public bool isUpdate;
  29. /// <summary>
  30. /// 涨停游戏英雄AI行为
  31. /// </summary>
  32. public bool isStopAi;
  33. public float speed = 1;
  34. private bool _isFullUIShow;
  35. public CombatStateBasic CurrState
  36. {
  37. get { return stateControl.CurrIState as CombatStateBasic; }
  38. }
  39. public async CTask InitCombat(StartCombatInfo startCombatInfo)
  40. {
  41. CombatGuideManager.Instance.Init();
  42. TimeLineSingletonEventManager.Instance.AddTimeLineBasic(this);
  43. GameTimeLineParticleFactory = new GameTimeLineParticleFactory();
  44. TimeLineFxParticleTool.Instance.Init(GameTimeLineParticleFactory);
  45. currActiveCombat = this;
  46. stateControl = new StateControl();
  47. stateControl.AddState("idle", new CombatIdleState(this));
  48. stateControl.AddState("update", new CombatUpdateState(this));
  49. CombatSenceController = new CombatSenceController();
  50. await CombatSenceController.InitScenes();
  51. Camera camera = Camera.main;
  52. CombatCameraControllder = new CombatCameraControllder();
  53. CombatCameraControllder.Init(this, camera);
  54. CombatHeroController = new CombatHeroController();
  55. CombatHeroController.Init(this);
  56. switch (startCombatInfo.CombatType)
  57. {
  58. case CombatType.CombatType.TestCombat:
  59. CombatTypeBasic = new TestCombatType();
  60. break;
  61. case CombatType.CombatType.LevelBattle:
  62. CombatTypeBasic = new LevelBattleCombatType();
  63. break;
  64. }
  65. CombatTypeBasic.Init(this, startCombatInfo);
  66. await CombatTypeBasic.StartGame();
  67. ChangeState("update");
  68. isUpdate = true;
  69. EventManager.Instance.AddEventListener(CustomEventType.RefreshFull, RefreshFull);
  70. }
  71. private void RefreshFull(IEventData eventData)
  72. {
  73. RefreshFullEventData data = (RefreshFullEventData)eventData;
  74. _isFullUIShow = data.isFullShow;
  75. }
  76. public void ChangeState(string name)
  77. {
  78. stateControl.ChangeState(name);
  79. }
  80. public void Update(float t)
  81. {
  82. CombatGestureController.Instance.Update();
  83. if (!isUpdate||_isFullUIShow)
  84. {
  85. return;
  86. }
  87. t *= speed;
  88. stateControl.Update(t);
  89. CombatTypeBasic?.Update(t);
  90. CombatTimerManager.Instance.ComabtUpdate(t);
  91. CombatGuideManager.Instance.Update();
  92. LateUpdate(t);
  93. }
  94. public void LateUpdate(float t)
  95. {
  96. CombatHeroController.LateUpdate(t);
  97. }
  98. public async CTask<AudioSourcePool> PlayAudio(string audioName, bool isLoop)
  99. {
  100. return await AudioManager.Instance.PlayAudio(audioName, isLoop);
  101. }
  102. public void Dispose()
  103. {
  104. TimeLineSingletonEventManager.Instance.RemoveTimeLineBasic(this);
  105. CombatTypeBasic?.Dispose();
  106. CombatHeroController?.Dispose();
  107. CombatCameraControllder?.Dispose();
  108. CombatSenceController?.Dispose();
  109. GameTimeLineParticleFactory?.Dispose();
  110. EventManager.Instance.RemoveAllEventListener(CustomEventType.RefreshFull);
  111. }
  112. }
  113. }